This is a list of all Abilities in Bravely Default 2 (Bravely Default II) for the Nintendo Switch. Read on to see all the list of abilities, which class owns them, and which level is needed to learn each ability.
Level
Ability
Cost
Effect
1
Examine
-
Reveal an enemy's HP, weaknesses and family.
2
Treat
20 MP
Restore 20% of a target's HP and 10% of their MP.
3
Divining Rod
1 Slot
Displays the number of unopened treasure chests nearby.
4
Forage
-
Search for items. The items found will depend on the user's job level .
5
Dungeon Master
1 Slot
Nullifies all terrain-inflicted damage.
6
Lucky Charm
15 MP
Increase a target's luck for five turns.
7
Self-Healing
1 Slot
Cure poison, blindness and silence when battle ends.
8
Purge
20 MP
Remove berserk, confusion, dread, charm and doom from a target.
9
JP Up
1 Slot
JP earned is increased by a multiple of 1.2.
10
Square One
28 MP
Remove various status effects from a target.
11
Body Slam
1 BP
Deal physical damage to a target based on the user's encumbrance, and delay the target's turn.
12
Jp Up and Up
2 Slot
JP earned is increased by a multiple of 1.5 (increases to 1.7 when combined with JP Up).
13
Wish Upon a Star
42 MP
Increase all allies' luck for five turns. Even more effective at night.
14
Limit Breaker
1 Slot
Doubles the potential effects of all stat boosts received.
15
Mimic
-
Repeat the most recent action performed by the user or an ally without expending HP, MP, BP, pg or items.
Level
Ability
Cost
Effect
1
Fire
15 MP
Perform a fire magic attack on a target/all targets.
2
Blizzard
15 MP
Perform a water magic attack on a target/all targets.
3
Thunder
15 MP
Perform a lightning magic attack on a target/all targets.
4
Poison
18 MP
Attempt to poison a target.
5
Lunar-Powered
1 Slot
During the night, offensive magic, evasion and luck are increased, and 4% of MP is restored each turn.
6
Fira
38 MP
Perform a powerful fire magic attack on a target/all targets
7
Blizzara
38 MP
Perform a powerful water magic attack on a target/all targets.
8
Thundara
38 MP
Perform a powerful lightning magic attack on a target/all targets.
9
Aspir Attack
1 Slot
Restores an amount of MP based on damage inflicted with the 'Attack' command.
10
Firaga
66 MP
Perform an extremely powerful fire magic attack on a target/all targets.
11
Blizzaga
66 MP
Perform an extremely powerful water magic attack on a target/all targets.
12
Thundaga
66 MP
Perform an extremely powerful lightning magic attack on a target/all targets.
13
Flare
80 MP
Perform an incredibly powerful fire magic attack on a target.
14
Freeze
80 MP
Perform an incredibly powerful water magic attack on a target.
15
Burst
80 MP
Perform an incredibly powerful lightning magic attack on a target.
Level
Ability
Cost
Effect
1
Cure
8 MP
Restore a little of a target's/multiple target's HP.
2
Protect
11 MP
Increase a target's physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
3
Shell
13 MP
Increase a target's magical defense by 15% for three trusn. Stats cannot be increased beyond 200% of their base value.
4
Raise
25 MP
Revive a knocked-out target and restore a few HP.
5
Solar-Powered
1 Slot
During the daytime, restorative power, aim and luck are increased and 4% of MP is restored each turn.
6
Cura
28 MP
Restore some of a target's/multiple targets' HP.
7
Benediction
15% HP
Increase the user's restorative power by 30% for three turns. Stats cannot be increased beyond 200% of their base value.
8
Basuna
22 MP
Cure a target of poison, blindness, silence, sleep, paralysis, contagion, freezing and daubing.
9
Drain Attack
1 Slot
Restores an amount of HP based on damage inflicted with the 'Attack' command.
10
Arise
95 MP
Revive a knocked-out target with full HP
11
Better than Ever
1 Slot
When the user is healed beyond max. HP, their max. HP is increased by the remainder
12
Curaga
60 MP
Restore a lot of a target's/multiple target's HP.
13
Esuna
45 MP
Cure most of a target's status ailments (works on all ailments cured by Basuna plus dread, berserk, confusion, charm, slow, stop, doom and resistance reductions).
14
Above and Beyond
2 Slots
When a target is healed beyond max. HP, their max. HP is temporarily increased by the remainder.
15
Raise All
110 MP
Revive multiple knocked-out targets with full HP.
Level
Ability
Cost
Effect
1
Strong Strike
18% HP
Perform a physical attack on a target that deals heavy damage, but has a slightly reduced chance of landing.
2
Inner Alchemy
20 MP
Restore 20% of the user's HP and cure poison, blindness and slow.
3
Bare-Knuckle Brawler
1 Slot
Boosts user and equipment's physical attack by 80% and aim by 30% when both hands are empty.
4
Firebird
15% HP
Perform a fire-imbued physical attack on a target. Target's resistance to fire is reduced for two turns.
