This is a guide to Jormungandr, a Rare Boss battle in Bravely Default 2 (Bravely Default II). Read on to know how to beat Jormungandr, its strengths and weaknesses, and the best strategy against Jormungandr.
List of Contents
Vulnerabilities | |
---|---|
Half Damage | No Resistances |
Immunity | |
Absorbs | |
Items Dropped |
Earth Mallet Monstrous Medley |
Stealables |
Earth Mallet Monstrous Medley |
All the Jobs listed below should be mastered! Also, you should have a decent amount of mastered Jobs for your Freelancer and a lot of monsters captured for your Beastmaster.
Character | Main Job | Sub-Job |
---|---|---|
1 | Freelancer | Bastion |
2 | Salve-Maker | Oracle |
3 | Beastmaster | Thief |
4 | White Mage | Spiritmaster |
Character 1 |
---|
Auto Guard |
Revenge |
Fast Hands |
Dual Shields |
Better than Ever |
Character 2 |
---|
Status-Conscious |
Thrust and Parry |
MP Saver |
MP Regen |
Noble Sacrifice |
Character 3 |
---|
Raw Power |
Spearhead |
Dual Wield |
Critical Amp |
Who Dares Wins |
Character 4 |
---|
MP Regen |
MP Saver |
Solar-Powered/Lunar-Powered |
Noble Sacrifice |
Sub-Job Speciality 1 |
Best Equipment | |||
---|---|---|---|
Wind Talisman | Earth Talisman | Typhoon Shield | Gaia Shield |
Shako | Strong Spear Weapons | Ninja Garb | Other Armour that provides decent defense. |
Gaiaquake | Inflicts massive physical earth damage and removes your resistance to the earth element as well as inflicting Dread. |
---|---|
Sandstorm | Inflicts earth damage to all targets with a chance to inflict blind. |
Spew Bile | Inflicts massive damage to a single target and lowers their physical defense. |
Poison Breath | Inflicts physical damage and a chance to inflict poison. |
Jormungandr is a quest boss that you'll encounter early in Chapter 4. Normally, this isn't going to be a quest you can complete at this point (seemingly obvious with the extremely high quest difficulty compared to the other quests).
For this guide, we have completed Chapter 4 first before attempting to best the mighty worm.
To even have a chance against Jormungandr, you should be able to do the following.
If you're not grinding and are just playing the main storyline, the 1st condition is unlikely to happen if you attempt to fight the beast.
To avoid this, we suggest being at least level 50 at the minimum before fighting Jormungandr. Wind and Earth Resistances also cannot be neglected so just having talismans to ward off these damages will not be enough.
At the start of the fight, don't hesitate to Brave and use Godspeed Strike to quickly eliminate one moth. Your immediate goal is to reduce the enemy number.
With your Beastmaster having the Spearhead support ability, they should act first and be able to eliminate one moth. Your focus then is to survive the enemy attacks while your Beastmaster recovers in order to repeat the move against all other enemies.
To survive the enemy assault, your Freelancer should be spamming Rampart while your White Mage spams Curaga.
Your Salve-Maker should be focused on reviving allies or using Hastega on your White Mage to keep the healing up.
Jormungandr's attacks hit very hard. Its Spew Bile can one-shot a non-tank character while its area attacks are nasty enough to kill wounded party members. Together with its insane turn rate, Jormungandr can quickly eliminate a whole team just with breath attacks.
Luckily, Jormungandr's attacks are all physical attacks. Use the Freelancer's Rampart to lessen the number of attacks you take while recovering your Beastmaster's MP or the Beastmaster uses Godspeed Strike to slowly whittle down the beast.
Bastion/Freelancer's Sanctuary. A grace period to apply buffs to your party.
Also, since the smaller nuisances are gone, make your White Mage use Reraise on all your party members to avoid accidental deaths as well as Spiritbringer to support your Beastmaster's MP consumption.
Beware, Jormungandr counters buffs so using the Freelancer's Sanctuary move is ideal before using buffs since all damage and healing are negated while the zone is active.
Gaiaquake is Jormungandr's deadliest move. The original way to counter it is to use earth-resistant gear but its secondary effect will completely nullify it. Jormungandr sometimes throws this move out of nowhere which adds to the difficulty of the fight.
There are a handful of reliable ways to survive this move. When you see Jormungandr load up 2 - 3 BP, this is a good indicator that it will brave and unleash a combo that ends in a Gaiaquake. Below are some of the steps you can take to survive this combo.
Halls of Tribulation | ||
---|---|---|
Hall of Tribulation I | Hall of Tribulation II | Hall of Tribulation III |
Hall of Tribulation IV | Hall of Tribulation V | Hall of Tribulation VI |
Hall of Tribulation VII | - |
Quest Bosses | ||
---|---|---|
Shirley | Glenn | Fenrir |
Enormocrag | Amphora | Empuse, Frankenfalcot, and Papilloid |
Jealous Jody | Eclipse | Vespus Hex |
Hoenir | D-Vergr | Hephaestus |
Xolotl | - | - |
Rare Monsters | ||
---|---|---|
Leannan Sith | Coral Emperor | Mushussu |
Nightmare | Jormungandr | Treant |
Baba Yaga | Baal | Astaroth |
Orc King | Skullcap | Zeus |
Cyclops | Susanoo | - |
Spiritmaster is the better healer that uses Reraise and healthbringers not white mage but keep white mage as an option as well. You can also take advantage of the Hellblades self healing and abilities for after damage effects
How to Beat Jormungandr
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If you have been mastering jobs go every player swordmaster and at level 12 you unlock the 2nd speciality double duty. Setting your job to freelancer and equipping another sword will boost your stats incredibly high. For attacks I used the item staggering sword X4 on enemies one at a time healing as needed. When I got down to Jormungandr only his attack was so delayed he couldn't even manage an attack.