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The Ranger is one of the 12 available main classes in Baldur's Gate 3 (BG3). Check out our guide for an overview of the Ranger class, including its related subclasses, class features, best races to use, and best builds.
List of Contents
Class Overview | |
---|---|
Ranger Rangers are unrivalled scouts and trackers, honing a deep connection with nature in order to hunt their favoured prey. |
|
Hit Die | d10 |
Primary Ability | Dexterity Wisdom (for Spellcasting) |
Saving Throw Proficiencies | Strength and Dexterity |
Starting Class Features | |
・Starts with the choice of a Favored Enemy Passive ・Starts with the choice of a Natural Explorer Passive ・Light Armor Proficiency ・Medium Armor Proficiency ・Shield Proficiency ・Simple Weapon Proficiency ・Martial Weapon Proficiency |
Rangers are versatile hunters that hone in on their chosen prey using passive attack bonuses and an arsenal of spells that give them an upper hand against single targets. Due to their attunement with nature, Rangers wield similar spells to the Druid, often calling on nature magic or a familiar to aid them in battle.
As a Ranger, your character can choose 3 out of the 8 skills below to be Proficient in. When you are Proficient with a skill, you get a bonus to any Checks tied to that skill. Proficiency bonuses increase as you gain levels for your chosen class.
Available Skills (Pick 3 of the 8) | ||
---|---|---|
Animal Handling (Wisdom) |
Athletics (Strength) |
Insight (Wisdom) |
Investigation (Intelligence) |
Nature (Intelligence) |
Perception (Wisdom) |
Stealth (Dexterity) |
Survival (Wisdom) |
Once Rangers hit Level 3, they will be asked to choose a Subclass in the form of Ranger Archetypes. Baldur's Gate 3 will feature 3 Ranger Archetypes to choose from: the Hunter, the Beast Master, and the Gloom Stalker.
Subclass | Subclass Description |
---|---|
Hunter | Hunters seek the most dangerous prey in Faerun, from ancient dragons to massive hordes of undead, and excel at slaying them all. Subclass Starting Features: ・Unlocks the Hunter's Prey mechanic |
Beast Master | Beast masters bind themselves to an animal companion, sharing an intelligent bond that flourishes in and out of combat. Subclass Starting Features: ・Can Summon a Ranger's Companion |
Gloom Stalker | Emerging like a horrible gift from the envelope of darkness and shadow, you ambush and put down your foes before they can even scream. Subclass Starting Features: ・Grants the Dread Ambusher Passive ・Grants Superior Darkvision ・Grants Dread Ambusher: Hide ・Grants the Umbral Shroud Class Action ・Grants the Disguise Self Spell |
Ranger Features | |||||
---|---|---|---|---|---|
Favored Enemy | Natural Explorer | Fighting Style | |||
Spellcasting | Ranger Archetypes | Extra Attack | |||
Land's Stride | Hide in Plain Sight | ||||
▼ Level Progression and Features Chart ▼ |
When first creating a Ranger, players will need to select their Favored Enemy. Each enemy type will come with its own set of bonuses for your character, often granting you spells or proficiencies depending on your choice.
Consider the story you're trying to tell with your Ranger and pick your Favored Enemy accordingly. Once your Ranger hits Level 6 and Level 10, you will be able to select an additional Favored Enemy from this list (total of 3 at Level 10).
Favored Enemy | Bonus Effect |
---|---|
Bounty Hunter | Gain Proficiency in Investigation. Creatures you hit with Ensnaring Strike have Disadvantage on their Saving Throw. |
Keeper of the Veil | You gain Proficiency in Arcana, and can cast Protection from Evil and Good. |
Mage Breaker | Gain Proficiency in Arcana and the True Strike cantrip, which gives you Advantage on Attack Rolls against a creature. Wisdom is your Spellcasting Ability for this spell. |
Ranger Knight | Gain Skill Proficiency in History and Armor Proficiency with Heavy Armor. |
Sanctified Stalker | Gain Proficiency in Religion and the Sacred Flame cantrip, which deals 1d8 Radiant damage. Wisdom is your Spellcasting Ability for the cantrip. |
By being lone adventurers and seasoned travelers, Rangers are attuned to the lay of land. This grants them bonuses in the form of the Natural Explorer mechanic during Character Creation.
Select the kind of environs your Ranger has been exposed to, picking up spells, proficiencies, or resistances depending on your choice. Once your Ranger hits Level 6 and Level 10, you will be able to select an additional Natural Explorer option from this list (total of 3 at Level 10).
Favored Enemy | Bonus Effect |
---|---|
Beast Tamer | You can cast find Find Familiar without using a spell slot. |
Urban Tracker | You gain Sleight of Hand Proficiency. |
Wasteland Wanderer: Cold | Gain resistance to Cold damage, taking only half damage from it. |
Wasteland Wanderer: Fire | Gain resistance to Fire damage, taking only half damage from it. |
Wasteland Wanderer: Poison | Gain resistance to Poison damage, taking only half damage from it. |
Once your Ranger hits Level 2, they will be allowed to adopt a specialized Fighting Style. Each Fighting Style will grant a different bonus, often in the form of added damage to your attacks or flat increases to your armor class rating.
Fighting Style | Bonus Effect |
---|---|
Archery | You gain a +2 bonus to Ranged Weapon Attacks. |
Defence | You gain a +1 bonus to Armor Class (AC) while wearing armor. |
Duelling | When you are wielding a melee weapon in one hand and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon. |
Two-Weapon Fighting | When you make an off-hand attack, you can add your Ability Modifier to the damage of the attack. |
Alongside your custom fighting style, Rangers will also unlock Spellcasting as soon as they hit Level 2. When you first unlock this feature, you will have access to 2 Level 1 Ranger Spells. As you level up, more slots will unlock for you to learn new spells.
