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This is a guide to the Spiritmaster Job class in Bravely Default 2 (Bravely Default II) for the Nintendo Switch. Read on to know all the details about the Spiritmaster Job including its abilities, specialties, stat modifiers, and weapon proficiencies!
List of Contents
Spiritmaster Overview |
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・Spiritmasters really prove their worth in more drawn-out battles.
・They're able to trigger ongoing effects which can make your party a force to be reckoned with. ・Building up BP while providing support to allies is a strategy that can really pay off. |
HP | MP | Strength | Defense |
---|---|---|---|
Magic | Magic Defense | Healing Power | Agility |
The Spiritmaster's recovery ability is smaller compared to the other healing spells like Curaga and Healaga. If you're going to play the Spiritmaster, it is suggested to have one of the two as a sub-job to further reinforce the Spiritmaster's role as a healer.
The Spirit's effects isn't massive but its ability to stay and use its ability multiple times can net you some massive amount of heals if managed properly. Learn when to summon a spirit and when to use an actual healing spell!
Ability | Type | Cost | Level | Effect |
---|---|---|---|---|
Healthbringer | Command | 22 MP | 1 | Summon a spirit that will restore all allies' HP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Banish | Command | 10 MP | 2 | Perform a light magic attack on a target/all targets. |
Devotion | Command | 1 BP | 3 | Restores a target's MP by an amount equal to 20% of the user's max. MP. |
Regeneration | Command | 30 MP | 4 | Restores 10% of a target's HP at the end of their turn. Effect will remain until actively removed. |
Banishra | Command | 38 MP | 5 | Perform a powerful light magic attack on a target/all targets. |
Reraise | Command | 80 MP | 6 | A selected ally will be automatically revived if knocked out. Effect will remain until target has been revived or effect is removed. |
Spiritbringer | Command | 55 MP | 7 | Summon a spirit that will restore all allies' MP three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Sub-Job Speciality 1 | Support | 1 Slot | 8 | The first speciality listed for the user's sub-job is activated. |
Basunabringer | Command | 33 MP | 9 | Summon a spirit that will perform Basuna on all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Banishga | Command | 66 MP | 10 | Perform an extremely poweful light magic attack on a target/all targets. |
Purebringer | Command | 77 MP | 11 | Summons a spirit that will remove status effects from all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Holy | Command | 80 MP | 12 | Perform an incredibly powerful light magic attack on a target. |
Lifebringer | Command | 2 BP | 13 | Summon a spirit that will revive all allies three times at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Staff Lore | Support | 1 Slot | 14 | Staff aptitude is increased to S |
Bravebringer | Command | 2 BP | 15 | Summon a spirit that will restore a BP to all allies three times, at regular intervals. Two spirits cannot be summoned at once. Summoning a new spirit will cause any existing spirit to disappear. |
Know that an enemy attack is going to knock you out? Cast a Reraise in advance and watch your character return to life immediately!
Passive healing is always welcome. A well managed Heal Spirit can take some pressure off from your healer and it can allow them to apply some other protective buffs!
Specialities | Effects |
---|---|
Spirited Defence | When spirits summoned by abilities are present, instant-death effects and status ailments that render their target inactive (sleep, paralysis, dread, berserk, confusion, charm, stop and freezing) are prevented, and as long as HP is at 20% or higher, the user can survive any attack with one HP. |
There in Spirit | Spirited Defence effects apply even when spirits are not present, and the effects of all spirit-summoning abilities learned so far are applied automatically when the user has one or fewer BP. |
Speciality 2 Can only be learned after leveling the Spiritmaster to Level 12.
Special Ability |
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Holy Mist Greatly restore all allies' HP and apply Regenerate/Reraise effects. |
Bonus Effects |
Magical Attack +15% |
Conditions |
Use Spirit Magic x 12. |
Below are the weapons proficiencies for the Spiritmaster Job. Refer to this section to know which weapons are best suited for the Spiritmaster Job.
In the climax of Chapter 3, you'll have to defend yourself against Helio and Gladys. After defeating them you'll gain two asterisks, one of which will be the Spiritmaster Asterisk.
The White Mage is the best sub-Job to the Spiritmaster without a doubt. Having both abilities in a single character allows any injury to be recovered with ease!
White Mage Job Abilities and Best Sub-Jobs
Related Job Guides | |
---|---|
Best Job Combos | Job Points Guide |
Best Beastmaster Monsters Guide | Steal List Guide |
How to Unlock the Max Job Level | List of Beastmaster Moves & Effects |
Spiritmaster Job Abilities and Best Sub-Jobs
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