┣ Complete Quests → Quest Walkthroughs
┣ Learn the Best Skills → Best Skills
┣ Collect Gear → List of Weapons / Outfits
┣ Collect All Legendaries → All Legendary Weapons/Outfits
┗ Take Down Machines → List of Enemy Machines
★The Ver. 1.08 Patch is now Available!
Hunting Grounds are a type of Side Quest in Horizon Forbidden West (HFW), in which the player attempts to complete a specific challenge in a limited time. Find out the location of each Hunting Ground, and the rewards for completing each of them.
List of Contents
There are four Hunting Grounds Locations in Horizon Forbidden West. You can start on any Hunting Grounds anytime, but we highly recommend doing it by order as you progress through the game to finish them more easily.
Area Map | Zoomed Map |
---|---|
The first Hunting Grounds are found in The Daunt, the first area of the map, southwest of Relic Ruins: The Daunt and further southwest of Chainscrape.
Trial | Description |
---|---|
Tear Trial | Shoot off and loost Scrounger Power Cells. |
Shock Trial | Shock Machines near a Scrounger by overloading its Power Cell with Shock ammo. |
Shock and Trap Trial | Use environmental traps set up in the Grounds to kill machines in the Shocked State. |
How to Clear The Daunt Hunting Grounds
Area Map | Zoomed Map |
---|---|
The second Hunting Grounds are in Plainsong, northwest of the Plainsong settlment and east of Relic Ruins: Restless Weald.
Trial | Description |
---|---|
Silent Looting Trial | Loot supply caches without alerting or damaging any machines. |
Silent Strike Trial | Kill machines using Silent Stirke and Strike from Above to remain undetected. |
Silent Gliding Trial | Use your Shieldwing to glide undetected over machines and kill them from above. |
How to Clear Plainsong Hunting Ground
Area Map | Zoomed Map |
---|---|
The third Hunting Grounds are in Sheerside Mountains, east of The Bulwark.
Trial | Description |
---|---|
Frost Trial | Use Frost ammo on Bellowbacks to build up to the Brittle state and destroy their Cargo Refining Sacs. |
Shredder Catch Trial | Hit a machine three times with a Shredder. Catch it upon return each time to charge it. When fully charged, hit a machine to inflict devastating damage. |
Plasma Blast Trial | Use Plasma ammo on a Rollerback to build it up to the Plasma Blast state, which starts a timer. Inflict max damage to the machine to create the most powerful explosion when the timer ends. |
How to Clear Sheerside Mountains Hunting Ground
Area Map | Zoomed Map |
---|---|
The fourth and final Hunting Grounds are in The Raintrace, east and slightly north of Thornmarsh.
Trial | Description |
---|---|
Shock and Remove Trial | Use Shock ammo on a Tremortusk to build it up to the Shocked state and shoot off its Tusks. |
Mounted Combat Trial | Override and mount a Clawstrider and use it to kill other machines. |
Heavy Weapons Trial | Shoot off any of the Tremortusk's Cannons and use it to kill machines. |
How to Clear The Raintrance Hunting Grounds
Completing all Hunting Grounds challenges with Full Stripes rewards the player with Tinker's Pride, a Legendary Tripcaster which fires Shieldwires, Staggerbeams, and Advanced Explosive Tripwires, and a maximum of 5 Coil slots.
Tinker's Pride: Ammo and Stats
Obtained 3 Stripes at All Hunting Grounds | |
---|---|
Earned at least a Quarter Stripe mark in all three trials at all Hunting Grounds. | |
Obtained 3 Stripes at a Hunting Ground | |
Earned at least a Quarter Stripe mark in all three trials at one Hunting Lodge. |
Two of the game's Trophies, Obtained 3 Stripes at a Hunting Grounds and Obtained 3 Stripes at All Hunting Grounds, require completion of Hunting Grounds Trials. Neither of them require the player to get Half Stripes or Full Stripes, so simply getting a score of Quarter Stripes at all Trials is enough to get both trophies.
Hunting Grounds are areas with three Time Trial challenges each, which grant the player rewards for completion.
There are three time limits available, Quarter Stripes, Half Stripes, and Full Stripes, each with its own set of rewards. Completing a Trial within a faster time limit will also yield the rewards for the slower time limits, if they have not already been completed.
Reaching each of the three time limits for all three available Trials at a Hunting Grounds will yield a Grand Reward, including a Grand Quarter Stripes Reward, a Grand Half Stripes Reward, and a Grand Full Stripes Reward. You'll need to get Full Stripes for all three trials to get all possible rewards at a Hunting Grounds.
Failing a Hunting Grounds Trial or completing one with a slower than Full Stripes time will not bar the player from trying again, so keep at it until you get all the rewards.
If you want to start over, you can choose Restart From Save at any time during a Trial to go back to the entrance and start again. You won't lose any progress this way, but you'll recover any resources or ammunition you used during the trial, so this is the best way to start over if you aren't satisfied with your time.
Main Story | |
---|---|
Story Walkthrough & Main Quests | |
Optional Quests | |
Side Quests | Errands |
Salvage Contracts | Hunting Grounds |
Rebel Camps | Relic Ruins |
Tallnecks | Cauldrons |
The Arena | Gauntlet Runs |
Rebel Outposts | Melee Pits |
All Hunting Grounds Locations and Rewards
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