List of Abilities | Bravely Default 2 (Bravely Default II)

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This is a list of all Abilities in Bravely Default 2 (Bravely Default II) for the Nintendo Switch. Read on to see all the list of abilities, which class owns them, and which level is needed to learn each ability.

Ability List

Directory
Freelancer Black Mage White Mage Monk
Vanguard Thief Bard Beastmaster
Gambler Berserker Red Mage Ranger
Shield Master Pictomancer Dragoon Sword Master
Spirit Master Oracle Salve-Maker Bastion
Phantom Arcanist Hellblade Bravebearer

Freelancer Ability List

Level Ability Cost Effect
1 Examine - Reveal an enemy's HP, weaknesses and family.
2 Treat 20 MP Restore 20% of a target's HP and 10% of their MP.
3 Divining Rod 1 Slot Displays the number of unopened treasure chests nearby.
4 Forage - Search for items. The items found will depend on the user's job level.
5 Dungeon Master 1 Slot Nullifies all terrain-inflicted damage.
6 Lucky Charm 15 MP Increase a target's luck for five turns.
7 Self-Healing 1 Slot Cure poison, blindness and silence when battle ends.
8 Purge 20 MP Remove berserk, confusion, dread, charm and doom from a target.
9 JP Up 1 Slot JP earned is increased by a multiple of 1.2.
10 Square One 28 MP Remove various status effects from a target.
11 Body Slam 1 BP Deal physical damage to a target based on the user's encumbrance, and delay the target's turn.
12 Jp Up and Up 2 Slot JP earned is increased by a multiple of 1.5 (increases to 1.7 when combined with JP Up).
13 Wish Upon a Star 42 MP Increase all allies' luck for five turns. Even more effective at night.
14 Limit Breaker 1 Slot Doubles the potential effects of all stat boosts received.
15 Mimic - Repeat the most recent action performed by the user or an ally without expending HP, MP, BP, pg or items.

Black Mage Ability List

Level Ability Cost Effect
1 Fire 15 MP Perform a fire magic attack on a target/all targets.
2 Blizzard 15 MP Perform a water magic attack on a target/all targets.
3 Thunder 15 MP Perform a lightning magic attack on a target/all targets.
4 Poison 18 MP Attempt to poison a target.
5 Lunar-Powered 1 Slot During the night, offensive magic, evasion and luck are increased, and 4% of MP is restored each turn.
6 Fira 38 MP Perform a powerful fire magic attack on a target/all targets
7 Blizzara 38 MP Perform a powerful water magic attack on a target/all targets.
8 Thundara 38 MP Perform a powerful lightning magic attack on a target/all targets.
9 Aspir Attack 1 Slot Restores an amount of MP based on damage inflicted with the 'Attack' command.
10 Firaga 66 MP Perform an extremely powerful fire magic attack on a target/all targets.
11 Blizzaga 66 MP Perform an extremely powerful water magic attack on a target/all targets.
12 Thundaga 66 MP Perform an extremely powerful lightning magic attack on a target/all targets.
13 Flare 80 MP Perform an incredibly powerful fire magic attack on a target.
14 Freeze 80 MP Perform an incredibly powerful water magic attack on a target.
15 Burst 80 MP Perform an incredibly powerful lightning magic attack on a target.

White Mage Ability List

Level Ability Cost Effect
1 Cure 8 MP Restore a little of a target's/multiple target's HP.
2 Protect 11 MP Increase a target's physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
3 Shell 13 MP Increase a target's magical defense by 15% for three trusn. Stats cannot be increased beyond 200% of their base value.
4 Raise 25 MP Revive a knocked-out target and restore a few HP.
5 Solar-Powered 1 Slot During the daytime, restorative power, aim and luck are increased and 4% of MP is restored each turn.
6 Cura 28 MP Restore some of a target's/multiple targets' HP.
7 Benediction 15% HP Increase the user's restorative power by 30% for three turns. Stats cannot be increased beyond 200% of their base value.
8 Basuna 22 MP Cure a target of poison, blindness, silence, sleep, paralysis, contagion, freezing and daubing.
9 Drain Attack 1 Slot Restores an amount of HP based on damage inflicted with the 'Attack' command.
10 Arise 95 MP Revive a knocked-out target with full HP
11 Better than Ever 1 Slot When the user is healed beyond max. HP, their max. HP is increased by the remainder
12 Curaga 60 MP Restore a lot of a target's/multiple target's HP.
13 Esuna 45 MP Cure most of a target's status ailments (works on all ailments cured by Basuna plus dread, berserk, confusion, charm, slow, stop, doom and resistance reductions).
14 Above and Beyond 2 Slots When a target is healed beyond max. HP, their max. HP is temporarily increased by the remainder.
15 Raise All 110 MP Revive multiple knocked-out targets with full HP.