5
Qigong Wave
20% HP
Perform a physical attack that can penetrate a target's Default defence.
6
Mindfulness
1 BP
Restore 15% of the user's MP and cure silence, dread and contagion.
7
Flying Heel Drop
30% HP
Perform a powerful physical attack on a target.
8
Invigorate
20 MP
Boost the user's physical attack by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
9
Tortoise Kick
10% HP
Perform a physical attack on a target and delay their next turn.
10
Flames of War
35% HP
Perform an extremely powerful fire-imbued physical attack on a target.
11
Pressure Point
1 BP
Perform a powerful physical attack on a target that ignores physical defence and Default status.
12
Focal Blast
99 MP
Perform an incredibly powerful physical attack on a target which will also reduce a random stat by 20% for four turns. Stats cannot be reduced below 65% of their base value.
13
Natural Talent
2 Slots
Boosts physical attack and aim by 200% when no weapons, armour or accessories are equipped.
14
Phoenix Flight
2 BP
Reduce the user's HP to one, and deal the amount of HP lost as damage to a target twice.
15
Maximise HP
1 Slot
Doubles maximum HP during battle. This can enable HP to exceed 9999.
Level
Ability
Cost
Effect
1
Cross Cut
18 MP
Perform two physical attacks on a target in quick succession.
2
Shield Bash
10% HP
Use equipped shield to perform an earth-imbued physical attack on a target and slightly delay their next turn.
3
Defang
12 MP
Perform a physicl attack on a target and decrease their physical attack by 7% for five turns. Stats cannot be reduced below 65% of their base value.
4
Skull Bash
12 MP
Perform a weak physical attack on a target and decrease their magical attack by 7% for five turns. Stats cannot be decreased below 65% of their base value.
5
Pain into Gain
1 Slot
Taking damage in battle while not Defaulting has a roughly 30% chance of increasing physical attack power by 1-3%
6
Aggravate
-
Increase the user's likelihood of being targeted by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
7
Sword of Stone
26 MP
Perform a powerful earth-imbued physical attack on a target.
8
Shield Stun
25% HP
Use equipped shield to perform a quick physical attack on a target and significantly delay their next turn.
9
Defensive Offence
1 Slot
Performing an attack with a weapon equipped will cause all damage to the user to be reduced to 70% until their next turn.
10
Enrage
24 MP
Guarantee that an enemy's next two action will be aimed at the user.
11
The Gift of Courage
1 BP
Give one of the user's own BP to a target.
12
Neo Cross Slash
54 MP
Perform two powerful physical attacks on a target in quick succession.
13
Infuriate
40 MP
Increase the user's likelihood of being targeted by 50% for three turns. Stats cannot be increased beyond 200% of their base value.
14
Quake Blade
70 MP
Perform an extremely powerful earth-imbued physical attack on a target.
15
Ultimatum
1 BP
Perform an extremely powerful physical attack on all targets, after which the user is less likely to be targeted until their next turn comes around.
Level
Ability
Cost
Effect
1
Steal
-
Attempt to steal an item from an enemy.
2
Steal Breath
27 MP
Perform a quick physical attack on a target that also heals the user.
3
Flee
20 MP
Escape from battle without fail. Won't work in certain encounters.
4
Steal Spirit
15% HP
Reduce a target's MP and restore MP to the user.
5
Sky Slicer
1 BP
Perform a wind-imbued physical attack on a target.
6
Steal Courage
2 BP
Attempt to steal one BP from a target. This ability has a rougly 50% chance of success. BP cannot be stolen from targets who have 0 or fewer BP.
7
Attack Item Amp
1 Slot
Damage inflicted by items is increased by 50%
8
Mug
1 Slot
The user occassionally steals items when performing regular attacks.
9
Godspeed Strike
95 MP
Perform a physical attack on a target with an attack power bonus based on the user's speed. Further damage will also be inflicted after a little time has passed.
10
Magpie
1 Slot
Roughly 25% chance of acquiring rare items when stealing.
11
You Snooze, You Lose
2 BP
Perform a physical attack that's extremely effective against sleeping targets.
12
Rob Blind
1 Slot
When stealing, two items can be acquired at once.
13
Tornado's Edge
70 MP
Perform an extremely powerful wind-imbued physical attack on a target.
14
Dagger Lore
1 Slot
Dagger aptitude is increased to S.
15
Rest in Peace
2 Slot
Attacking sleeping enemies will not wake them up.
Level
Ability
Cost
Effect
1
Don't Let 'Em Get to You
20 MP
Reduce physical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
2
Don't Let 'Em Trick You
20 MP
Reduce magical damage to multiple targets by 15% for three turns. Stats cannot be reduced below 65% of their base value.
3
Step into the Spotlight
20 MP
Increase the likelihood of a target being the subject of enemy attacks by 20% for three turns. Stats cannot be increased beyond 200% of their base value.
4
Close Those Tired Eyes
12 MP
Attempt to put a target to sleep.
5
Born Entertainer
1 Slot
The effects of Singing and Artistry abilities are increased by a percentage based on the user's level divided by fifteen.