Ranger spells will use Wisdom as their Spellcasting Ability. Everything from damage and spell saves will be calculated with your Ranger's current Wisdom Ability score.
Note: Unlike spellcasters that prepare their spells, Rangers will only be able to change their equipped spells during the level up process. Make sure to weigh your options and choose carefully as the only way to replace these is to level up again or respec.
Lvl | Spells Known | Spell Slots Per Level | ||
---|---|---|---|---|
1st | 2nd | 3rd | ||
1 | ー | ー | ー | ー |
2 | 2 | 2 | ー | ー |
3 | 3 | 3 | ー | ー |
4 | 3 | 3 | ー | ー |
5 | 4 | 4 | 2 | ー |
6 | 4 | 4 | 2 | ー |
7 | 5 | 4 | 3 | ー |
8 | 5 | 4 | 3 | ー |
9 | 6 | 4 | 3 | 2 |
10 | 6 | 4 | 3 | 2 |
11 | 7 | 4 | 3 | 3 |
12 | 7 | 4 | 3 | 3 |
Upon reaching Level 3, Rangers will unlock the option to choose a Subclass in the form of Ranger Archetypes. In Baldur's Gate 3, there are 3 available Ranger Archetypes to choose from: the Hunter, the Beast Master, and the Gloom Stalker.
At Ranger Level 5, you will unlock the Extra Attack passive - one of the first significant power spikes you get on your way to max level. This performs as advertised, granting your Ranger the ability to attack twice in a single turn.
Naturally, this doubles your deadliness in combat as the Extra Attack will also benefit from the passives you've racked up via the Favored Enemy, Natural Explorer, and Fighting Style features.
As soon as you hit Level 8, your Ranger starts becoming more agile on the battlefield. With the Land's Stride: Difficult Terrain passive, Rangers will not lose any movement when passing through Difficult Terrain. This allows you to retreat or reposition as normal even when faced with hazards like deep water, thorns, or mud.
At Level 10, your Ranger will unlock the Hide in Plain Sight class action. When activate, it grants them invisibility as well as a +10 bonus to Stealth Checks. However, the catch is the you cannot move, attack, cast a spell, take an action, or take damage, otherwise the invisibility will end early.
While certainly a very niche class action, it can be used to remove aggro during combat, allowing your ranger a brief reprieve from enemy attacks. This can also be used to set up ambushes, especially when dealing with patrolling enemies.
Lvl | Features Unlocked | Proficiency Bonus |
---|---|---|
1 |
Favored Enemy Natural Explorer |
+2 |
2 |
Fighting Style Spellcasting |
+2 |
3 |
Subclass (Ranger Archetype) ・Hunter ・Beast Master ・Gloom Stalker |
+2 |
4 | Ability Score Improvement or a Feat of your choice. | +2 |
5 | Extra Attack | +3 |
6 | Choose an additional Favored Enemy and Natural Explorer option from the list. | +3 |
7 | Subclass (Ranger Archetype) Feature Unlock | +3 |
8 |
Land's Stride Ability Score Improvement or a Feat of your choice. |
+3 |
9 | No New Feature Unlock | +4 |
10 |
Hide in Plain Sight Choose an additional Favored Enemy and Natural Explorer option from the list. |
+4 |
11 | Subclass (Ranger Archetype) Feature Unlock | +4 |
12 | Ability Score Improvement or a Feat of your choice. | +4 |
Githyanki make for great Rangers since they offer much needed mobility to this martial-caster class. Githyanki Psionics, at higher levels, will allow you to reposition around the battlefield with relative ease.
Alternatively, players who want to take advantage of movement speed and an innate Stealth proficiency can opt to create a Wood Elf Ranger. Unlike the Githyanki, this race grants you Dark Vision, perfect for would-be Gloom Stalkers that love playing in the shadows.
Wood Elf Subrace Guide and Info
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 | 17(+2) | 14 | 10 | 15(+1) | 10 |
Dexterity will be your primary ability for the Ranger. This ability influences your overall AC while also dictating your effectiveness with Finesse and Ranged Weapons.
Wisdom is your spellcasting ability and it will determine how effective your spells are. Keep it secondary at WIS 15 so that the primary ability split favors DEX (as you get more mileage out of the latter).
Constitution will determine your HP and influence how well you can hold your Concentration for certain spells. Pump it up to 14 for a reasonable increase in HP gains at higher levels.
Intelligence and Charisma will stop at 10. This prevents you from getting penalties for Skill Checks and Saving Throws tied to these abilities.
Strength is your Ranger dump stat. This is fine at 8 points since you have a Strength Saving Throw proficiency already. With this setup, you have no -1 penalties for any Saving Throw your character makes.
Beast Master is the best subclass for Rangers due to how versatile your animal companions are and how much damage you can deal as a tag-team duo. Once you unlock the Companion Bond feature, your animal companions will get new actions to perform as well as large bumps to their AC and HP.
For players looking for a stealthy hit-and-run playstyle, look no further than the Ranger Gloom Stalker. This subclass excels when shrouded in darkness, often able to dip in and out of combat using different Stealth class actions (and a handy Misty Step) it has in its arsenal. When paired with the multiple passives of the Ranger class, the Gloom Stalker can be an effective skirmisher for your party.
Class Guide: All Classes and Subclasses
All Class Guides | |||
---|---|---|---|
Barbarian | Bard | Cleric | Druid |
Fighter | Monk | Paladin | Ranger |
Rogue | Sorcerer | Warlock | Wizard |
Ranger Class Guide: Best Builds and Subclasses
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