Monk Ability List

Level Ability Cost Effect
1 Strong Strike 18% HP Perform a physical attack on a target that deals heavy damage, but has a slightly reduced chance of landing.
2 Inner Alchemy 20 MP Restore 20% of the user's HP and cure poison, blindness and slow.
3 Bare-Knuckle Brawler 1 Slot Boosts user and equipment's physical attack by 80% and aim by 30% when both hands are empty.
4 Firebird 15% HP Perform a fire-imbued physical attack on a target. Target's resistance to fire is reduced for two turns.
5 Qigong Wave 20% HP Perform a physical attack that can penetrate a target's Default defence.
6 Mindfulness 1 BP Restore 15% of the user's MP and cure silence, dread and contagion.
7 Flying Heel Drop 30% HP Perform a powerful physical attack on a target.
8 Invigorate 20 MP Boost the user's physical attack by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
9 Tortoise Kick 10% HP Perform a physical attack on a target and delay their next turn.
10 Flames of War 35% HP Perform an extremely powerful fire-imbued physical attack on a target.
11 Pressure Point 1 BP Perform a powerful physical attack on a target that ignores physical defence and Default status.
12 Focal Blast 99 MP Perform an incredibly powerful physical attack on a target which will also reduce a random stat by 20% for four turns. Stats cannot be reduced below 65% of their base value.
13 Natural Talent 2 Slots Boosts physical attack and aim by 200% when no weapons, armour or accessories are equipped.
14 Phoenix Flight 2 BP Reduce the user's HP to one, and deal the amount of HP lost as damage to a target twice.
15 Maximise HP 1 Slot Doubles maximum HP during battle. This can enable HP to exceed 9999.

Vanguard Ability List

Level Ability Cost Effect
1 Cross Cut 18 MP Perform two physical attacks on a target in quick succession.
2 Shield Bash 10% HP Use equipped shield to perform an earth-imbued physical attack on a target and slightly delay their next turn.
3 Defang 12 MP Perform a physicl attack on a target and decrease their physical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value.
4 Skull Bash 12 MP Perform a weak physical attack on a target and decrease their magical attack by 7% for five turns. Stats cannot be decreased below 65% of their base value.
5 Pain into Gain 1 Slot Taking damage in battle while not Defaulting has a roughly 30% chance of increasing physical attack power by 1-3%
6 Aggravate - Increase the user's likelihood of being targeted by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
7 Sword of Stone 26 MP Perform a powerful earth-imbued physical attack on a target.
8 Shield Stun 25% HP Use equipped shield to perform a quick physical attack on a target and significantly delay their next turn.
9 Defensive Offence 1 Slot Performing an attack with a weapon equipped will cause all damage to the user to be reduced to 70% until their next turn.
10 Enrage 24 MP Guarantee that an enemy's next two action will be aimed at the user.
11 The Gift of Courage 1 BP Give one of the user's own BP to a target.
12 Neo Cross Slash 54 MP Perform two powerful physical attacks on a target in quick succession.
13 Infuriate 40 MP Increase the user's likelihood of being targeted by 50% for three turns. Stats cannot be increased beyond 200% of their base value.
14 Quake Blade 70 MP Perform an extremely powerful earth-imbued physical attack on a target.
15 Ultimatum 1 BP Perform an extremely powerful physical attack on all targets, after which the user is less likely to be targeted until their next turn comes around.

Thief Ability List

Level Ability Cost Effect
1 Steal - Attempt to steal an item from an enemy.
2 Steal Breath 27 MP Perform a quick physical attack on a target that also heals the user.
3 Flee 20 MP Escape from battle without fail. Won't work in certain encounters.
4 Steal Spirit 15% HP Reduce a target's MP and restore MP to the user.
5 Sky Slicer 1 BP Perform a wind-imbued physical attack on a target.
6 Steal Courage 2 BP Attempt to steal one BP from a target. This ability has a rougly 50% chance of success. BP cannot be stolen from targets who have 0 or fewer BP.
7 Attack Item Amp 1 Slot Damage inflicted by items is increased by 50%
8 Mug 1 Slot The user occassionally steals items when performing regular attacks.
9 Godspeed Strike 95 MP Perform a physical attack on a target with an attack power bonus based on the user's speed. Further damage will also be inflicted after a little time has passed.
10 Magpie 1 Slot Roughly 25% chance of acquiring rare items when stealing.
11 You Snooze, You Lose 2 BP Perform a physical attack that's extremely effective against sleeping targets.
12 Rob Blind 1 Slot When stealing, two items can be acquired at once.
13 Tornado's Edge 70 MP Perform an extremely powerful wind-imbued physical attack on a target.
14 Dagger Lore 1 Slot Dagger aptitude is increased to S.
15 Rest in Peace 2 Slot Attacking sleeping enemies will not wake them up.