6
(Won't) Be Missing You
18 MP
Increase multiple targets' aim by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
7
Right Through Your Fingers
18 MP
Increase mutiple targets' evasion by 5% for three turns. Stats cannot be increased beyond 200% of their base value.
8
Hurts So Bad
38 MP
Increase physical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
9
Work Your Magic
38 MP
Increase magical damage inflicted by multiple targets by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
10
All Killer No Filler
60 MP
Increase multiple targets' critical chance by 15% for two turns. Stats cannot be increased beyond 200% of their base value.
11
Screamin' It Out
54 MP
Perform a powerful non-elemental magic attack on multiple targets.
12
Shut Up and Dance
194 MP
Cause a target to act immediately after the user.
13
Thank You, and Goodnight
66 MP
Perform a powerful non-elemental magic attack on all targets that may also put them to sleep.
14
Epic Group-Cast
1 Slot
Targeting all enemies with spells or abilities will not reduce their damage or effects.
15
More! Mooore!
1 BP
Extend the effects of all Singing abilities currently affecting all targets for another three turns.
Level
Ability
Cost
Effect
1
Capture
-
Capture a weakened monster. Chance of success is based on the target's remaining HP—the lower the better. Will not work on humans or more powerful enemies.
2
Off the Leash
-
Let a captured monster loose on a target.
3
Staggering Swipe
19 MP
Perform a physical attack on a target and significantly delay their next action.
4
Muzzle
12 MP
Attempt to silence multiple targets
5
Mow Down
21 MP
Perform a physical attack on all targets.
6
Mercy Strike
11 MP
Perform a physical attack on a target. This attack cannot reduce HP below one.
7
Raw Power
1 Slot
Every use of the Brave command increases physical attack by 10% until the end of the turn.
8
Spearhead
1 Slot
The user will act first in battle when a spear is equipped, unless the enemy has the advantage.
9
Mercy Smash
35 MP
Perform a powerful physical attack on a target. This attack cannot reduce HP below one.
10
MP Saver
1 Slot
Reduces MP consumption by 20%.
11
Beast Whisperer
1 Slot
Roughly 30% chance of capturing defeated monsters
12
Off the Chain
2 BP
Send a captured monster to brutally savage a target.
13
Muzzling Maelstrom
115 MP
Use equipped spear to perform four powerful physical attacks at random. These attacks may also silence their targets.
14
Brute Force
1 Slot
Increases physical attack by 50% when three BP are spent performing the Brave command in the same turn.
15
Nature's Blessing
1 BP
Reduce the user's MP costs to zero for two turns.
Level
Ability
Cost
Effect
1
Odds or Evens
200 pg
Spin the wheel and perform a physical attack on a target that can deal double damage depending on whether the result is odd or even.
2
Life or Death
666 pg
Spin the wheel to revive unconscious allies and restore their HP. The amount of HP restored depends on the result of the wheel, but stopping on a skull will KO the user.
3
Flash the Cash
50 pg x level
Spend 50 pg multiplied by the user's level to deal 1.3x that amount of damage to a target.
4
More Money
1 Slot
Pg earned after battle increases by 10% for every party member with this ability.
5
Spin the Wheel
1 BP
Spin the wheel and recieve 77 times the result in pg.
6
Elemental Wheel
300 pg
Spin a double wheel featuring both numbers and elements, and perform elemental attacks on random targets based on the result.
7
Triples
500 pg
Spin the wheel and perform a physical attack on a target. Landing on a number in the range selected will result in triple damage.
8
Night Shift
1 Slot
Non-roulette abilities with a chance of triggering extra effects are more likely to do so at night.
9
Bold Gambit
777 pg
Spin a wheel featuring the numbers one to ten. Landing on ten will result in all allies or enemies earning three BP.
10
Rare Talent
1 Slot
The likelihood of enemies dropping rare items increases by 10% for every party member with this ability.
11
High Roller
10000 pg
Spend 10000 pg to perform an extremely powerful physical attack on a target.
12
Dealer's Choice
1 BP
Trigger random effects that can affect enemies, allies, or both.
13
Even More Money
2 Slots
Pg earned after battle increases by 20% for every party member with this ability.
14
Real Elemental Wheel
700 pg
Spin a double wheel featuring both numbers and elements, and perform powerful elemental attacks on random targets based on the result.
15
Unlucky Eight
800 pg
Spin the wheel and perform a physical attack that will be eight times more powerful if you land on number eight.
Level
Ability
Cost
Effect
1
Crescent Moon
1 BP
Perform a physical attack on all targets.
2
Vent Fury
18 MP
Go berserk for the next three turns. (While berserk, physical attack is increased by 50%, physical defence is reduced by 30%, and only the 'Attack' command can be used.)
3
Double Damage
55 MP
Perform a powerful physical attack on a target.
4
Water Damage
32 MP
Perform a water-imbued physical attack on a target.
5
Bloody-Minded
1 Slot
Physical attacks performed by the user cannot be evaded, but will also damage them. However, this damage cannot reduce their HP below one.
