Horizon Forbidden West (HFW)

How to Beat Cauldron KAPPA Walkthrough and Guide

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This guide details how to beat Cauldron KAPPA in Horizon Forbidden West. To learn about Cauldron KAPPA's location, how to beat Cauldron KAPPA, and which machines the KAPPA overrides unlock, read on!

How to Beat Cauldron KAPPA

Cauldron KAPPA Walkthrough

Cauldron KAPPA List of Objectives

Objectives
1 Enter the CauldronEnter the Cauldron
Dive under the water and enter the Cauldron. At this point you likely have access to a Sunwing, so drop down into the water to avoid the Shellsnapper.
2 Avoid the SnapmawAvoid the Snapmaw
In the first room, avoid being spotted by the Snapmaw and dive down through the opening in the center of the room. Override the door and continue.
3 Pull the Crate and Kill the SpikesnoutPull the Crate and Kill the Spikesnout
Swim through the corridor into the next room. Swim to the surface before the current slows you down. Use the Pullcaster on the crate and pull it into the water. Defeat the Spikesnout.
4 Climb Up and Shieldwing AcrossClimb Up and Shieldwing Across
From the crate, jump to the handhold and climb up. Glide across the gap using the Shieldwing and continue to the next room.
5 Override a Cauldron Door and Drop Into the WaterOverride a Cauldron Door and Drop Into the Water
Climb the moving pillar as it rises out of the ground. Jump to the ledge and override the node. Attempt to glide over to the handholds and they will break, dropping you down into the water.
6 Jump Across the Pillars and Climb the WallsJump Across the Pillars and Climb the Walls
Ignore the enemies, using the water for stealth. In the back left part of this large room is a set of moving pillars you can jump across and a wall you can climb. Climb across and reach the next platform.
7 Kill the two Apex Burrowers and Override the NodeKill the two Apex Burrowers and Override the Node
Continue through the triangular doorway and drop down and to the left. Take down two Apex Burrowers and activate the nearby node.
8 Ride the Pillar and Defeat More Apex BurrowersRide the Pillar and Defeat More Apex Burrowers
Overriding the node will make a pillar rise from the ground. Ride it to the top and defeat two more Apex Burrowers.
9 Raise the Water Level and Swim to the CrateRaise the Water Level and Swim to the Crate
Override the node to raise the water level. Drop into the water and swim straight forward from the node's position. You'll see pillars you can use to climb out of the water. Ignore the Burrowers and reach the Crate.
10 Raise the Water Level Again and Move the CrateRaise the Water Level Again and Move the Crate
Move the crate to reach the vent. Climb up to the upper platform and override the next node to raise the water level again. After the water level is raised, use the Pullcaster to move the crate you used to climb up with to fit in the semi-hexagon shaped divot.
11 Lower the Water Level and Move the CrateLower the Water Level and Move the Crate
Swim down to the node directly below the one you just overrode. Lower the water level and swim over to the pillars from step 9 again. Use the Pullcaster to bring the crate over. Pull it all the way back to the next semi-hexagon shaped divot.
12 Raise the Water Level Again and Use the CrateRaise the Water Level Again and Use the Crate
Platform across the pillars and climb back up to the upper node. Note that you can reach the first rung of the handholds now as it broke earlier. Raise the water level again, swim over to the crate and use it to jump to the climbable rail.
13 Defeat the Room Full of EnemiesDefeat the Room Full of Enemies
In the next room you'll encounter two Shellwalkers, a Spikesnout, a Burrower, and two Scroungers. Clear the enemies to continue.
14 Move the Crate and Climb UpMove the Crate and Climb Up
Use the Pullcaster to grab the crate. Move it close to the climbable wall and proceed up it. Jump from the perch onto a flying cargo machine. Silent strike the Burrower when it's time to drop down.
15 Override the Node and Fight the TideripperOverride the Node and Fight the Tideripper
Override the cauldron door and drop into the water with a Tideripper. Swim to the next node indicated by the objective marker and override it. Swim through the opening.
16 Lower the Water Level and Defeat the TideripperLower the Water Level and Defeat the Tideripper
Swim to the node to lower the water level. Return to the room you entered from to initiate a boss fight with the Tideripper. Defeat it to proceed.
17 Override the CoreOverride the Core
After defeating the Tideripper, override the Core to unlock the KAPPA Overrides and clear the cauldron.

Cauldron KAPPA Basic Info

Location and Rewards

Location:
Recommended Lv.: 40
Rewards: +12500 XP
+3 Skill Points
KAPPA Overrides

Override KAPPA Machines

All Machines With KAPPA Overrides

By clearing Cauldron CHI, you can override the following machines:

Note: Apex variants of Machines cannot be overriden.

Horizon Forbidden West Related Guides

Horizon Forbidden West - List of All Quests Partial.png
List of All Quests

List of All Quest Types

Main Story
Story Walkthrough & Main Quests
Optional Quests
Side Quests Errands
Salvage Contracts Hunting Grounds
Rebel Camps Relic Ruins
Tallnecks Cauldrons
The Arena Gauntlet Runs
Rebel Outposts Melee Pits

List of Cauldrons

Cauldron Guides
Cauldron TAU Cauldron MU
Cauldron IOTA Cauldron GEMINI
Cauldron CHI Cauldron KAPPA

Author

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