Horizon Forbidden West (HFW)

Nights of Lights Errand Walkthrough

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Horizon Forbidden West - Nights of Lights
This guide will show you how to complete the Nights of Lights, an Errand in Horizon Forbidden West (HFW). Read on to learn the quest objectives, strategies, location, and rewards for the Nights of Lights Errand.

Nights of Lights Quest Information

General Info

Nights of Lights
Quest Giver Stemmur
Description Stemmur needs Aloy to recover an Old World gizmo from one of the ruins in the underground dome.
Rewards ・4771 XP
・1 Skill Points
Recommended Level 22

How to Unlock Nights of Lights and Location

Talk to Stemmur in Dunehollow

After completing the Main Quest Sea of Sands, players can return to Dunehollow to find that Stemmur has a request for Aloy. Head up to the top-most floor of the main structure and talk to Stemmur to begin the Errand.

Quest Location

Map Location World Location

Nights of Lights Walkthrough

How to Complete

Objectives
1 Horizon Forbidden West - Head into the RuinsHead into the Ruins
After speaking with Stemmur, head down into the Ruins through the elevator shaft that you used in Sea of Sands. From there, make your way out into where the underground buildings are.
2 Horizon Forbidden West - Sneak or Destroy the MachinesSneak or Destroy the Machines
You will face several Machines blocking your way – sneak past them or destroy them for loot.

After sneaking past or fighting them, head towards the building on the Southeastern corner of the area – this building is hard to miss due to the many lights posted on its front. The entrance to the building will be on the second landing that you can climb up to where there will be an opening to the side.
3 Horizon Forbidden West - Find the CodeFind the Code
After making your way inside, you'll spot a door with a red-locked hologram on its front. There is a side panel here that can be interacted with – you will need to find a code.

Note:You can choose to follow and look for the code yourself, or skip directly to Objective 8.
4 Horizon Forbidden West - Find the First Half of the CodeFind the First Half of the Code
Inside of the same room with the locked door, there is a point leading up to the secone floor that you can use your Pullcaster on.

Once you reach the second floor, you'll find several cages – behind the first cage you see as you ascend another flight of stairs, you'll find a Data Point you can scan for the first half of the code.
5 Horizon Forbidden West - Move the BoxesMove the Boxes
Enter through the broken part of the fence where the Data Point sits behind – you'll see another fenced off area adjacent of where you exit. Move to the right of this fenced area and use your Pullcaster to pull the top-most box.

Move to the side of the fence afterwards where there is an opening and pull the box out – walk to the other end of the fence and use your Pullcaster again on the top box and pull it down to the ground.
6 Horizon Forbidden West - Stack the BoxesStack the Boxes
Once both boxes have been put down to the ground, look around for a short ascending platform – push one of the boxes up this platform, and then bring the second box to the base of it. Push the box on top of the platform onto the second one to stack them, and then push the stack towards the last fenced off area.

Before climbing on top, you'll see the fence has a break to the side that you can use your Pullcaster to pull to the ground the box on the other side – do so, and climb the stack to get into the fenced off area.
7 Horizon Forbidden West - Find the Second Half of the CodeFind the Second Half of the Code
Inside of the fenced area, you'll find a vent that you can open with your Pullcaster. Do so, and move through the vents until you reach the outside. To your right will be a wall that can be opened with your Pullcaster, and the second half of the code on top of a table inside.
8 Horizon Forbidden West - Get the OrnamentEnter the Locked Room and Return to Stemmur
With both halves of the code – 739135 – enter it into the keypad with the locked door and enter. Take the Ornament on the table, and bring it back to Stemmur to finish the Errand.

Tips and Strategies

Take Care of the Snapmaw First

Horizon Forbiddesn West - Take Care of the Snapmaw First

When you enter the Ruins, you'll be presented with two choices – sneak your way through the Machines in the area, or fight them head on. When fighting against the Machines, it is best to take care of the stronger Snapmaw first before battling against the Leaplashers.

Generally, Snapmaws are weak to Fire or Shock Damage, so it is highly advised that any arrows you possess that casts those two types of Elemental Damage be used when targeting the Machine's various Weak Points found on the top-side of its body.

Horizon Forbidden West Quests

Horizon Forbidden West - List of All Quests Partial.png
List of All Quests

List of All Quest Types

Main Story
Story Walkthrough & Main Quests
Optional Quests
Side Quests Errands
Salvage Contracts Hunting Grounds
Rebel Camps Relic Ruins
Tallnecks Cauldrons
The Arena Gauntlet Runs
Rebel Outposts Melee Pits

List of All Errands

A Dash of Courage A Bigger Boom
Learning Machine Strike Signals of the Sun
The Enduring The Taste of Victory
Supply Drop Call and Response
The Oldgrowth In Bloom
A Hunt to Remember The Music in Metal
Nights of Lights Broken Locks
Burden of Command The Souvenir
First to Fly Tides of Justice
Shining Example Sons of Prometheus

Author

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