6
Free-for-All
1 Slot
The attacking abilities performed at random while berserk do not cost anything.
7
Shell Split
16 MP
Perform a quick physical attack on a target that will reduce their physical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
8
Scale Strip
18 MP
Perform a quick physical attack on a target that will reduce their magical defence by 5% for four turns. Stats cannot be reduced below 65% of their base value.
9
Unshakeable Will
1 Slot
Prevents all status ailments that impede the user's ability to freely choose their actions. (Sleep, paralysis, dread, berserk, confusion, charm and freezing.)
10
Level Slash
30% HP
Perform a powerful physical attack on all targets.
11
Indiscriminate Rage
1 Slot
Allows regular attacks to target all enemies at full power, but causes the user's next turn to come around much later.
12
Amped Strike
120 MP
Perform an extremely powerful physical attack on a target.
13
Flood Damage
80 MP
Perform a powerful water-imbued physical attack on a target.
14
Axe Lore
1 Slot
Axe aptitude is increased to S.
15
Death's Door
200 MP
Perform an incredibly powerful physical attack on all targets. The lower the user's current HP, the greater the damage inflicted.
Level
Ability
Cost
Effect
1
Stone
15 MP
Performs an earth magic attack on a target/all targets.
2
Aero
15 MP
Performs a wind magic attack on a target/all targets.
3
Heal
14 MP
Restore 1000 HP to a target.
4
Stonera
38 MP
Performs a powerful earth magic attack on a target/all targets.
5
Aerora
38 MP
Performs a powerful wind magic attack on a target/all targets.
6
Healara
36 MP
Restore 2000 HP to a target.
7
Magic Critical
1 Slot
Enables magical attacks to inflict critical hits.
8
Revenge
1 Slot
Roughly 25% chance of the user's BP increasing by one when attacked.
9
Healaga
49 MP
Restore 3000 HP to a target.
10
Stonega
66 MP
Performs an extremely powerful earth magic attack on a target/all targets.
11
Aeroga
66 MP
Performs an extremely powerful wind magic attack on a target/all targets.
12
Disaster
100 MP
Perform an extremely powerful magical attack on a target that combines the powers of earth and wind.
13
Quake
80 MP
Perform an incredibly powerful earth magic attack on a target.
14
Tornado
80 MP
Perform an incredibly powerful wind magic attack on a target.
15
HP/MP Convertor
2 Slots
Using abilities during battle expends HP instead of MP, but at ten times the MP cost.
Level
Ability
Cost
Effect
1
Bug Slayer
28 MP
Perform a physical attack on a target. Particularly effective against Insect family monsters.
2
Plant Slayer
28 MP
Perform a physical attack on a target. Particularly effective against Plant family monsters.
3
Shadowbind
14 MP
Attempt to paralyse a target.
4
Beast Slayer
28 MP
Perform a physical attack on a target. Particularly effective against Beast family monsters.
5
Aquatic Slayer
28 MP
Perform a physical attack on a target. Particularly effective against Aquatic family monsters.
6
Counter-Savvy
1 Slot
The user is always able to evade physical counter abilities. Does not apply to magic and certain other abilities.
7
Quickfire Flurry
7% HP
Perform 5-8 quick physical attacks on random targets. Extra damage will be dealt to paralysed foes.
8
Humanoid Slayer
66 MP
Perform a physical attack on a target. Particularly effective against Humanoid family monsters.
9
Who Dares Wins
1 Slot
The user becomes more likely to inflict critical hits, and also immune to blindness when BP are at one or higher.
10
Sloth Hunter
42 MP
Perform two physical attacks that are extremely effective against slowed targets.
11
Undead Slayer
38 MP
Perform a physical attack on a target. Particularly effective against Undead family monsters.
12
Demon Slayer
38 MP
Perform a physical attack on a target. Particularly effective against Demon family monsters.
13
Spirit Slayer
28 MP
Perform a physical attack on a target. Particulary effective against Spirit family monsters.
14
Bow Lore
1 Slot
Bow aptitude is increased to S.
15
Grand Barrage
15% HP
Perform 5-8 quick physical attacks on all targets. Extra damage will be dealt to paralysed foes.
Level
Ability
Cost
Effect
1
Bodyguard
-
The user will step in to take damage in place of a selected ally, automatically adopting the Default stance in the process.
2
Dual Shields
1 Slot
Allows a shield to be equipped in each hand. Doing so increases aim by 100%.
3
Blinding Flash
14 MP
Attempt to blind all targets.
4
The Courage to Resist
1 Slot
Defaulting does not increase BP, but does nullify all status ailments except slow, stop and doom.
5
Crushed Ice
44 MP
Perform a physical attack that's extremely effective on frozen targets.
6
Reprisal
40 MP
For five turns, 50% of any damage received by the user will also be inflicted on the attacker.
7
Defender of the People
-
Take up to three attacks in place of allies before the user's next turn, automatically adopting the Default stance in the process. Does not apply to attacks that target all allies.