Bard Ability List

Level Ability Cost Effect
1 Don't Let 'Em Get to You 20 MP Reduce physical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
2 Don't Let 'Em Trick You 20 MP Reduce magical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
3 Step into the Spotlight 20 MP Increase the likelihood of a target being the subject of enemy attacks by 20% for three turns. Stats cannot be increased beyond 200% of their base value.
4 Close Those Tired Eyes 12 MP Attempt to put a target to sleep.
5 Born Entertainer 1 Slot The effects of Singing and Artistry abilities are increased by a percentage based on the user's level divided by fifteen.
6 (Won't) Be Missing You 18 MP Increase multiple targets' aim by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
7 Right Through Your Fingers 18 MP Increase mutiple targets' evasion by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
8 Hurts So Bad 38 MP Increase physical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
9 Work Your Magic 38 MP Increase magical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
10 All Killer No Filler 60 MP Increase multiple targets' critical chance by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
11 Screamin' It Out 54 MP Perform a powerful non-elemental magic attack on multiple targets.
12 Shut Up and Dance 194 MP Cause a target to act immediately after the user.
13 Thank You, and Goodnight 66 MP Perform a powerful non-elemental magic attack on all targets that may also put them to sleep.
14 Epic Group-Cast 1 Slot Targeting all enemies with spells or abilities will not reduce their damage or effects.
15 More! Mooore! 1 BP Extend the effects of all Singing abilities currently affecting all targets for another three turns.

Beastmaster Ability List

Level Ability Cost Effect
1 Capture - Capture a weakened monster. Chance of success is based on the target's remaining HP—the lower the better. Will not work on humans or more powerful enemies.
2 Off the Leash - Let a captured monster loose on a target.
3 Staggering Swipe 19 MP Perform a physical attack on a target and significantly delay their next action.
4 Muzzle 12 MP Attempt to silence multiple targets
5 Mow Down 21 MP Perform a physical attack on all targets.
6 Mercy Strike 11 MP Perform a physical attack on a target. This attack cannot reduce HP below one.
7 Raw Power 1 Slot Every use of the Brave command increases physical attack by 10% until the end of the turn.
8 Spearhead 1 Slot The user will act first in battle when a spear is equipped, unless the enemy has the advantage.
9 Mercy Smash 35 MP Perform a powerful physical attack on a target. This attack cannot reduce HP below one.
10 MP Saver 1 Slot Reduces MP consumption by 20%.
11 Beast Whisperer 1 Slot Roughly 30% chance of capturing defeated monsters
12 Off the Chain 2 BP Send a captured monster to brutally savage a target.
13 Muzzling Maelstrom 115 MP Use equipped spear to perform four powerful physical attacks at random. These attacks may also silence their targets.
14 Brute Force 1 Slot Increases physical attack by 50% when three BP are spent performing the Brave command in the same turn.
15 Nature's Blessing 1 BP Reduce the user's MP costs to zero for two turns.

Gambler Ability List

Level Ability Cost Effect
1 Odds or Evens 200 pg Spin the wheel and perform a physical attack on a target that can deal double damage depending on whether the result is odd or even.
2 Life or Death 666 pg Spin the wheel to revive unconscious allies and restore their HP. The amount of HP restored depends on the result of the wheel, but stopping on a skull will KO the user.
3 Flash the Cash 50 pg x level Spend 50 pg multiplied by the user's level to deal 1.3x that amount of damage to a target.
4 More Money 1 Slot Pg earned after battle increases by 10% for every party member with this ability.
5 Spin the Wheel 1 BP Spin the wheel and recieve 77 times the result in pg.
6 Elemental Wheel 300 pg Spin a double wheel featuring both numbers and elements, and perform elemental attacks on random targets based on the result.
7 Triples 500 pg Spin the wheel and perform a physical attack on a target. Landing on a number in the range selected will result in triple damage.
8 Night Shift 1 Slot Non-roulette abilities with a chance of triggering extra effects are more likely to do so at night.
9 Bold Gambit 777 pg Spin a wheel featuring the numbers one to ten. Landing on ten will result in all allies or enemies earning three BP.
10 Rare Talent 1 Slot The likelihood of enemies dropping rare items increases by 10% for every party member with this ability.
11 High Roller 10000 pg Spend 10000 pg to perform an extremely powerful physical attack on a target.
12 Dealer's Choice 1 BP Trigger random effects that can affect enemies, allies, or both.
13 Even More Money 2 Slots Pg earned after battle increases by 20% for every party member with this ability.
14 Real Elemental Wheel 700 pg Spin a double wheel featuring both numbers and elements, and perform powerful elemental attacks on random targets based on the result.
15 Unlucky Eight 800 pg Spin the wheel and perform a physical attack that will be eight times more powerful if you land on number eight.

