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The Conjuration is a Wizard subclass in Baldur's Gate 3 (BG3). Check out our guide for how to unlock the Conjuration subclass, its features, as well as the best build.
Wizard Subclasses Wizard Class Guide |
|||
---|---|---|---|
Abjuration | Conjuration | Divination | Enchantment |
Evocation | Illusion | Necromancy | Transmutation |
Subclass Overview | |
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School of Conjuration Compelled by shape and motion, your favoured arcane style involves summoning creatures and objects, as well as displacing them in space. |
|
Main Class | Wizard |
How to Unlock | Reach Wizard Level 2. |
Spellcasting Ability | Intelligence |
Starting Subclass Features | |
・Grants the Conjuration Savant Passive. ・Unlocks the Minor Conjuration: Create Water Spell. ・All Wizard Class Features and Proficiencies. |
Conjuration Wizards specialize in summoning creatures or creating hazards within an AoE. Wielding some of the best area-effect spells and being masters of repositioning, Conjuration Wizards are able to disrupt enemy movement and set-up allies for destructive area-effect combos with their spells.
The School of Conjuration subclass will become available once your Wizard reaches Level 2. In order to earn EXP and level up in Baldur's Gate 3, players will need to complete quests, discover new areas, or defeat enemies they find in the world.
School of Conjuration Features | |
---|---|
Conjuration Savant | Minor Conjuration Create Water |
Benign Transposition Teleport |
Focused Conjuration |
▼ Subclass Level Progression Table ▼ |
Upon unlocking the Conjuration subclass at Level 2, your Wizard will get the Conjuration Savant passive. With this active, learning Conjuration spells from spell scrolls will only cost 25 Gold per spell level.
Spell Level | Gold Cost |
---|---|
Level 1 | 25 Gold |
Level 2 | 50 Gold |
Level 3 | 75 Gold |
Level 4 | 100 Gold |
Level 5 | 125 Gold |
Level 6 | 150 Gold |
Upon unlocking the Conjuration subclass at Level 2, players will be able cast Minor Conjuration: Create Water. When cast, it conjures a shower of rain that extinguishes exposed fires and creates a wet surface (which can be turned to ice or shocked with lightning).
Unlike regular spells, Create Water functions like a cantrip, only requiring an Action in order to be cast (either inside or outside of combat). This minor conjuration can only be used once per Short Rest.
Once you hit Level 6, you will gain access to the class action Benign Transposition: Teleport. In essence, this functions as a shorter Misty Step, allowing you to teleport to a nearby, unoccupied space (9m).
Benign Transposition also has a second function. In a pinch, it can also allow you to swap positions with nearby allies. To use this position switch teleport, simply activate Benign Transposition and target an ally within 9m of you (instead of an unoccupied space).
At Level 10, you unlock the Focused Conjuration passive. When active, this allows you to avoid breaking your Concentration when taking damage from attacks.
Level | Subclass Features Unlocked |
---|---|
Level 2 |
・Conjuration Savant (Passive) ・Minor Conjuration: Create Water (Class Action) |
Level 6 | ・Benign Transposition: Teleport (Class Action) |
Level 10 | ・Focused Conjuration (Passive) |
This section is under construction! |
All Wizard Subclasses | |||||
---|---|---|---|---|---|
Abjuration | Conjuration | Divination | |||
Enchantment | Evocation | Illusion | |||
Necromancy | Transmutation |
School of Conjuration Subclass Guide and Build
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