8
Heavy Hitter
1 BP
Perform a physical attack on a target. The heavier the equipment in the user's left hand, the greater the damage inflicted.
9
Bumblewhacker
44 MP
Perform a physical attack that's extremely effective on confused targets.
10
Fast Hands
1 Slot
Any speed reductions caused by equipment in either hand become speed bonuses instead.
11
No Guts, No Glory
1 Slot
Physical and magical defence increase with BP, but will also decrease when BP drop below zero.
12
The Gift of Wisdom
33% MP
Donates 33% of the user's max. MP to a target. If MP is below 33% of max. level, all available MP will be donated.
13
Super Heavy Hitter
2 BP
Perform two physical attacks on a target. The heavier the equipment in both the user's hands, the greater the damage inflicted.
14
Firmly Grounded
20% HP
Boost MP and magical attack for three turns by an amount based on the user's encumbrance. Any negative effects of being overburdened are ignored.
15
Harsh Reprisal
68 MP
For three turns, 100% of any damage received by the user will also be inflicted on the attacker.
Level
Ability
Cost
Effect
1
Disarming Scarlet
23 MP
Reduce a target's physical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
2
Splatter
45 MP
Attempt to daub a target. Targets' resistance to all elements and weapon types is reduced by one when daubed.
3
Disenchanting Mauve
23 MP
Reduce a target's magical attack by 10% for four turns. Stats cannot be reduced below 65% of their base value.
4
Purify
28 MP
Removes various status effects from a target.
5
Incurable Coral
16 MP
Reduce a target's restorative power by 10% for four turns. Stats cannot be reduced below 65% of their base value.
6
Freehand
30 MP
Inflict ten times the ability's casting cost as magical damage 1-5 times on a random target.
7
Indefensible Teal
30 MP
Reduce a target's physical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
8
Zappable Chartreuse
34 MP
Reduce a target's magical defence by 10% for four turns. Stats cannot be reduced below 65% of their base value.
9
Sub-Job BP Saver
1 Slot
The BP cost of using sub-job abilities is reduced by one.
10
Chiaro
60 MP
Perform a powerful light magic attack on a target.
11
Scuro
60 MP
Perform a powerful dark magic attack on a target.
12
Convert MP
1 Slot
Taking damage will cause the user's MP to be restored by a proportional amount.
13
Dirty Fighter
1 Slot
The more status ailments a target is afflicted with, the more damage is inflicted when attacking that target.
14
Brush with Death
23 MP
Attempt to inflict the doom ailment on a target. If the target is immune to doom or instant death attacks, they will receive a set amount of magical damage instead.
15
Mass Production
70 MP
For three turns, the user's Artistry abilities can be applied to multiple targets.
Level
Ability
Cost
Effect
1
Jump
1 BP
Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on a target.
2
Sonic Thrust
27 MP
Perform a physical attack on all targets.
3
Thunder Thrust
40 MP
Perform a powerful lightning-imbued physical attack on a target.
4
Spirit Surge
44 MP
Perform a powerful physical physical attack on an enemy that will heal an amount of the user's HP and MP based on the damage inflicted.
5
Comeback Kid
1 Slot
All status ailments will be automatically removed two turns after being inflicted, at which point HP and MP will be fully restored, and BP will be reduced by one.
6
Angon
52 MP
Perform a powerful physical attack that can penetrate a target's Default defence.
7
Sky High
1 Slot
Performs Jump on a random enemy at zero cost as soon as battle begins.
8
Suffer in Silence
30 MP
Perform a physical attack that's extremely effective on silenced targets.
9
Soul Jump
3 BP
All allies jump up and out of the field of battle, then come crashing down on their next turn, performing powerful physical attacks on random targets.
10
Full Force
1 Slot
Applying spells or other abilities to multiple targets will increase their effect, including the amount of damage inflicted.
11
Spirit-Crusher
2 BP
Perform a quick physical attack on a single target that has a good chance of removing one of their BP. (A critical hit is required to take BP to -2 or below.)
12
Brave Front
1 Slot
Spells or attacks affecting all enemies will inflict more damage the more BP the user has.
13
Spear Lore
1 Slot
Spear aptitude is increased to S.
14
Bolt Blast
90 MP
Perform an extremely powerful lightning-imbued physical attack on a target.
15
Super Jump
3 BP
Jump up and out of the field of battle, then come crashing down next turn, performing a powerful physical attack on all targets.
Level
Ability
Cost
Effect
1
Solid Stance
-
Adopt a stance from which the 'Attack' command is automatically performed twice every time it is selected.
2
Fluid Stance
-
Adopt a counterattacking stance from which the user will automatically hit back against any attack aimed at them.
3
Counter
1 Slot
50% chance of answering any physical attack with a counterattack. Will not be triggered by attacks that target the entire party.
4
Solid Right Style
22 MP
Usable when in Solid Stance. Perform a physical attack on a target that will delay their next turn.