Berserker Ability List

Level Ability Cost Effect
1 Crescent Moon 1 BP Perform a physical attack on all targets.
2 Vent Fury 18 MP Go berserk for the next three turns. (While berserk, physical attack is increased by 50%, physical defence is reduced by 30%, and only the 'Attack' command can be used.)
3 Double Damage 55 MP Perform a powerful physical attack on a target.
4 Water Damage 32 MP Perform a water-imbued physical attack on a target.
5 Bloody-Minded 1 Slot Physical attacks performed by the user cannot be evaded, but will also damage them. However, this damage cannot reduce their HP below one.
6 Free-for-All 1 Slot The attacking abilities performed at random while berserk do not cost anything.
7 Shell Split 16 MP Perform a quick physical attack on a target that will reduce their physical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
8 Scale Strip 18 MP Perform a quick physical attack on a target that will reduce their magical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
9 Unshakeable Will 1 Slot Prevents all status ailments that impede the user's ability to freely choose their actions. (Sleep, paralysis, dread, berserk, confusion, charm and freezing.)
10 Level Slash 30% HP Perform a powerful physical attack on all targets.
11 Indiscriminate Rage 1 Slot Allows regular attacks to target all enemies at full power, but causes the user's next turn to come around much later.
12 Amped Strike 120 MP Perform an extremely powerful physical attack on a target.
13 Flood Damage 80 MP Perform a powerful water-imbued physical attack on a target.
14 Axe Lore 1 Slot Axe aptitude is increased to S.
15 Death's Door 200 MP Perform an incredibly powerful physical attack on all targets. The lower the user's current HP, the greater the damage inflicted.

Red Mage Ability List

Level Ability Cost Effect
1 Stone 15 MP Performs an earth magic attack on a target/all targets.
2 Aero 15 MP Performs a wind magic attack on a target/all targets.
3 Heal 14 MP Restore 1000 HP to a target.
4 Stonera 38 MP Performs a powerful earth magic attack on a target/all targets.
5 Aerora 38 MP Performs a powerful wind magic attack on a target/all targets.
6 Healara 36 MP Restore 2000 HP to a target.
7 Magic Critical 1 Slot Enables magical attacks to inflict critical hits.
8 Revenge 1 Slot Roughly 25% chance of the user's BP increasing by one when attacked.
9 Healaga 49 MP Restore 3000 HP to a target.
10 Stonega 66 MP Performs an extremely powerful earth magic attack on a target/all targets.
11 Aeroga 66 MP Performs an extremely powerful wind magic attack on a target/all targets.
12 Disaster 100 MP Perform an extremely powerful magical attack on a target that combines the powers of earth and wind.
13 Quake 80 MP Perform an incredibly powerful earth magic attack on a target.
14 Tornado 80 MP Perform an incredibly powerful wind magic attack on a target.
15 HP/MP Convertor 2 Slots Using abilities during battle expends HP instead of MP, but at ten times the MP cost.

Ranger Ability List

Level Ability Cost Effect
1 Bug Slayer 28 MP Perform a physical attack on a target. Particularly effective against Insect family monsters.
2 Plant Slayer 28 MP Perform a physical attack on a target. Particularly effective against Plant family monsters.
3 Shadowbind 14 MP Attempt to paralyse a target.
4 Beast Slayer 28 MP Perform a physical attack on a target. Particularly effective against Beast family monsters.
5 Aquatic Slayer 28 MP Perform a physical attack on a target. Particularly effective against Aquatic family monsters.
6 Counter-Savvy 1 Slot The user is always able to evade physical counter abilities. Does not apply to magic and certain other abilities.
7 Quickfire Flurry 7% HP Perform 5-8 quick physical attacks on random targets. Extra damage will be dealt to paralysed foes.
8 Humanoid Slayer 66 MP Perform a physical attack on a target. Particularly effective against Humanoid family monsters.
9 Who Dares Wins 1 Slot The user becomes more likely to inflict critical hits, and also immune to blindness when BP are at one or higher.
10 Sloth Hunter 42 MP Perform two physical attacks that are extremely effective against slowed targets.
11 Undead Slayer 38 MP Perform a physical attack on a target. Particularly effective against Undead family monsters.
12 Demon Slayer 38 MP Perform a physical attack on a target. Particularly effective against Demon family monsters.
13 Spirit Slayer 28 MP Perform a physical attack on a target. Particulary effective against Spirit family monsters.
14 Bow Lore 1 Slot Bow aptitude is increased to S.
15 Grand Barrage 15% HP Perform 5-8 quick physical attacks on all targets. Extra damage will be dealt to paralysed foes.

