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Relic Ruins: No Man's Land is the second Relic Ruins quest you can access in Horizon Forbidden West (HFW). Read on to learn the best approach to completing this quest, as well as other hints and advice.
To complete this Quest, you will need the Igniter ability for your Spear. You can obtain this by completing the Main Quest Death's Door.
Death's Door Walkthrough and Door Code
List of Contents
Relic Ruins: No Man's Land | |
---|---|
Description | Treasures await those who dare explore the ruins of the Old World. |
Rewards | ・5000 XP ・2 Skill Points |
Level | 10 |
World Map Location | In-Game Location |
---|---|
Objectives | |
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1 |
Head to the Open Area Scanning the door with your Focus will confirm that it's locked. If you turn left and go throught the opening you will eventually come to an open area with a grate and a crate. |
2 |
Climb to the Next Level Open the grate with your Pullcaster to create an exit for later. After that move the crate to ledge where you can use it to climb up. |
3 |
Reach the Inner Room After climbing up, turn left and you should see a patch of Firegleam that you can ignite. Doing so will expose a new room where you should see an old door across an opening. Jump and use your Shieldwing to reach it. |
4 |
Scan the Area Scanning the door and the nearby console will inform you that you need a Key Code. To the left of the door you will find a crate that you need to push to the lower level. After pushing the crate over the edge, drop down to the next level. |
5 |
Create an Opening If you look around around, you will notice two terminals: One for charging power, and one for emitting power. You will need a fuel cell to make use of these terminals. For now, use your Pullcaster to break open a hole in the wall. |
6 |
Find the Fuel Cell Heading right through the new opening will lead you to more Firegleam. The room exposed by igniting the Firegleam contains a fuel cell. Return it to the main room and charge it. |
7 |
Transport the Fuel Cell Your newly-charged fuel cell will discharge if you attempt to carry it through the water, so leave it near the charging station for the time being. Use your Pullcaster to bring the crate across the water near the edge where the charging station is located. After placing the Fuel Cell on top of the crate, head to the opposite side and use your Pullcaster one the crate once more to transport the fuel cell across the water. |
8 |
Restore Power and Get the Code Placing the charged Fuel Cell in the docking area will restore power to the room, allowing you to access the door. If you haven't already, scan the Datapoint Entry to reveal the necessary code to open the door, 2204. |
9 |
Head Back to the Old Door After getting the door code, climb back to the top level Using your Pullcaster and glide to the door one more time. |
10 |
Open the Door and Collect The Ornament Once you glide over and enter the code 2204, the door will open, allowing you to collect the ornament and end the quest. |
If you head left after opening a hole in the wall with your Pullcaster, you can find a Greenshine Sliver, as well as a grate that can act as a convenient exit.
How to Get Greenshine: Uses and Information
All Relic Ruins Guides | |
---|---|
The Stillsands Relic Ruins | Isle of Spires Relic Ruins |
Runner's Wild Relic Ruins | Dry Yearn Relic Ruins |
No Man's Land Relic Ruins | The Daunt Relic Ruins |
The Restless Weald | The Long Coast Relic Ruins |
Relic Ruins: No Man's Land Walkthrough
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