5
Fluid Left Style
20 MP
Usable when in Fluid Stance. When attacked, hit back with a physical strike that will reduce the opponent's BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
6
Out with a Bang
1 Slot
When the user is knocked unconscious, a hugely powerful physical attack will be unleashed on the perpetrator and their allies.
7
Divide Attention
17 MP
For four turns, the user will be targeted as frequently as their most frequently targeted ally.
8
Fourfold Flurry
48 MP
Perform four physical attacks on a target in quick succession.
9
2 Hands Are Better Than 1
1 Slot
Equipping a sword, axe, spear or staff in the user's right hand will result in its being used with both hands, increasing its stats to 1.4x normal levels. The user's left hand must be empty.
10
Solid Slash
27 MP
Usable when in Solid Stance. Perform a powerful physical attack on a target and bring the user's next turn around more quickly.
11
Fluid Flow
36 MP
Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will increase the user's BP by one. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
12
Multitask
1 Slot
33% chance of any regular attack being followed up with a further quick physical attack.
13
Ninefold Flurry
99 MP
Perform nine physical attacks on a target in quick succession.
14
Solid Smash
90 MP
Usable when in Solid Stance. Perform an extremely powerful physical attack on a target that will delay theri turn, and also bring the user's next turn around more quickly.
15
Fluid Frenzy
72 MP
Usable when in Fluid Stance. When attacked, hit back with a powerful physical strike that will steal one of the target's BP. This will happen every time the user is attacked until their next turn, even if they have a negative number of BP.
Level
Ability
Cost
Effect
1
Healthbringer
22 MP
Summon a spirit that will restore all allies' HP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
2
Banish
10 MP
Perform a light magic attack on a target/all targets.
3
Devotion
1 BP
Restores a target's MP by an amount equal to 20% of the user's max. MP.
4
Regeneration
30 MP
Restores 10% of a target's HP at the end of their turn. Effect will remain until actively removed.
5
Banishra
38 MP
Perform a powerful light magic attack on a target/all targets.
6
Reraise
80 MP
A selected ally will be automatically revived if knocked out. Effect will remain until target has been revived or effect is removed.
7
Spiritbringer
55 MP
Summon a spirit that will restore all allies' MP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
8
Sub-Job Speciality 1
1 Slot
The first speciality listed for the user's sub-job is activated.
9
Basunabringer
33 MP
Summon a spirit that will perform Basuna on all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
10
Banishga
66 MP
Perform an extremely poweful light magic attack on a target/all targets.
11
Purebringer
77 MP
Summons a spirit that will remove status effects from all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
12
Holy
80 MP
Perform an incredibly powerful light magic attack on a target.
13
Lifebringer
2 BP
Summon a spirit that will revive all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
14
Staff Lore
1 Slot
Staff aptitude is increased to S
15
Bravebringer
2 BP
Summon a spirit that will restore a BP to all allies three times, at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear.
Level
Ability
Cost
Effect
1
Quick
21 MP
Enable an ally to deliver 50% more hits with the 'Attack' command for two turns.
2
Slow
26 MP
Attempt to slow a target down.
3
Haste
42 MP
Make a target able to act more quickly for three turns.
4
Elemental Impairment
55 MP
Reduce a target's resistance to a selected element for two turns.
5
Triple
20 MP
Perform up to three quick fire, water or lightning magic attacks on a target.
6
Elemental Supplement
46 MP
Imbue a target's regular attacks (performed with the 'Attack' command) and attacking abilities with a selected element for two turns.
7
Reflect
36 MP
Place a magic-reflecting barrier in front of a target for two turns.
8
Stop
44 MP
Attempt to stop a target.
9
Elemental Ward
32 MP
Increase a target's resistance to a selected element for three turns.
10
Noble Sacrifice
1 Slot
When the user is knocked unconscious, any unconscious allies will be revived with full HP. One use per battle.
11
Triplara
55 MP
Perform up to three frie, water or lightning magic attacks on a target in quick succession.
12
Hastega
70 MP
Make a target act a lot more quickly for three turns.
13
Quickga
32 MP
Enable an ally to deliver 100% more hits with the 'Attack' command for two turns.
14
Slowga
62 MP
Attempt to slow a target down significantly.
15
Triplaga
110 MP
Perform up to three powerful fire, water or lightning magic attacks on a target in quick succession.
Level
Ability
Cost
Effect
1
Compounding
-
Combine two items together for a range of interesting effects.
2
Survey
32 MP
Scrutinise all enemies closely, revealing their HP, vulnerabilities and family.
3
Widen Area
55 MP
Use an item on mutiple targets instead of one.
4
Philtre
22 MP
Attempt to charm a target.
5
Revive
25% HP
Revive a knocked-out target with 50% of their HP restored.
6
Status-Conscious
1 Slot
Increases the chance of inflicting status ailments.
7
Heartbreak
1 BP
Perform a physical attack that's extremely effective on charmed targets.
8
Thrust and Parry
1 Slot
Reduces damage received by 15% x the number of weapons equipped. Damage is reduced by a further 20% if the Highwind or Dual Wield passive abilities are in effect.