Shield Master Ability List

Level Ability Cost Effect
1 Bodyguard - The user will step in to take damage in place of a selected ally, automatically adopting the Default stance in the process.
2 Dual Shields 1 Slot Allows a shield to be equipped in each hand. Doing so increases aim by 100%.
3 Blinding Flash 14 MP Attempt to blind all targets.
4 The Courage to Resist 1 Slot Defaulting does not increase BP, but does nullify all status ailments except slow, stop and doom.
5 Crushed Ice 44 MP Perform a physical attack that's extremely effective on frozen targets.
6 Reprisal 40 MP For five turns, 50% of any damage received by the user will also be inflicted on the attacker.
7 Defender of the People - Take up to three attacks in place of allies before the user's next turn, automatically adopting the Default stance in the process. Does not apply to attacks that target all allies.
8 Heavy Hitter 1 BP Perform a physical attack on a target. The heavier the equipment in the user's left hand, the greater the damage inflicted.
9 Bumblewhacker 44 MP Perform a physical attack that's extremely effective on confused targets.
10 Fast Hands 1 Slot Any speed reductions caused by equipment in either hand become speed bonuses instead.
11 No Guts, No Glory 1 Slot Physical and magical defence increase with BP, but will also decrease when BP drop below zero.
12 The Gift of Wisdom 33% MP Donates 33% of the user's max. MP to a target. If MP is below 33% of max. level, all available MP will be donated.
13 Super Heavy Hitter 2 BP Perform two physical attacks on a target. The heavier the equipment in both the user's hands, the greater the damage inflicted.
14 Firmly Grounded 20% HP Boost MP and magical attack for three turns by an amount based on the user's encumbrance. Any negative effects of being overburdened are ignored.
15 Harsh Reprisal 68 MP For three turns, 100% of any damage received by the user will also be inflicted on the attacker.

Pictomancer Ability List

Level Ability Cost Effect
1 Disarming Scarlet 23 MP Reduce a target's physical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
2 Splatter 45 MP Attempt to daub a target. Targets' resistance to all elements and weapon types is reduced by one when daubed.
3 Disenchanting Mauve 23 MP Reduce a target's magical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
4 Purify 28 MP Removes various status effects from a target.
5 Incurable Coral 16 MP Reduce a target's restorative power by 10% for four turns. Stats cannot be reduced below 65% of their base value.
6 Freehand 30 MP Inflict ten times the ability's casting cost as magical damage 1-5 times on a random target.
7 Indefensible Teal 30 MP Reduce a target's physical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
8 Zappable Chartreuse 34 MP Reduce a target's magical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
9 Sub-Job BP Saver 1 Slot The BP cost of using sub-job abilities is reduced by one.
10 Chiaro 60 MP Perform a powerful light magic attack on a target.
11 Scuro 60 MP Perform a powerful dark magic attack on a target.
12 Convert MP 1 Slot Taking damage will cause the user's MP to be restored by a proportional amount.
13 Dirty Fighter 1 Slot The more status ailments a target is afflicted with, the more damage is inflicted when attacking that target.
14 Brush with Death 23 MP Attempt to inflict the doom ailment on a target. If the target is immune to doom or instant death attacks, they will receive a set amount of magical damage instead.
15 Mass Production 70 MP For three turns, the user's Artistry abilities can be applied to multiple targets.

Dragoon Ability List

Level Ability Cost Effect
1 Jump 1 BP Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on a target.
2 Sonic Thrust 27 MP Perform a physical attack on all targets.
3 Thunder Thrust 40 MP Perform a powerful lightning-imbued physical attack on a target.
4 Spirit Surge 44 MP Perform a powerful physical physical attack on an enemy that will heal an amount of the user's HP and MP based on the damage inflicted.
5 Comeback Kid 1 Slot All status ailments will be automatically removed two turns after being inflicted, at which point HP and MP will be fully restored, and BP will be reduced by one.
6 Angon 52 MP Perform a powerful physical attack that can penetrate a target's Default defence.
7 Sky High 1 Slot Performs Jump on a random enemy at zero cost as soon as battle begins.
8 Suffer in Silence 30 MP Perform a physical attack that's extremely effective on silenced targets.
9 Soul Jump 3 BP All allies jump up and out of the field of battle, then come crashing down on their next turn, performing powerful physical attacks on random targets.
10 Full Force 1 Slot Applying spells or other abilities to multiple targets will increase their effect, including the amount of damage inflicted.
11 Spirit-Crusher 2 BP Perform a quick physical attack on a single target that has a good chance of removing one of their BP. (A critical hit is required to take BP to -2 or below.)
12 Brave Front 1 Slot Spells or attacks affecting all enemies will inflict more damage the more BP the user has.
13 Spear Lore 1 Slot Spear aptitude is increased to S.
14 Bolt Blast 90 MP Perform an extremely powerful lightning-imbued physical attack on a target.
15 Super Jump 3 BP Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on all targets.

