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Relic Ruins: Isle of Spires is the eighth Relic Ruins quest you can access in Horizon Forbidden West (HFW). Read on to learn the best approach to completing this quest, as well as other hints and advice.
List of Contents
This Quest is only accessible after retrieving GAIA's three subprograms, which is done by completing the Main Missions The Broken Sky, Seeds of the Past, and the Sea of Sands to access this quest.
Required Main Quests | |
---|---|
1. | Complete The Broken Sky |
2. | Complete The Sea of Sands |
3. | Complete Seeds of the Past |
Relic Ruins: Isle of Spires | |
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Description | Treasures await those who dare explore the ruins of the Old World. |
Rewards | ・5000 XP ・2 Skill Points |
Level | 30 |
World Map Location | In-Game Location |
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Objectives | |
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1 |
Find an Entrance Starting from the campfire, head along the right side of the ruins until you see a low-hanging palm tree. Enter here and turn right when you reach the water. There will be a patch of Firegleam you need to ignite. |
2 |
Scan the Door Jump into the water and head to your left. You will discover this ruin's Ornament, which is locked behind a door. Scanning the Datapoint will reveal that you need a key and a code to open the door. |
3 |
Find Another Crate Jump back into the water and face the door. When you swim down there will be a door at the bottom. After opening it continue through the narrow pathway (you will receive a prompt to squeeze through the cracks) and rise to the surface when you can. You will be in a room with a patch of Firegleam. |
4 |
Open new Paths Directly behind the hole that you just opened, is a crate in the water. Pull it out with your Pullcaster and push in the other bed of water that has a Metal Flower on the other side. Next, swim to the Metal Flower and pull the crate towards you. After that, jump on the crate and look right to see a ladder you need to lower with your bow. Destroy the Metal flower with your VIne Cutter to continue. |
5 |
Get the Key Head left after destroying the Metal Flower and swim left towards the ladder. After you climb up the wall as high as you can jump to the opposite ledge to get the key for these ruins. |
6 |
Reach the Top of the Ruins Jump off the ledge after getting the key and head left, leaving the ruins. As you head towards the campfire, you will see footholds on the wall. Use these to climb to the top of the ruins. |
7 |
Charge the Energy Cell Going along the path, you will eventually come across a room with an Energy Cell that needs charging. To do so, leave and continue past the Charging Terminal to a room with a ceiling vent. Pull open the vent and climb inside. You will end up in a room with the Charging Terminal. Ignite the Firegleam and bring the Energy Cell back through the newly-opened path to charge it. |
8 |
Bring Up the Crate Take the Energy Cell to the elevator and ride it down. It will take you back to the area with the Metal Flower and crate. Pull the crate out of the water and place it in the elevator. |
9 |
Use the Crate to Reach the Door When you reach the top, push the crate near the wall and climb up using the footholds. You will see an opening to a room you can jump in when you reach the top. Inside is a Datapoint with the code used to open the door. Enter the code 109 to open it. |
10 |
Reach the next Door Drop down at the ledge and climb up the pillar in front of you. Use your Pullcaster to reach the top and walk out on the beam. Jump forward and use your Pullcaster to grapple to the opposite side of the ruins where the door is located. |
11 |
Pull Down the Crate Head left of the door to find another beam with a crate on the opposite side. Pull it down with your Pullcaster and jump down afterward.Face the direction of where you jumped off and you will see a room with a ceiling vent. After pulling it open, pull the crate out of the water. |
12 |
Get the Codes and the Ornament Use the Crate to climb up the vent. After reaching the new room, explore the area to find items and the Datapoint containing the code for the door. Enter the code 2109 to exit the door and return to the first one. Entering the final code 2109109 will open the last door, allowing you to get the Ornament. |
If you turn Climbing Annotations to On in your settings, ledges, and platforms you can climb on will be highlighted, making it easier to climb around the various pillars and platforms of these ruins.
All Relic Ruins Guides | |
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The Stillsands Relic Ruins | Isle of Spires Relic Ruins |
Runner's Wild Relic Ruins | Dry Yearn Relic Ruins |
No Man's Land Relic Ruins | The Daunt Relic Ruins |
The Restless Weald | The Long Coast Relic Ruins |
Relic Ruins: Isle of Spires Walkthrough
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