9
BP Tonic
7500 pg
Mix up a medicine that increases BP by one, and administer it to a target.
10
BP Depleter
9000 pg
Mix up a medicine that reduceds BP by one, and administer it to a target.
11
Analysis
30 MP
Perform a quick physical attack on a target that will reveal their vulnerabilities. For the next three turns, any attacks on monsters of that family will deal vulnerability-exploiting damage.
12
Healing Item Amp
1 Slot
The effects of all healing items are increased by 50%.
13
Advanced Compounding
-
Combine three items together for a range of exciting effects.
14
Double BP Tonic
15000 pg
Mix up a medicine that increases BP by two, and administer it to a target.
15
Multimix Elixir
-
Make five copies of an item and administer them to a target at regular intervals.
Level
Ability
Cost
Effect
1
Bulwark
12 MP
Perform a quick physical attack on a target and increase the user's physical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
2
Phalanx
12 MP
Perform a quick physical attack on a target and increase the user's magical defence by 15% for three turns. Stats cannot be increased beyond 200% of their base value.
3
Rampart
30% HP
Erect a barrier that will protect multiple targets from a single physical attack. Cannot be combined with Vallation.
4
Vallation
25% HP
Erect a barrier that will protect multiple targets from a single magical attack. Cannot be combined with Rampart.
5
Light of Justice
47 MP
Perform a powerful light-imbued physical attack on a target.
6
Wall
38 MP
Increase the user's physical and magical defence by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
7
Blindsider
44 MP
Perform a physical attack that's extremely effective on blinded targets.
8
Auto Guard
1 Slot
The user's turn will come around more slowly, but they will Default automatically even when it is not their turn.
9
Critical Flow
1 Slot
Performing a critical attack may cause BP to increase by one.
10
Double Default
35% HP
For three turns, Defaulting will increase BP by two instead of one.
11
Sanctuary
1 BP
Shut up shop so that allied and enemy HP, MP and BP cannot be changed until the user's next turn. (However, usage costs for any abilities used in the meantime will still be deducted.)
12
BP Limit Up
1 Slot
Increases BP limit by one, allowing up to four BP to be accumulated.
13
Holy Light
90 MP
Perform an extremely powerful light-imbued physical attack on a target.
14
Shield Lore
1 Slot
Shield aptitude is increased to S.
15
Corporal Punishment
1 BP
Perform a physical attack on a target that will deal more damage the higher the user's physical defence.
Level
Ability
Cost
Effect
1
Recurring Nightmare
36 MP
Perform a single quick physical attack on a target. If the target is defeated, another action can be performed.
2
Become the Lightning
20% HP
Increase the user's physical and magical attack by 25% for three turns. Stats cannot be increased beyond 200% of their base value.
3
Dream Within a Dream
36 MP
Perform three quick physical attacks on a target.
4
Shroud
46 MP
Perform a powerful darkness-imbued physical attack on a target.
5
Milk Poison
46 MP
Perform a physical attack that's extremely effective against poisoned targets.
6
Critical Amp
1 Slot
Critical hit damage is increased by 30%.
7
Flit
15% HP
Enable the user to evade a single physical attack.
8
Sick Twist
46 MP
Perform a physical attack that's extremely effective against targets suffering from contagion.
9
Turn Tables
1 Slot
Evading an attack will cause BP to increase by one.
10
Rewarding Results
2 Slot
Inflicting a status ailment on a target will be rewarded with an extra action.
11
Dual Wield
1 Slot
Equipping multiple weapons will not reduce their effectiveness.
12
Never-Ending Nightmare
106 MP
Perform an extremely powerful physical attack on a target. If the target is defeated, another action can be performed.
13
Burial Shroud
96 MP
Perform an extremely powerfull darkness-imbued physical attack on a target.
14
Frenetic Fighting
1 Slot
The maximum number of hits dealt by the 'Attack' command is increased from 16 to 32.
15
Ethereal Edge
66 MP
Enable the user's weapon to ignore enemies' physical defence for three turns.
Level
Ability
Cost
Effect
1
Dark
15 MP
Perform a dark magic attack on a target/all targets.
2
Ardour
36 MP
Perform a magical attack on ally and foe alike that combines the powers of fire and water.
3
Drain
30 MP
Perform a magic attack that absorbs a target's HP.
4
Darkra
38 MP
Perform a powerful dark magic attack on a target/all targets.
5
Electon
50 MP
Perform a magical attack on ally and foe alike that combines the powers of lightning and light.
6
Aspir
20% HP
Perform a magic attack that absorbs a target's MP.
7
Darkga
66 MP
Perform an extremely powerful dark magic attack on a target/all targets.
8
Meltdown
70 MP
Perform a powerful magical attack on ally and foe alike that combines the powers of fire and wind.
9
Death
25 MP
Attempt to instantly KO a target.
10
MP Regen
1 Slot
MP is restored by 5% at the end of each turn.
11
Comet
45 MP
Perform two to four quick non-elemental magic attacks on a target.
12
Doomsday
80 MP
Perform an incredibly powerful dark magic attack on a target.