Sword Master Ability List

Level Ability Cost Effect
1 Solid Stance - Adopt a stance from which the 'Attack' command is automatically performed twice every time it is selected.
2 Fluid Stance - Adopt a counterattacking stance from which the user will automatically hit back against any attack aimed at them.
3 Counter 1 Slot 50% chance of answering any physical attack with a counterattack. Will not be triggered by attacks that target the entire party.
4 Solid Right Style 22 MP Usable when in Solid Stance. Perform a physical attack on a target that will delay their next turn.
5 Fluid Left Style 20 MP Usable when in Fluid Stance. When attacked, hit back with a physical strike that will reduce the opponent's BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
6 Out with a Bang 1 Slot When the user is knocked unconscious, a hugely powerful physical attack will be unleashed on the perpetrator and their allies.
7 Divide Attention 17 MP For four turns, the user will be targeted as frequently as their most frequently targeted ally.
8 Fourfold Flurry 48 MP Perform four physical attacks on a target in quick succession.
9 2 Hands Are Better Than 1 1 Slot Equipping a sword, axe, spear or staff in the user's right hand will result in its being used with both hands, increasing its stats to 1.4x normal levels. The user's left hand must be empty.
10 Solid Slash 27 MP Usable when in Solid Stance. Perform a powerful physical attack on a target and bring the user's next turn around more quickly.
11 Fluid Flow 36 MP Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will increase the user's BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
12 Multitask 1 Slot 33% chance of any regular attack being followed up with a further quick physical attack.
13 Ninefold Flurry 99 MP Perform nine physical attacks on a target in quick succession.
14 Solid Smash 90 MP Usable when in Solid Stance. Perform an extremely powerful physical attack on a target that will delay theri turn, and also bring the user's next turn around more quickly.
15 Fluid Frenzy 72 MP Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will steal one of the target's BP. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.

Spirit Master Ability List

Level Ability Cost Effect
1 Healthbringer 22 MP Summon a spirit that will restore all allies' HP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
2 Banish 10 MP Perform a light magic attack on a target/all targets.
3 Devotion 1 BP Restores a target's MP by an amount equal to 20% of the user's max. MP.
4 Regeneration 30 MP Restores 10% of a target's HP at the end of their turn. Effect will remain until actively removed.
5 Banishra 38 MP Perform a powerful light magic attack on a target/all targets.
6 Reraise 80 MP A selected ally will be automatically revived if knocked out. Effect will remain until target has been revived or effect is removed.
7 Spiritbringer 55 MP Summon a spirit that will restore all allies' MP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
8 Sub-Job Speciality 1 1 Slot The first speciality listed for the user's sub-job is activated.
9 Basunabringer 33 MP Summon a spirit that will perform Basuna on all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
10 Banishga 66 MP Perform an extremely poweful light magic attack on a target/all targets.
11 Purebringer 77 MP Summons a spirit that will remove status effects from all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
12 Holy 80 MP Perform an incredibly powerful light magic attack on a target.
13 Lifebringer 2 BP Summon a spirit that will revive all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
14 Staff Lore 1 Slot Staff aptitude is increased to S
15 Bravebringer 2 BP Summon a spirit that will restore a BP to all allies three times, at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.

Oracle Ability List

Level Ability Cost Effect
1 Quick 21 MP Enable an ally to deliver 50% more hits with the 'Attack' command for two turns.
2 Slow 26 MP Attempt to slow a target down.
3 Haste 42 MP Make a target able to act more quickly for three turns.
4 Elemental Impairment 55 MP Reduce a target's resistance to a selected element for two turns.
5 Triple 20 MP Perform up to three quick fire, water or lightning magic attacks on a target.
6 Elemental Supplement 46 MP Imbue a target's regular attacks (performed with the 'Attack' command) and attacking abilities with a selected element for two turns.
7 Reflect 36 MP Place a magic-reflecting barrier in front of a target for two turns.
8 Stop 44 MP Attempt to stop a target.
9 Elemental Ward 32 MP Increase a target's resistance to a selected element for three turns.
10 Noble Sacrifice 1 Slot When the user is knocked unconscious, any unconscious allies will be revived with full HP. One use per battle.
11 Triplara 55 MP Perform up to three frie, water or lightning magic attacks on a target in quick succession.
12 Hastega 70 MP Make a target act a lot more quickly for three turns.
13 Quickga 32 MP Enable an ally to deliver 100% more hits with the 'Attack' command for two turns.
14 Slowga 62 MP Attempt to slow a target down significantly.
15 Triplaga 110 MP Perform up to three powerful fire, water or lightning magic attacks on a target in quick succession.

Salve-Maker Ability List

Level Ability Cost Effect
1 Compounding - Combine two items together for a range of interesting effects.
2 Survey 32 MP Scrutinise all enemies closely, revealing their HP, vulnerabilities and family.
3 Widen Area 55 MP Use an item on mutiple targets instead of one.
4 Philtre 22 MP Attempt to charm a target.
5 Revive 25% HP Revive a knocked-out target with 50% of their HP restored.
6 Status-Conscious 1 Slot Increases the chance of inflicting status ailments.
7 Heartbreak 1 BP Perform a physical attack that's extremely effective on charmed targets.
8 Thrust and Parry 1 Slot Reduces damage received by 15% x the number of weapons equipped. Damage is reduced by a further 20% if the Highwind or Dual Wield passive abilities are in effect.
9 BP Tonic 7500 pg Mix up a medicine that increases BP by one, and administer it to a target.
10 BP Depleter 9000 pg Mix up a medicine that reduceds BP by one, and administer it to a target.
11 Analysis 30 MP Perform a quick physical attack on a target that will reveal their vulnerabilities. For the next three turns, any attacks on monsters of that family will deal vulnerability-exploiting damage.
12 Healing Item Amp 1 Slot The effects of all healing items are increased by 50%.
13 Advanced Compounding - Combine three items together for a range of exciting effects.
14 Double BP Tonic 15000 pg Mix up a medicine that increases BP by two, and administer it to a target.
15 Multimix Elixir - Make five copies of an item and administer them to a target at regular intervals.

