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The Elder Scrolls IV Oblivion Remastered

List of All Restoration Spells

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The Elder Scrolls IV Oblivion - Restoration
This is a list of all the Restoration spells in The Elder Scrolls IV Oblivion. Check out all the Restoration spells by level, as well as what they do, their costs, and range.

List of All Restoration Spells

Novice Restoration Spells

Spell Range Effect
Absorb Attribute: Agility Absorb Attribute: Agility Touch Absorbs 5 pts of Agility from the target and transfers it to the caster for 20s.
Absorb Attribute: Endurance Absorb Attribute: Endurance Touch Absorbs 5 pts of Endurance from the target and transfers it to the caster for 20s.
Absorb Attribute: Intelligence Absorb Attribute: Intelligence Touch Absorbs 5 pts of Intelligence from the target and transfers it to the caster for 20s.
Absorb Attribute: Luck Absorb Attribute: Luck Touch Absorbs 5 pts of Luck from the target and transfers it to the caster for 20s.
Absorb Attribute: Speed Absorb Attribute: Speed Touch Absorbs 5 pts of Speed from the target and transfers it to the caster for 20s.
Absorb Attribute: Strength Absorb Attribute: Strength Touch Absorbs 5 pts of Strength from the target and transfers it to the caster for 20s.
Absorb Attribute: Willpower Absorb Attribute: Willpower Touch Absorbs 5 pts of Willpower from the target and transfers it to the caster for 20s.
Absorb Fatigue Absorb Fatigue Touch Absorbs 10 pts of Fatigue from the target and transfers it to the caster.
Absorb Health Absorb Health Touch Absorbs 5 pts of Health from the target and transfers it to the caster.
Absorb Magicka Absorb Magicka Touch Absorbs 10 pts of Magicka from the target and transfers it to the caster.
Absorb Skill: Acrobatics Absorb Skill: Acrobatics Touch Absorbs 5 pts of Acrobatics skill from the target and transfers it to the caster for 10s.
Absorb Skill: Athletics Absorb Skill: Athletics Touch Absorbs 5 pts of Athletics skill from the target and transfers it to the caster for 10s.
Absorb Skill: Illusion Absorb Skill: Illusion Touch Absorbs 5 pts of Illusion skill from the target and transfers it to the caster for 10s.
Absorb Skill: Security Absorb Skill: Security Touch Absorbs 5 pts of Security skill from the target and transfers it to the caster for 10s.
Fortify Fatigue Fortify Fatigue Self Increases the caster’s maximum Fatigue by 25 pts for 45s.
Heal Minor Wounds Heal Minor Wounds Self Restores 8 pts of Health on the caster.
Minor Respite Minor Respite Self Restores 15 pts of Fatigue on the caster.
Respite Respite Self Restores 20 pts of Fatigue on the caster.
Salve Salve Self Restores 5 pts of Health and 10 pts of Fatigue every second for 2s on the caster.
Minor Fortify Marksman Minor Fortify Marksman Self Increases the caster's Marksman skill by 5 pts for 30s.
Minor Fortify Security Minor Fortify Security Self Increases the caster's Security skill by 5 pts for 30s.
Minor Fortify Sneak Minor Fortify Sneak Self Increases the caster's Sneak skill by 5 pts for 30s.