13
Magic Amp
1 Slot
Spells cost 50% more MP, but deal 25% more damage.
14
Apocalypse
110 MP
Perform an extremely powerful magical attack on ally and foe alike that combines the powers of earth and darkness.
15
Meteor
136 MP
Perform four incredibly powerful non-elemental magic attacks on random enemies in quick succession.
Level
Ability
Cost
Effect
1
Ruby Blades
25% HP
Expend 25% of the user's max. HP in order to perform three powerful fire-imbued physical attacks on a target at regular intervals.
2
Sapphire Blades
25% HP
Expend 25% of the user's max. HP in order to perform three powerful water-imbued physical attacks on a target at regular intervals.
3
Dread Blade
44 MP
Attempt to fill a target with dread.
4
Diamond Blades
25% HP
Expend 25% of the user's max. HP in order to perform three powerful lightning-imbued physical attacks on a target at regular intervals.
5
Minus Strike
1 BP
Inflict damage on a target equal to the user's max. HP minus their current HP.
6
Carnelian Blades
25% HP
Expend 25% of the user's max. HP in order to perform three powerful earth-imbued physical attacks on a target at regular intervals.
7
Emerald Blades
25% HP
Expend 25% of the user's max. HP in order to perform three powerful wind-imbued physical attacks on a target at regular intervals.
8
Terrorise
44 MP
Perform a physical attack that's extremely effective against targets suffering from dread.
9
Quartz Blades
25% HP
Expend 25% of the user's max. HP in order to perform three extremely powerful light-imbued physical attacks on a target at regular intervals.
10
Onyx Blades
25% HP
Expend 25% of the user's max. HP in order to perform three extremely powerful darkness-imbued physical attacks on a target at regular intervals.
11
Death Throes
10 MP
The user is doomed. In exchange, attack and defence are increased by 50%. Stats cannot be increased beyond 200% of their base value.
12
Surpassing Power
1 Slot
The upper limit for the amount of damage that can be inflicted is increased so that it can exceed 9999.
13
Ultima Sword
All MP
Sacrifice all MP in order to inflict damage on a target proportional to the amount of MP expended.
14
Last Resort
1 Slot
Physical and magical attack power increase as HP is reduced.
15
Deathstorm
-
Bombard all targets with ten magical sword strikes imbued with random elements, after which the user will be left with one HP, zero MP and -3 BP.
Level
Ability
Cost
Effect
1
Supergravity
36 MP
Deal damage to all targets equal to 25% of the user's current HP.
2
Wall of Woe
84 MP
Cause all allies and enemies to lose one BP three times at regular intervals.
3
Sword Lore
1 Slot
Sword aptitude is increased to S.
4
Practice Makes Perfect
2 BP
Deal physical damage to a target based on the length of time for which the game has been played.
5
Dawn of Odyssey
58 MP
Cause all allies and enemies to gain one BP three times at regular intervals.
6
Hypergravity
80 MP
Deal damage to all targets equal to 50% of the user's current HP.
7
Equaliser
32 MP
Reduce BP by one for all allies and enemies whose BP is at one or more, and increase it by one for anyone whose BP is at minus one or below.
8
Obliterate
1 Slot
Any enemy twenty or more levels below the user is instantly killed at the beginning of battle.
9
Victory Smite
25% HP
Deal physical damage to a target based on the number of battles you've won.
10
Sub-Job Speciality 2
1 Slot
The second speciality listed for the user's sub-job is activated.
11
Gigagravity
125 MP
Deal damage to all targets equal to 75% of the user's current HP.
12
Victory Double
3 BP
Perform two physical attacks on a target, each dealing damage based on the number of battles you've won.
13
Across the Board
2 BP
Any ability that usually affects a single target now affects multiple targets.
14
BP Bump
2 BP
Increase all allies' BP by one.
15
Best Practice
3 BP
Perform two physical attacks on a target, each dealing damage based on the length of time for which the game has been played.
Abilities in Bravely Default 2 are skills that are provided to each Job. To learn abilities, you simply have to level that Job to learn more abilities from the same Job.
Since these abilities are assigned to that class, you won't be able to use them once you change class unless you equip that job as a Sub-Job.
There are two types of abilities you can learn. These are Command abilities and Support abilities. Command abilities are those you can use in the middle of the fight. They usually costs some resouce like HP, MP, or even BP and they can unleash their effects to defeat foes or aid allies.
Support Abilities are abilities that provides a passive buff to your character at the expense of consuming a slot to your character's passive slot skills. The effects of Support abilities vary from revealing the chest numbers in dungeons to downright improving your battle capabilities.
As mentioned above, you won't be able to use Command Abilities from a Job if you change your current Job to a different one. However, by setting it as your Sub-Job, you'll still be able to access that Job's command abilities like you were still equipping it.
The downside is you don't get the stats of that Job so equipping a Vanguard as a sub-Job into a White Mage may make those skills deal less damage due to the lower strength stat of the White Mage.
Best Job Combos
t("common.full_calendar_event_modal.pc.button_1")