Horizon Forbidden West (HFW)

Relic Ruins: Isle of Spires Walkthrough

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Relic Ruins: Isle of Spires is the eighth Relic Ruins quest you can access in Horizon Forbidden West (HFW). Read on to learn the best approach to completing this quest, as well as other hints and advice.

This Quest is only accessible after retrieving GAIA's three subprograms, which is done by completing the Main Missions The Broken Sky, Seeds of the Past, and the Sea of Sands to access this quest.

Required Main Quests
1. Complete The Broken Sky
2. Complete The Sea of Sands
3. Complete Seeds of the Past

Relic Ruins: Isle of Spires Information

General Info

Relic Ruins: Isle of Spires
Description Treasures await those who dare explore the ruins of the Old World.
Rewards
・5000 XP
・2 Skill Points
Level
30

Rebel Ruins: Isle of Spires Location

World Map Location In-Game Location
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Rebel Ruins: Isle of Spires Walkthrough

How to Complete

Objectives
1 EnterHere Large.jpeg Find an Entrance
Starting from the campfire, head along the right side of the ruins until you see a low-hanging palm tree. Enter here and turn right when you reach the water. There will be a patch of Firegleam you need to ignite.
2 DoorIsHere Large.jpeg Scan the Door
Jump into the water and head to your left. You will discover this ruin's Ornament, which is locked behind a door. Scanning the Datapoint will reveal that you need a key and a code to open the door.
3 SwimDownThis_Way Large.jpeg Find Another Crate
Jump back into the water and face the door. When you swim down there will be a door at the bottom. After opening it continue through the narrow pathway (you will receive a prompt to squeeze through the cracks) and rise to the surface when you can. You will be in a room with a patch of Firegleam.
4 Metal flower Large.jpeg Open new Paths
Directly behind the hole that you just opened, is a crate in the water. Pull it out with your Pullcaster and push in the other bed of water that has a Metal Flower on the other side. Next, swim to the Metal Flower and pull the crate towards you. After that, jump on the crate and look right to see a ladder you need to lower with your bow. Destroy the Metal flower with your VIne Cutter to continue.
5 LadderHere Large.jpeg Get the Key
Head left after destroying the Metal Flower and swim left towards the ladder. After you climb up the wall as high as you can jump to the opposite ledge to get the key for these ruins.
6 ClimbUpHere Large.jpeg Reach the Top of the Ruins
Jump off the ledge after getting the key and head left, leaving the ruins. As you head towards the campfire, you will see footholds on the wall. Use these to climb to the top of the ruins.
7 CeilingVentRoom Medium.jpeg Charge the Energy Cell
Going along the path, you will eventually come across a room with an Energy Cell that needs charging. To do so, leave and continue past the Charging Terminal to a room with a ceiling vent. Pull open the vent and climb inside. You will end up in a room with the Charging Terminal. Ignite the Firegleam and bring the Energy Cell back through the newly-opened path to charge it.
8 Elevator Large.jpeg Bring Up the Crate
Take the Energy Cell to the elevator and ride it down. It will take you back to the area with the Metal Flower and crate. Pull the crate out of the water and place it in the elevator.
9 PlaceCrateHere Medium.jpeg Use the Crate to Reach the Door
When you reach the top, push the crate near the wall and climb up using the footholds. You will see an opening to a room you can jump in when you reach the top. Inside is a Datapoint with the code used to open the door. Enter the code 109 to open it.
10 HeadtoThisDoor Large.jpeg Reach the next Door
Drop down at the ledge and climb up the pillar in front of you. Use your Pullcaster to reach the top and walk out on the beam. Jump forward and use your Pullcaster to grapple to the opposite side of the ruins where the door is located.
11 CielinVent Large.jpeg Pull Down the Crate
Head left of the door to find another beam with a crate on the opposite side. Pull it down with your Pullcaster and jump down afterward.Face the direction of where you jumped off and you will see a room with a ceiling vent. After pulling it open, pull the crate out of the water.
12 ToThefinalRoom Large.jpeg Get the Codes and the Ornament
Use the Crate to climb up the vent. After reaching the new room, explore the area to find items and the Datapoint containing the code for the door. Enter the code 2109 to exit the door and return to the first one. Entering the final code 2109109 will open the last door, allowing you to get the Ornament.

Tips and Strategies

Turning on climbing Annotations With Exploration

Climbing_Notations Medium.jpeg

If you turn Climbing Annotations to On in your settings, ledges, and platforms you can climb on will be highlighted, making it easier to climb around the various pillars and platforms of these ruins.

Horizon Forbidden West Quests

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List of All Quests

List of All Quest Types

Main Story
Story Walkthrough & Main Quests
Optional Quests
Side Quests Errands
Salvage Contracts Hunting Grounds
Rebel Camps Relic Ruins
Tallnecks Cauldrons
The Arena Gauntlet Runs
Rebel Outposts Melee Pits

List of Relic Ruin Guides

All Relic Ruins Guides
The Stillsands Relic Ruins Isle of Spires Relic Ruins
Runner's Wild Relic Ruins Dry Yearn Relic Ruins
No Man's Land Relic Ruins The Daunt Relic Ruins
The Restless Weald The Long Coast Relic Ruins

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