Baldur's Gate 3 (BG3)

How to Get Selune's Spear of Night

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Selune's Spear of Night is a Legendary Spear you can get in Baldur's Gate 3 (BG3). Read on to learn more about Selune's Spear of Night, including its stats, effects, as well as how to get it, and more!

Related Weapon Guides
Shar's Spear of Evening Selune's Spear of Night
Spear of Night Moonlight Glaive
Notification Icon.pngHeads up! You are entering spoiler territory for a very lore-related weapon. Proceed at your own risk, adventurer. You have been warned!

Selune's Spear of Night Overview

Selune's Spear of Night Info
Damage 1d8 (1d6)
Piercing
Weapon Type
Effect Selune's Blessing: You gain Advantage on Wisdom Saving Throws and Perception Checks. Weapon Enchantment +3
Darkvision: You can see in the dark up to 12m.
Unlockable Skills/Spells
Weapon Traits
BaldurThrown Baldur Versatile
Rarity Weight Price
Legendary
1.35
640

How to Get Selune's Spear of Night

Spare Nightsong and Talk to Her in Baldur's Gate

Selune's Spear of Night Location
Selune's Spear of Night can be obtained after sparing Nightsong in the “Find the Nightsong” questline, assaulting Moonrise Towers, and then talking to Nightsong in Baldur's Gate when you react Act 2.

How to Get Selune's Spear of Night Summary

  1. Gain Information on the Nightsong
  2. Reach the Grymforge in the Underdark
  3. Go Through the Shadow-Cursed Lands
  4. Get Selune's Blessing
  5. Head to the Thorm Mausoleum
  6. Complete the Shar Trials
  7. Obtain the Spear of Night
  8. Reach the Shadowfell Entrance
  9. Spare the Nightsong
  10. Assault Moonrise Towers
  11. Speak to Nightsong at the Start of Act 3

Find the Nightsong: Full Quest Guide

Gain information on the Nightsong

Baldur

You can gain information on the Nightsong either after rescuing Halsin from the Goblin camp, or getting information from Liam in the Shattered Sanctum.

Reach the Grymforge in the Underdark

Baldur

To reach the Grymforge in the Underdark, you must first clear the Goblin Camp. From the room where you talk to Priestess Gut in private find the door that leads to the Defiled Temple. Solve the tile floor puzzle, or lockpick the door to reach the stairs that lead to the Selunite Outpost. From there continue north to the Myconid Colony, then down south to the Underdark - Beach. After dealing with Gekh Coal and the other duergar, ride the boat to the Grymforge.

Go Through the Shadow-Cursed Lands

Baldur

Use the elevator in the Grymforge to reach the Shadow-Cursed Lands, a land where everything is enveloped by shadows that will constantly sap your life force unless you have a source of light like a Torch or can cast Dancing Lights Cantrip. Having Shadowheart in your party is beneficial as she is immune to this place's environmental effects.

Get Selune's Blessing

Baldur

Head to the Last Light Inn located in the north eastern corner of the map and you'll be confronted by Jaheira. After convincing her that you're not a threat, she'll direct you to head upstairs in the inn to talk to Isobel, a priestess of Selûne. She can provide a blessing that can protect you from most of the curse's effects.

Take note that after receiving the blessing, you will immediately get attacked by True Soul Marcus. Defeat him and his Winged Horrors and Jaheira will ask you to help the Harpers ambush a convoy who have something that can protect you from the deeper shadows. Progressing further will put you on the path to encounter Kar'niss and obtain a moonlantern.

Head to the Thorm Mausoleum

Once inside, head to the back of the mausoleum to find an open tomb and three murals. You need to press the buttons at the base of each painting in the right order to open the hidden doorway.

Press the following murals in the correct order:
・Splendor, the southwestern mural which depicts the Moonrise Towers
・ Tragedy, the southeastern mural which depicts General Thorm
・Infamy, the central mural which depicts General Thorn sitting on a throne.

Complete the Shar Trials

Baldur
After making it through the Gauntlet of Shar, find your way to the Inner Sanctum where you pass to reach the area where you must complete the Shar Trials. It is imperative that you have Shadowheart in your party, as she is integral to activating the trials.

Soft-Step Trial

Baldur
Head to the corridor north of the waypoint and open the first set of bulky doors to enter the Soft-Step Trial room. Use Shadowheart and interact with the sacrificial altar to start the trial.

This requires you to sneak through a maze, avoiding traps and patrolling shadows to reach the statue at the end holding an Umbral Gem.

