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Relic Ruins: The Daunt is one of the Relic Ruins Quests in Horizon Forbidden West (HFW). Read on to learn the best approach to completing this quest, finding the 'Your Red Permit Code' Datapoint, as well as other hints and advice.
List of Contents
Relic Ruins: the Daunt | |
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Description | Treasures await those who dare explore the ruins of the Old World. |
Rewards | ・5000 XP ・2 Skill Points |
Level | 5 |
World Map Location | World Location |
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Objectives | |
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1 |
Go Inside and Check Your Surroundings Go inside the ruins and head right. You will see a ledge that is just out of reach. Use the crate that you passed before entering to help you climb to the top. |
2 |
Scan the Door Scanning the door show that itt requires both a code and a key to open. Note that you can't enter the code until you have scanned the datapoint nearby. |
3 |
Head to the Next Room If you turn left after scanning the door, you should see a ledge. Going along this path will lead to another room where you can drop down. |
4 |
Scan the Datapoint 'Your Red Permit Code The Datapoint, 'Your Red Permit Code', is located on top of an old bench. Scan it to get the code for the door, 1705. |
5 |
Use Your Pullcaster to Proceed Use your Pullcaster to open the grate and pull down the ledge next to it. After that, pull down the crate directly behind you and move it to help you climb to the top. |
6 |
Head to the Next Room After going through the vent you will end up in a room with a hole in the floor. Drop down and continue until you see a ladder that you can climb. The ledge will break when you attempt to climb it so you will need to find another way to get up there. |
7 |
Break the Ceiling Search the lower area to find a part of the ceiling that you can break with your Pullcaster. After making an opening, head back to the upper level of the room. |
8 |
Break the Dividing Wall Now that you have made a hole in the floor , use your Pullcaster on the wall in front of you to break it open. You can now access the crate from the previous room. |
9 |
Use the Crate to Climb Up Breaking open the wall brings you back to the room with the crate in it. Push the crate in the newly-made hole all the way to the ladder to help you climb up to the ledge in this room. |
10 |
Get the Key and Head Back Once you climb up to the top, head left to a ledge that has the key. If you go straight after collecting it you should see a ledge that you can climb. Use this to return to the room with the door. |
11 |
Enter the Code and Collect the Ornament Upon returning to the room with the door, insert the key and the input the code 1705 to open the door. Collect the Ornament inside to complete the quest. |
In this quest, you will use your Pullcaster a interact with various objects and platforms. If you have trouble finding where to go next, Use your Focus to highlight the places where you can use your Pullcaster.
All Relic Ruins Guides | |
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The Stillsands Relic Ruins | Isle of Spires Relic Ruins |
Runner's Wild Relic Ruins | Dry Yearn Relic Ruins |
No Man's Land Relic Ruins | The Daunt Relic Ruins |
The Restless Weald | The Long Coast Relic Ruins |
Relic Ruins: The Daunt Walkthrough - Red Permit Code Location
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