Apprentice Restoration Spells

Spell Range Effect
Absorb Skill: Hand-to-Hand Absorb Skill: Hand-to-Hand Touch Absorbs 10 pts of Hand-to-Hand skill from the target and transfers it to the caster for 10s.
Absorb Skill: Light Armor Absorb Skill: Light Armor Touch Absorbs 10 pts of Light Armor skill from the target and transfers it to the caster for 10s.
Absorb Skill: Mercantile Absorb Skill: Mercantile Touch Absorbs 10 pts of Mercantile skill from the target and transfers it to the caster for 10s.
Absorb Skill: Mysticism Absorb Skill: Mysticism Touch Absorbs 10 pts of Mysticism skill from the target and transfers it to the caster for 10s.
Absorb Skill: Restoration Absorb Skill: Restoration Touch Absorbs 10 pts of Restoration skill from the target and transfers it to the caster for 10s.
Convalescence Convalescence Target Restores 15 pts of Health on the target.
Cure Paralysis Cure Paralysis Touch Cures Paralysis on the target.
Cure Poison Cure Poison Self Cures Poison on the caster.
Fortify Agility Fortify Agility Self Increases the caster's Agility 5 pts for 90s.
Fortify Endurance Fortify Endurance Self Increases the caster's Endurance by 5 pts for 90s.
Fortify Health Fortify Health Self Increases the caster's maximum Health by 30 pts for 30s.
Fortify Intelligence Fortify Intelligence Self Increases the caster's Intelligence by 5 pts for 90s.
Fortify Luck Fortify Luck Self Increases the caster's Luck by 5 pts for 90s.
Fortify Personality Fortify Personality Self Increases the caster's Personality by 5 pts for 90s.
Fortify Speed Fortify Speed Self Increases the caster's Speed by 5 pts for 90s.
Fortify Strength Fortify Strength Self Increases the caster's Strength by 5 pts for 90s.
Fortify Willpower Fortify Willpower Self Increases the caster's Willpower by 5 pts for 90s.
Greater Fortify Fatigue Greater Fortify Fatigue Self Increases the caster's maximum Fatigue by 50 pts for 45s.
Heal Major Wounds Heal Major Wounds Self Restores 25 pts of Health on the caster.
Leech Health Leech Health Touch Absorbs 10 pts of Health from the target and transfers it to the caster.
Major Respite Major Respite Self Restores 80 pts of Fatigue on the caster.
Restore Agility Restore Agility Self Restores 5 pts of Agility on the caster if damaged by an effect.
Restore Endurance Restore Endurance Self Restores 5 pts of Endurance on the caster if damaged by an effect.
Restore Intelligence Restore Intelligence Self Restores 5 pts of Intelligence on the caster if damaged by an effect.
Restore Luck Restore Luck Self Restores 5 pts of Luck on the caster if damaged by an effect.
Restore Personality Restore Personality Self Restores 5 pts of Personality on the caster if damaged by an effect.
Restore Speed Restore Speed Self Restores 5 pts of Speed on the caster if damaged by an effect.
Restore Strength Restore Strength Self Restores 5 pts of Strength on the caster if damaged by an effect.
Restore Willpower Restore Willpower Self Restores 5 pts of Willpower on the caster if damaged by an effect.
Aundae Aundae's Aura Self Increases the caster's Willpower by 10 pts while also increasing Blade, Mysticism, and Destruction skills by 5 pts for 30s. Caster will take 1 pt of damage every second when exposed to the sun for the duration.
Berne Berne's Aura Self Increases the caster's Agility by 10 pts while also increasing Sneak, Hand-to-Hand, and Acrobatics skills by 5 pts for 30s. Caster will take 1 pt of damage every second when exposed to the sun for the duration.
Quarra Quarra's Aura Self Increases the caster's Strength by 10 pts while also increasing Blunt, Hand-to-Hand, and Heavy Armorskills by 5 pts for 30s. Caster will take 1 pt of damage every second when exposed to the sun for the duration.
Night Mother Night Mother's Caress Self Restores 10 pts of Health every second for 2s on the caster.
Remedy Remedy Self Restores 10 pts of Health and 20 pts of Fatigue every second for 2s on the caster.
Remedy Friend Remedy Friend Touch Restores 10 pts of Health and 20 pts of Fatigue every second for 2s on the target.
Major Fortify Marksman Major Fortify Marksman Self Increases the caster's Marksman skill by 10 pts for 30s.
Stalker Stalker's Instinct Self Increases the caster's Sneak and Marksman skill by 5 pts for 30s.
Major Fortify Security Major Fortify Security Self Increases the caster's Security skill by 10 pts for 30s.
Wraithwind Wraithwind Self Increases the caster's Sneak and Security skill by 5 pts for 30s.
Major Fortify Sneak Major Fortify Sneak Self Increases the caster's Sneak skill by 10 pts for 30s.
Nightshadow Nightshadow Self Increases the caster's Sneak and Blade skill by 5 pts for 30s.

