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Arknights: Endfield

Eminent Repute Weapon Stats and Best Characters

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Eminent Repute is a 6-star Sword in Arknights: Endfield. See Eminent Repute's stats and weapon skills, its best characters, upgrade materials, and how to get Eminent Repute here!

Eminent Repute Stats and Effects

Eminent Repute Weapon Overview

Eminent Repute Base Stats and Info
Arknights Endfield - Eminent Repute
Type
Rarity
Base ATK 490
Weapon Skills
Main Attribute Boost (L)
Physical DMG Boost (L)
Brutality: Disciplinarian

Eminent Repute Tier List Ranking

Ranking SS

Best Weapons Tier List

Eminent Repute Potentials

Weapon Skill Initial Lv.
Potential 1 Brutality: Disciplinarian 2
Potential 2 Brutality: Disciplinarian 3
Potential 3 Brutality: Disciplinarian 4
Potential 4 Brutality: Disciplinarian 5
Potential 5 Brutality: Disciplinarian 6

How to Get Eminent Repute

Pulled From Arsenal Issue Banners

Arknights Endfield - Rising Mount Issue
Rising Mount Issue
Arknights Endfield - Thunderous Peal Issue
Thunderous Peal Issue

Eminent Repute can be obtained by pulling it from the Arsenal Issue banners listed above!

Arsenal Exchange Weapon Banner

Obtain From Weapon Selectors

List of Weapon Selectors
Endfield - Arms OC Arms OC

Eminent Repute is part of the pool of the weapon selectors listed above!

All Weapon Selector Guides

Eminent Repute Best Characters

All Best Characters

Best Characters for Eminent Repute
Endfield Endministrator Endministrator

For the characters listed above, Eminent Repute is hands-down the best weapon to equip.

Other Recommended Characters

Other Characters
Endfield Pogranichnik Pogranichnik

Although Eminent Repute is not the best weapon for the characters listed above, they will still benefit from Eminent Repute when equipped.

Best Weapons Tier List

Eminent Repute Weapon Skills

Main Attribute Boost (L)

Rank Effect
1
Main Attribute +17
2
Main Attribute +30
3
Main Attribute +44
4
Main Attribute +57
5
Main Attribute +71
6
Main Attribute +85
7
Main Attribute +98
8
Main Atribute +112
9
Main Attribute +132

Physical DMG Boost (L)

Rank Effect
1
Physical DMG Dealt +5.6%
2
Physical DMG Dealt +10.0%
3
Physical DMG Dealt +14.4%
4
Physical DMG Dealt +18.9%
5
Physical DMG Dealt +23.3%
6
Physical DMG Dealt +27.8%
7
Physical DMG Dealt +32.2%
8
Physical DMG Dealt +36.7%
9
Physical DMG Dealt +43.3%

Brutality: Disciplinarian

Rank Effect
1
ATK +10.0%
After the wielder consumes Vulnerable stack(s), ATK +(5.0% + 2.5% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
2
ATK +12.0%
After the wielder consumes Vulnerable stack(s), ATK +(6.0% + 3.0% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
3
ATK +14.0%
After the wielder consumes Vulnerable stack(s), ATK +(7.0% + 3.5% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
4
ATK +16.0%
After the wielder consumes Vulnerable stack(s), ATK +(8.0% + 4.0% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
5
ATK +18.0%
After the wielder consumes Vulnerable stack(s), ATK +(9.0% + 4.5% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
6
ATK +20.0%
After the wielder consumes Vulnerable stack(s), ATK +(10.0% + 5.0% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
7
ATK +22.0%
After the wielder consumes Vulnerable stack(s), ATK +(11.0% + 5.5% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
8
ATK +24.0%
After the wielder consumes Vulnerable stack(s), ATK +(12.0% + 6.0% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.
9
ATK +28.0%
After the wielder consumes Vulnerable stack(s), ATK +(14.0% + 7.0% x Stacks Consumed) while other operators in the team gain half of this buff for 20s.
Effects of the same name cannot stack.

Eminent Repute Upgrade Materials

Total Tuning Materials

Arknights Endfield - Attention Attention! This table shows the total materials needed to get to level 80! Stay tuned for updates!
Materials Needed Total
x23
Kalkonyx Kalkonyx
x3
Auronyx Auronyx
x5
x20
Umbronyx Umbronyx
x5
T-Creds T-Creds
x35,700

Tuning Stage Required Materials
Stage 1
20 → 40
T-Creds T-Creds x2,200
Stage 2
40 → 60
Auronyx Auronyx x5
T-Creds T-Creds x8,500
Stage 3
60 → 80
Umbronyx Umbronyx x5
T-Creds T-Creds x25,000
Stage 4
80 → 90
TBD

Arknights: Endfield Related Guides

Arknights Endfield Weapons

List of All Weapons

Weapon Lists by Type

Weapons by Type
Arknights Endfield - SwordSwords Arknights Endfield - Great SwordGreat Swords Arknights Endfield - PolearmsPolearms
Arknights Endfield - HandcannonsHandcannons Arknights Endfield - Arts UnitsArts Units
Weapons by Rarity

Other Weapon Guides

Miscellaneous Weapon Guides
Best Weapons Tier List Best Weapon for Each Character
How to Get Weapons -

All Sword Type Weapons

Arknights Endfield - Eminent ReputeEminent Repute Arknights Endfield - Forgeborn ScatheForgeborn Scathe Arknights Endfield - Grand VisionGrand Vision
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Arknights Endfield - Finchaser 3.0Finchaser 3.0 Arknights Endfield - FortmakerFortmaker Arknights Endfield - OBJ Edge of LightnessOBJ Edge of Lightness
Arknights Endfield - Sundering SteelSundering Steel Arknights Endfield - Twelve QuestionsTwelve Questions Arknights Endfield - Contingent MeasureContingent Measure
Arknights Endfield - Wave TideWave Tide Arknights Endfield - Tarr 11Tarr 11

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