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┗ Take Down Machines → List of Enemy Machines
★The Ver. 1.08 Patch is now Available!
This guide details how to beat Cauldron KAPPA in Horizon Forbidden West. To learn about Cauldron KAPPA's location, how to beat Cauldron KAPPA, and which machines the KAPPA overrides unlock, read on!
List of Contents
Objectives | |
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1 | ![]() Dive under the water and enter the Cauldron. At this point you likely have access to a Sunwing, so drop down into the water to avoid the Shellsnapper. |
2 | ![]() In the first room, avoid being spotted by the Snapmaw and dive down through the opening in the center of the room. Override the door and continue. |
3 | ![]() Swim through the corridor into the next room. Swim to the surface before the current slows you down. Use the Pullcaster on the crate and pull it into the water. Defeat the Spikesnout. |
4 | ![]() From the crate, jump to the handhold and climb up. Glide across the gap using the Shieldwing and continue to the next room. |
5 | ![]() Climb the moving pillar as it rises out of the ground. Jump to the ledge and override the node. Attempt to glide over to the handholds and they will break, dropping you down into the water. |
6 | ![]() Ignore the enemies, using the water for stealth. In the back left part of this large room is a set of moving pillars you can jump across and a wall you can climb. Climb across and reach the next platform. |
7 | ![]() Continue through the triangular doorway and drop down and to the left. Take down two Apex Burrowers and activate the nearby node. |
8 | ![]() Overriding the node will make a pillar rise from the ground. Ride it to the top and defeat two more Apex Burrowers. |
9 | ![]() Override the node to raise the water level. Drop into the water and swim straight forward from the node's position. You'll see pillars you can use to climb out of the water. Ignore the Burrowers and reach the Crate. |
10 | ![]() Move the crate to reach the vent. Climb up to the upper platform and override the next node to raise the water level again. After the water level is raised, use the Pullcaster to move the crate you used to climb up with to fit in the semi-hexagon shaped divot. |
11 | ![]() Swim down to the node directly below the one you just overrode. Lower the water level and swim over to the pillars from step 9 again. Use the Pullcaster to bring the crate over. Pull it all the way back to the next semi-hexagon shaped divot. |
12 | ![]() Platform across the pillars and climb back up to the upper node. Note that you can reach the first rung of the handholds now as it broke earlier. Raise the water level again, swim over to the crate and use it to jump to the climbable rail. |
13 | ![]() In the next room you'll encounter two Shellwalkers, a Spikesnout, a Burrower, and two Scroungers. Clear the enemies to continue. |
14 | ![]() Use the Pullcaster to grab the crate. Move it close to the climbable wall and proceed up it. Jump from the perch onto a flying cargo machine. Silent strike the Burrower when it's time to drop down. |
15 | ![]() Override the cauldron door and drop into the water with a Tideripper. Swim to the next node indicated by the objective marker and override it. Swim through the opening. |
16 | ![]() Swim to the node to lower the water level. Return to the room you entered from to initiate a boss fight with the Tideripper. Defeat it to proceed. |
17 | ![]() After defeating the Tideripper, override the Core to unlock the KAPPA Overrides and clear the cauldron. |
Location: | |
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|
Recommended Lv.: | 40 |
Rewards: | +12500 XP +3 Skill Points KAPPA Overrides |
By clearing Cauldron CHI, you can override the following machines:
Note: Apex variants of Machines cannot be overriden.
Cauldron Guides | |
---|---|
Cauldron TAU | Cauldron MU |
Cauldron IOTA | Cauldron GEMINI |
Cauldron CHI | Cauldron KAPPA |
How to Beat Cauldron KAPPA Walkthrough and Guide
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