Characters with high sneak such as Astarion or can cast Invisibility can easily sneak through the entire maze without being seen by the patrolling shadows.

Self-Same Trial

Baldur
Head to the next set of bulky doors north of the Soft-Step Trial room to enter the Self-Same Trial room and use Shadowheart to activate the sacrificial altar.

Once inside, head to the upper area to confront duplicates of your current. Each character should attack their duplicates as attacking another character's duplicate will inflict a debuff that lowers their ability scores.

Alternatively, you can simply have your strongest character help defeat the duplicates and just take a Long Rest after the battle to remove the debuff. Once you defeat the last duplicate, it will drop an Umbral Gem.

Faith-Leap Trial

Baldur

Head down the stairs past the doors to the Self-Same Trial and open the first set of bulky doors to enter the Faith-Leap Trial, and have Shadowheart activate the sacrificial altar.

This trial requires you to jump across platforms to reach the end where the Umbral Gem is located. These platforms are obscured by darkness, so it's a good idea to have a Wizard like Gale infuse a character with light so that you can better see the outlines of each platform.

Lae'zel is one of the best characters for this trial since can use Misty Step as a cantrip at Level 5 to just teleport to the platforms. Alternatively, you can use a Scroll of Flight to traverse the chasm though keep in mind this will run out eventually.

Obtain the Spear of Night and Defeat the Orthon

Baldur

After completing the trials, head to the end of the corridor and into the Silent Library. Here you must defeat the Umbral Tremor, loot the book Teachings of Loss: The Nightsinger. Once looted, unlock the large iron doors and place the book in the central plinth to unlock the doors and loot the Spear of Night from the table.

The last Umbral Gem is located in the northeastern part of the central area. Follow the path and you'll see a Displacer that you'll need to follow. Jump across the gap and follow the beast into a room full of bones.

Once inside, a cutscene starts where you'll be confonted by the Orthon who is the demon that Raphael wants you to deal with. There are several ways to deal with him, with the non-violent one requiring an Insight check during the dialogue. Trick the Orthon into killing itself, or kill it yourself, eitherway the Orthon must die for you to continue on.

Reach the Shadowfell Entrance

Baldur

With alll Umbral Gems in hand, head into the central chamber and place the first Umbral Gem in the pedestal. This will summon a floating platform that will take you down by clicking the right Traversel Gem.

Place the remaining three Umbral Gems on the Ancient Altar to unlock the chamber into the Shadowfell Entrance. Take note that this is a point of no return and you won't be able to complete the missions in Act II anymore if you proceed. This includes rescuing the Tieflings in Moonrise Towers and meeting the Githyanki Creche.

Spare the Nightsong

Decide the Fate of the Nightsong.jpg
Ultimately you must decide the fate of the Nightsong. Sparing the Nightsong will result in Shadowheart discarding the Spear of Night, but doing so will reward you with the Moonlight Glaive. That's okay, because you will still get the Spear of Night again later on.

Assault Moonrise Towers

Once you have spared the Nightsong and concluded the questline. Return to the Shadow-Cursed Lands and assault Moonrise Towers. Progress the story as you would normally. It will take a bit of time before you get the actual Spear of Night again.

Speak to Nightsong at the Start of Act 3

Baldurs Gate 3 - Getting the Spear of Night

After the assault on Moonrise Towers, your party will head for the Road to Baldur's Gate. As soon as you leave the Shadow-Cursed Lands, your party will be transported back to Camp. Speak to the Nightsong here to have her give Shadowheart Selune's Spear of Night.

Should You Get Selune's Spear of Night?

A Powerful Weapon for Clerics

Selune's Spear of Night is a great weapon for Clerics thanks to Selune's Blessing providing Wisdom Saving Throws on top Perception Checks.

The spear also allows you to cast Moonbeam, a spell normally locked to Druids and the Paladin's Oath of the Ancients subclass, which is an extremely powerful spell that deals radiant damage that expands your Cleric's offensive capabilities!

Baldur's Gate 3 Related Guides

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Duellist's Prerogative Gontr Mael
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Shar's Spear of Evening Silver Sword of the Astral Plane
The Blood of Lathander -

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The Watcher's Guide Pitchfork Spear
Vision of the Absolute Selune's Spear of Night Shar's Spear of Evening
Spear of Night Rusty Spear Infernal Spear
Jagged Spear Lightning Jabber Makeshift Spear

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1 Anonymousabout 1 year

The spoiler at the end is disgusting kys

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