Journeyman Restoration Spells

Spell Range Effect
Absorb Skill: Alteration Absorb Skill: Alteration Touch Absorbs 15 pts of Alteration skill from the target and transfers it to the caster for 10s.
Absorb Skill: Block Absorb Skill: Block Touch Absorbs 15 pts of Block skill from the target and transfers it to the caster for 10s.
Absorb Skill: Conjuration Absorb Skill: Conjuration Touch Absorbs 15 pts of Conjuration skill from the target and transfers it to the caster for 10s.
Absorb Skill: Heavy Armor Absorb Skill: Heavy Armor Touch Absorbs 15 pts of Heavy Armor skill from the target and transfers it to the caster for 10s.
Absorb Skill: Marksman Absorb Skill: Marksman Touch Absorbs 15 pts of Marksman skill from the target and transfers it to the caster for 10s.
Consume Health Consume Health Touch Absorbs 20 pts of Health from the target and transfers it to the caster.
Cure Disease Cure Disease Self Cures Diseases on the caster.
Fortify Magicka Fortify Magicka Self Increases the caster's maximum Magicka by 30 pts for 60s.
Greater Convalescence Greater Convalescence Target Restores 20 pts of Health every second for 2s on the target.
Greater Fortify Agility Greater Fortify Agility Self Increases the caster's Agility 10 pts for 90s.
Greater Fortify Endurance Greater Fortify Endurance Self Increases the caster's Endurance by 10 pts for 90s.
Greater Fortify Intelligence Greater Fortify Intelligence Self Increases the caster's Intelligence by 10 pts for 90s.
Greater Fortify Luck Greater Fortify Luck Self Increases the caster's Luck by 10 pts for 90s.
Greater Fortify Personality Greater Fortify Personality Self Increases the caster's Personality by 10 pts for 90s.
Greater Fortify Speed Greater Fortify Speed Self Increases the caster's Speed by 10 pts for 90s.
Greater Fortify Strength Greater Fortify Strength Self Increases the caster's Strength by 10 pts for 90s.
Greater Fortify Willpower Greater Fortify Willpower Self Increases the caster's Willpower by 10 pts for 90s.
Heal Greater Wounds Heal Greater Wounds Self Restores 20 pts of Health every second for 2s on the caster.
Minor Magic Resistance Minor Magic Resistance Self Increases the caster's Magic Resistance by 15% for 20s.
Disease Resistance Disease Resistance Self Increases the caster's chance to resist Diseases by 50% for 20s.
Leech Vitality Leech Vitality Touch Absorbs 20 pts of Magicka from the target and transfers it to the caster.
Magicka Vortex Magicka Vortex Touch Absorbs 10 pts of Magicka every second for 5s, reduces the target's Magic Resistance by 25% and prevents them from regenerating Magicka for 30s.
Resist Paralysis Resist Paralysis Self Increases the caster's chance to resist Paralysis by 20% for 20s.
Resist Poison Resist Poison Self Increases the caster's chance to resist Poison by 50% for 20s.
Rejuvenate Rejuvenate Self Restores 20 pts of Health and 40 pts of Fatigue every second for 2s on the caster.
Rejuvenate Friend Rejuvenate Friend Target Restores 10 pts of Health and 20 pts of Fatigue every second for 3s on the target.
Greater Fortify Marksman Greater Fortify Marksman Self Increases the caster's Marksman skill by 20 pts for 45s.
Greater Stalker Greater Stalker's Instinct Self Increases the caster's Sneak and Marksman skill by 10 pts for 30s.
Greater Fortify Security Greater Fortify Security Self Increases the caster's Security skill by 20 pts for 45s.
Greater Wraithwind Greater Wraithwind Self Increases the caster's Sneak and Security skill by 10 pts for 30s.
Greater Fortify Sneak Greater Fortify Sneak Self Increases the caster's Sneak skill by 20 pts for 45s.
Greater Nightshadow Greater Nightshadow Self Increases the caster's Sneak and Blade skill by 10 pts for 30s.

Expert Restoration Spells

Spell Range Effect
Absorb Skill: Blade Absorb Skill: Blade Touch Absorbs 15 pts of Blade skill from the target and transfers it to the caster for 15s.
Absorb Skill: Blunt Absorb Skill: Blunt Touch Absorbs 15 pts of Blunt skill from the target and transfers it to the caster for 15s.
Absorb Skill: Destruction Absorb Skill: Destruction Touch Absorbs 15 pts of Destruction skill from the target and transfers it to the caster for 15s.
Absorb Skill: Sneak Absorb Skill: Sneak Touch Absorbs 15 pts of Sneak skill from the target and transfers it to the caster for 15s.
Devour Health Devour Health Touch Absorbs 40 pts of Health from the target and transfers it to the caster.
Greater Fortify Health Greater Fortify Health Self Increases the caster's maximum Health by 60 pts for 60s.
Greater Fortify Magicka Greater Fortify Magicka Self Increases the caster's maximum Magicka by 60 pts for 60s.
Heal Superior Wounds Heal Superior Wounds Self Restores 25 pts of Health every second for 4s on the caster.
Superior Convalescence Superior Convalescence Target Restores 20 pts of Health every second for 4s on the target.
Revive Revive Self Restores 35 pts of Health and 75 pts of Fatigue every second for 2s on the caster.

Master Restoration Spells

Spell Range Effect
Heal Legendary Wounds Heal Legendary Wounds Self Restores 30 pts of Health every second for 6s on the caster.

What are Restoration Spells?

Healing and Absorption

Restoration spells are more supportive spells that allow the caster to heal or buff their target. There are also spells that allow the user to syphon skills and attributes, letting them enhance themselves while simultaneously debilitating their target.

The Elder Scrolls IV Oblivion Related Guides

The Elder Scrolls IV Oblivion - Spells
List of All Spells

List of Spells

All Spell Types
Alteration Conjuration
Destruction Illusion
Mysticism Restoration

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