Bastion Ability List

Level Ability Cost Effect
1 Bulwark 12 MP Perform a quick physical attack on a target and increase the user's physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
2 Phalanx 12 MP Perform a quick physical attack on a target and increase the user's magical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
3 Rampart 30% HP Erect a barrier that will protect multiple targets from a single physical attack. Cannot be combined with Vallation.
4 Vallation 25% HP Erect a barrier that will protect multiple targets from a single magical attack. Cannot be combined with Rampart.
5 Light of Justice 47 MP Perform a powerful light-imbued physical attack on a target.
6 Wall 38 MP Increase the user's physical and magical defence by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
7 Blindsider 44 MP Perform a physical attack that's extremely effective on blinded targets.
8 Auto Guard 1 Slot The user's turn will come around more slowly, but they will Default automatically even when it is not their turn.
9 Critical Flow 1 Slot Performing a critical attack may cause BP to increase by one.
10 Double Default 35% HP For three turns, Defaulting will increase BP by two instead of one.
11 Sanctuary 1 BP Shut up shop so that allied and enemy HP, MP and BP cannot be changed until the user's next turn. (However, usage costs for any abilities used in the meantime will still be deducted.)
12 BP Limit Up 1 Slot Increases BP limit by one, allowing up to four BP to be accumulated.
13 Holy Light 90 MP Perform an extremely powerful light-imbued physical attack on a target.
14 Shield Lore 1 Slot Shield aptitude is increased to S.
15 Corporal Punishment 1 BP Perform a physical attack on a target that will deal more damage the higher the user's physical defence.

Phantom Ability List

Level Ability Cost Effect
1 Recurring Nightmare 36 MP Perform a single quick physical attack on a target. If the target is defeated, another action can be performed.
2 Become the Lightning 20% HP Increase the user's physical and magical attack by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
3 Dream Within a Dream 36 MP Perform three quick physical attacks on a target.
4 Shroud 46 MP Perform a powerful darkness-imbued physical attack on a target.
5 Milk Poison 46 MP Perform a physical attack that's extremely effective against poisoned targets.
6 Critical Amp 1 Slot Critical hit damage is increased by 30%.
7 Flit 15% HP Enable the user to evade a single physical attack.
8 Sick Twist 46 MP Perform a physical attack that's extremely effective against targets suffering from contagion.
9 Turn Tables 1 Slot Evading an attack will cause BP to increase by one.
10 Rewarding Results 2 Slot Inflicting a status ailment on a target will be rewarded with an extra action.
11 Dual Wield 1 Slot Equipping multiple weapons will not reduce their effectiveness.
12 Never-Ending Nightmare 106 MP Perform an extremely powerful physical attack on a target. If the target is defeated, another action can be performed.
13 Burial Shroud 96 MP Perform an extremely powerfull darkness-imbued physical attack on a target.
14 Frenetic Fighting 1 Slot The maximum number of hits dealt by the 'Attack' command is increased from 16 to 32.
15 Ethereal Edge 66 MP Enable the user's weapon to ignore enemies' physical defence for three turns.

Arcanist Ability List

Level Ability Cost Effect
1 Dark 15 MP Perform a dark magic attack on a target/all targets.
2 Ardour 36 MP Perform a magical attack on ally and foe alike that combines the powers of fire and water.
3 Drain 30 MP Perform a magic attack that absorbs a target's HP.
4 Darkra 38 MP Perform a powerful dark magic attack on a target/all targets.
5 Electon 50 MP Perform a magical attack on ally and foe alike that combines the powers of lightning and light.
6 Aspir 20% HP Perform a magic attack that absorbs a target's MP.
7 Darkga 66 MP Perform an extremely powerful dark magic attack on a target/all targets.
8 Meltdown 70 MP Perform a powerful magical attack on ally and foe alike that combines the powers of fire and wind.
9 Death 25 MP Attempt to instantly KO a target.
10 MP Regen 1 Slot MP is restored by 5% at the end of each turn.
11 Comet 45 MP Perform two to four quick non-elemental magic attacks on a target.
12 Doomsday 80 MP Perform an incredibly powerful dark magic attack on a target.
13 Magic Amp 1 Slot Spells cost 50% more MP, but deal 25% more damage.
14 Apocalypse 110 MP Perform an extremely powerful magical attack on ally and foe alike that combines the powers of earth and darkness.
15 Meteor 136 MP Perform four incredibly powerful non-elemental magic attacks on random enemies in quick succession.

