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This is a ranking page for the hero Ivy - Tidal Breeze from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Summer Ivy.
Heroes With the Same Name | |
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Summer Ivy
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List of Contents
Special Heroes - Summer Firsts Featured Heroes | |||
---|---|---|---|
Summer Fjorm [9.5/10] |
Summer Tharja [8.5/10] |
Summer Ivy [9.0/10] |
Summer Ymir [9.5/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill allows warping to nearby support ally, can attack twice, grants bonus stats and true damage based on greater of unit's or foe's Atk. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】 is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). |
Cooldown Count = 2 Boosts damage dealt by 50%. |
Grants Atk/Res+7. Inflicts Def-5. |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). |
Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (16) | ★★☆☆☆ | |
Atk (16) | ★★★★★ | |
Spd (3) | ★☆☆☆☆ | |
Def (3) | ★☆☆☆☆ | |
Res (11) | ★★★★★ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Summer Ivy are +Atk and -Def. Summer Ivy's Atk is a superboon and boosting it further helps her capacity to defeat foes in one attack.
Summer Ivy's Def is lackluster and no amount of investment will help improve her physical bulk. Taking Def as a bane is the ideal choice.
We recommend +Atk when merging Summer Ivy to +10 to help Summer Ivy defeat her foes more often.
HOT | |
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:
Glimmer
:
-
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:
-
|
Summer Ivy's base kit already works for an offensive playstyle. Atk/Res Rein 3 is the preferred Sacred Seal due to Summer Ivy's mobility allowing it to be available on-demand.
Neutral Stats at Lv. 40 (5★) | ||
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173 | ||
HP |
38 |
Rank: 875/1184 |
Atk |
46 |
Rank: 45/1184 |
Spd |
25 |
Rank: 938/1184 |
Def |
20 |
Rank: 955/1184 |
Res |
44 |
Rank: 42/1184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 72 | 29 | 19 | 56 | 219 | Lv.40 +10 | 43 | 51 | 29 | 24 | 49 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 50 | 29 | 24 | 48 | 196 |
+Atk Lv.40 +10 | 42 | 54 | 29 | 24 | 48 | 197 |
+Spd Lv.40 +10 | 42 | 50 | 32 | 24 | 48 | 196 |
+Def Lv.40 +10 | 42 | 50 | 29 | 27 | 48 | 196 |
+Res Lv.40 +10 | 42 | 50 | 29 | 24 | 51 | 196 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 67 | 25 | 15 | 51 | 196 |
5★ Lv.40 | 38 | 46 | 25 | 20 | 44 | 173 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 37 | 3 | -2 | 18 | 72 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 47 | 16 | 30 | 46 | 179 | |
40 | 45 | 46 | 22 | 25 | 178 | |
Summer Ivy
|
38 | 46 | 25 | 20 | 44 | 173 |
40 | 42 | 45 | 21 | 25 | 173 | |
37 | 41 | 29 | 30 | 31 | 168 | |
39 | 39 | 42 | 25 | 22 | 167 | |
40 | 42 | 41 | 23 | 20 | 166 | |
40 | 39 | 41 | 19 | 22 | 161 | |
36 | 37 | 28 | 17 | 37 | 155 | |
35 | 36 | 30 | 16 | 33 | 150 | |
38 | 35 | 36 | 16 | 25 | 150 | |
38 | 33 | 27 | 15 | 37 | 150 | |
36 | 33 | 38 | 17 | 25 | 149 | |
38 | 38 | 16 | 31 | 26 | 149 | |
39 | 35 | 25 | 30 | 19 | 148 |
Note: Stats bonuses from skills are not taken into account.
Summer Ivy is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Summer Ivy's exclusive weapon Divine Draught allows her to move to a space within 2 spaces of a nearby support partner. This effect grants Summer Ivy amazing mobility, threatening spaces up to 7 spaces away from her current location when her support partner is positioned properly.
In combat, Summer Ivy can also attack twice and deal true damage based on the greater of her Atk or her foe's Atk if various conditions are met:
As a flying unit, Summer Ivy takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Ivy - Tidal Breeze only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Ivy - Tidal Breeze if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 5★ | |
6 | 2 | No Effect | 5★ | |
9 | 2 | No Effect | 5★ | |
14 | 2 | Accelerates Special trigger (cooldown count-1). If unit is within 3 spaces of support partner, unit can move to a space within 2 spaces of that ally. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit during combat, and also, if unit initiates combat, unit is within 2 spaces of support partner, or 【Penalty】 is active on foe, grants the following effects to unit during combat based on how many of those 3 conditions apply: if ≥ 2, unit attacks twice; if = 3, deals damage = 15% of the greater of unit's Atk or foe's Atk (excluding area-of-effect Specials). | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Boosts damage dealt by 50%. | 5★ | |
(Cooldown Count = 2) Boosts damage dealt by 50%. | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
Grants Atk/Res+3. Inflicts Def-3. | 5★ | |
Grants Atk/Res+4. Inflicts Def-4. | 5★ | |
Grants Atk/Res+5. Inflicts Def-5. | 5★ | |
Grants Atk/Res+7. Inflicts Def-5. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-3 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-5 on that foe through its next action. | 5★ | |
At start of turn, if any foe’s Res ≤ unit’s Res-3 and that foe is adjacent to another foe, inflicts Res-7 on that foe through its next action. | 5★ | |
At start of turn, if any foe's Res is less than unit's Res and that foe is adjacent to another foe, inflicts Atk/Res-6 on that foe through its next action. At start of combat, if unit's Res > foe's Res, inflicts Atk/Res-X on foe during combat (X = 3 + highest penalty on each stat between target and foes within 2 spaces of target; calculates each stat penalty independently). | 5★ | |
If unit’s HP = 100%, flying allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
If unit’s HP ≥ 50%, flying allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
Flying allies within 2 spaces can move to a space adjacent to unit. | 5★ | |
Infantry and flying allies within 2 spaces of unit can move to a space within 2 spaces of unit. Grants Atk/Spd+3 to infantry and flying allies within 2 spaces of unit during combat, and also, if those allies' Spd > foe's Spd, neutralizes effects that prevent those allies' follow-up attacks during combat. | 5★ |
Value of Skills | ★★★★★ |
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Summer Ivy has Still Water 4, Sabotage A/R 3, and Soaring Guidance as valuable inheritance options.
Soaring Guidance is the main skill on her kit that will be used for inheritance. We recommend acquiring Flier Guidance 3 from other sources first before using Summer Ivy to fodder off Soaring Guidance.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Summer Ivy is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Reba Buhr |
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Illustrator | cuboon |
Appears In |
Heroes from Special Heroes - Summer Firsts | |||
---|---|---|---|
Summer Fjorm [9.5/10] |
Summer Tharja [8.5/10] |
Summer Ivy [9.0/10] |
Summer Ymir [9.5/10] |
▶︎Return to the Green Heroes Page
Close-Range | Ranged |
---|---|
Axe | Green Tome |
Green Breath | Green Dagger |
Green Beast | Green Bow |
Summer Ivy Builds and Best IVs
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