Hellblade Ability List

Level Ability Cost Effect
1 Ruby Blades 25% HP Expend 25% of the user's max. HP in order to perform three powerful fire-imbued physical attacks on a target at regular intervals.
2 Sapphire Blades 25% HP Expend 25% of the user's max. HP in order to perform three powerful water-imbued physical attacks on a target at regular intervals.
3 Dread Blade 44 MP Attempt to fill a target with dread.
4 Diamond Blades 25% HP Expend 25% of the user's max. HP in order to perform three powerful lightning-imbued physical attacks on a target at regular intervals.
5 Minus Strike 1 BP Inflict damage on a target equal to the user's max. HP minus their current HP.
6 Carnelian Blades 25% HP Expend 25% of the user's max. HP in order to perform three powerful earth-imbued physical attacks on a target at regular intervals.
7 Emerald Blades 25% HP Expend 25% of the user's max. HP in order to perform three powerful wind-imbued physical attacks on a target at regular intervals.
8 Terrorise 44 MP Perform a physical attack that's extremely effective against targets suffering from dread.
9 Quartz Blades 25% HP Expend 25% of the user's max. HP in order to perform three extremely powerful light-imbued physical attacks on a target at regular intervals.
10 Onyx Blades 25% HP Expend 25% of the user's max. HP in order to perform three extremely powerful darkness-imbued physical attacks on a target at regular intervals.
11 Death Throes 10 MP The user is doomed. In exchange, attack and defence are increased by 50%. Stats cannot be increased beyond 200% of their base value.
12 Surpassing Power 1 Slot The upper limit for the amount of damage that can be inflicted is increased so that it can exceed 9999.
13 Ultima Sword All MP Sacrifice all MP in order to inflict damage on a target proportional to the amount of MP expended.
14 Last Resort 1 Slot Physical and magical attack power increase as HP is reduced.
15 Deathstorm - Bombard all targets with ten magical sword strikes imbued with random elements, after which the user will be left with one HP, zero MP and -3 BP.

Bravebearer Ability List

Level Ability Cost Effect
1 Supergravity 36 MP Deal damage to all targets equal to 25% of the user's current HP.
2 Wall of Woe 84 MP Cause all allies and enemies to lose one BP three times at regular intervals.
3 Sword Lore 1 Slot Sword aptitude is increased to S.
4 Practice Makes Perfect 2 BP Deal physical damage to a target based on the length of time for which the game has been played.
5 Dawn of Odyssey 58 MP Cause all allies and enemies to gain one BP three times at regular intervals.
6 Hypergravity 80 MP Deal damage to all targets equal to 50% of the user's current HP.
7 Equaliser 32 MP Reduce BP by one for all allies and enemies whose BP is at one or more, and increase it by one for anyone whose BP is at minus one or below.
8 Obliterate 1 Slot Any enemy twenty or more levels below the user is instantly killed at the beginning of battle.
9 Victory Smite 25% HP Deal physical damage to a target based on the number of battles you've won.
10 Sub-Job Speciality 2 1 Slot The second speciality listed for the user's sub-job is activated.
11 Gigagravity 125 MP Deal damage to all targets equal to 75% of the user's current HP.
12 Victory Double 3 BP Perform two physical attacks on a target, each dealing damage based on the number of battles you've won.
13 Across the Board 2 BP Any ability that usually affects a single target now affects multiple targets.
14 BP Bump 2 BP Increase all allies' BP by one.
15 Best Practice 3 BP Perform two physical attacks on a target, each dealing damage based on the length of time for which the game has been played.

Abilities Guides and Tips

Abilities are usable moves for each Jobs

Abilities in Bravely Default 2 are skills that are provided to each Job. To learn abilities, you simply have to level that Job to learn more abilities from the same Job.

Since these abilities are assigned to that class, you won't be able to use them once you change class unless you equip that job as a Sub-Job.

Abilities are separated into Command and Support types

Use Command Abilities in battle

There are two types of abilities you can learn. These are Command abilities and Support abilities. Command abilities are those you can use in the middle of the fight. They usually costs some resouce like HP, MP, or even BP and they can unleash their effects to defeat foes or aid allies.

Equip Support Abilities

Support Abilities are abilities that provides a passive buff to your character at the expense of consuming a slot to your character's passive slot skills. The effects of Support abilities vary from revealing the chest numbers in dungeons to downright improving your battle capabilities.

Sub-Jobs can be equipped to use other abilities

As mentioned above, you won't be able to use Command Abilities from a Job if you change your current Job to a different one. However, by setting it as your Sub-Job, you'll still be able to access that Job's command abilities like you were still equipping it.

The downside is you don't get the stats of that Job so equipping a Vanguard as a sub-Job into a White Mage may make those skills deal less damage due to the lower strength stat of the White Mage.

Best Job Combos

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