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The Warlock is one of the 12 available main classes in Baldur's Gate 3 (BG3). Check out our guide for an overview of the Warlock class, including its related subclasses, class features, best races to use, and best builds.
List of Contents
Class Overview | |
---|---|
Warlock Bound by a pact to an all-powerful patron, warlocks trade their loyalty for supernatural abilities and unique magic. |
|
Hit Die | d8 |
Primary Ability | Charisma |
Saving Throw Proficiencies | Wisdom and Charisma |
Starting Class Features | |
・Warlock Spell Slots ・Light Armor Proficiency ・Simple Weapon Proficiency ・Access to Subclasses during Character Creation |
The Warlock is a spellcasting class whose powers originate from a pact made with an Otherworldly Patron of the Realms (demonic or otherwise). However, unlike traditional spellcasters, Warlocks can cast very powerful spells with relative ease, albeit at the cost of having very little spell slots compared to their peers.
As a Warlock, your character can choose 2 out of the 7 skills below to be Proficient in. When you are Proficient with a skill, you get a bonus to any Checks tied to that skill. Proficiency bonuses increase as you gain levels for your chosen class.
Available Skills (Pick 2 of the 7) | ||
---|---|---|
Arcana (Intelligence) |
Deception (Charisma) |
History (Intelligence) |
Intimidation (Ability) |
Investigation (Ability) |
Nature (Ability) |
Religion (Ability) |
Warlocks in Baldur's Gate 3 will have access to their Subclass choice during character creation. When creating your Warlock you will have to choose one of the 3 available Otherworldly Patrons (subclasses): the Archfey, the Fiend, or the Great Old One.
Subclass | Subclass Description |
---|---|
The Fiend | Warlocks in service to fiends work towards corrupting, destructive ends - intentionally or otherwise - and receive hellish blessings in return. Subclass Starting Features: ・Grants the Dark One's Blessing Passive |
The Great Old One | Warlocks bound to eldritch beings in the Far Realms work towards inscrutable goals, gaining strange powers over entropy and the mind. Subclass Starting Features: ・Grants the Mortal Reminder Passive |
The Archfey | Graced by a lady or lord of the fey, you are imbued with all the sumptuous and scary qualities of your patron's extraordinary realm. Subclass Starting Features: ・Grants the Fey Presence Class Action ・Grants the Faerie Fire Spell ・Grants the Sleep Spell |
Warlock Features | |||||
---|---|---|---|---|---|
Otherworldly Patrons | Pact Magic | Eldritch Invocations | |||
Pact Boon | Mystic Arcanum | ||||
▼ Level Progression and Features Chart ▼ |
Since Warlocks receive their powers by forming contracts with supernatural beings, their subclasses will revolve around your chosen Otherworldly Patron. In Baldur's Gate 3, Warlocks will be able to choose one of the following subclasses during character creation: the Archfey, the Fiend, and the Great Old One.
Each of these patrons will offer your Warlock unique benefits and bonuses. However, do remember that these often come at a cost as explored by the story of one of the origin characters - Wyll, the Blade of the Frontiers.
Unlike most of the spellcasting classes in the game, the Warlock's Pact Magic feature simplifies spellcasting across the board. Upcasting and spell slot management are non-existent since your Pact Magic does this for you. Unlike regular spellcasting, Pact Magic does the following to make it easier for Warlocks to use magic:
As a Warlock, your spellcasting ability is Charisma. Everything from the damage of your spells down to your spell save will be dictated by Charisma. Make sure to prioritize this ability when distributing ability points during your playthrough.
Lvl | Cantrips Known | Spells Known | Spell Slots | Slot Level |
---|---|---|---|---|
1 | 2 | 2 | 1 | 1st |
2 | 2 | 3 | 2 | 1st |
3 | 2 | 4 | 2 | 2nd |
4 | 3 | 5 | 2 | 2nd |
5 | 3 | 6 | 2 | 3rd |
6 | 3 | 7 | 2 | 3rd |
7 | 3 | 8 | 2 | 4th |
8 | 3 | 9 | 2 | 4th |
9 | 3 | 10 | 2 | 5th |
10 | 4 | 10 | 2 | 5th |
11 | 4 | 11 | 3 | 5th |
12 | 4 | 11 | 3 | 5th |
Once your Warlock reaches Level 2, you will gain access to Eldritch Invocations. Think of them as passives that can grant you different buffs such as Eldritch Blast modifiers, free spell casts, and even traits like limited Darkvision.
Level | Invocations Known |
---|---|
Level 1 | 0 |
Level 2 | 2 |
Level 5 | 3 |
Level 7 | 4 |
Level 9 | 5 |
Level 12 | 6 |
As you level up, you will gain access to more and more Eldritch Invocations. Once you hit the max level of 12, your Warlock will be able to learn up to 6 different Eldritch Invocations.
Invocation | Effect |
---|---|
Agonizing Blast (Level 2) |
Req: Eldritch Blast cantrip Passive Feature: When you cast Eldritch Blast, add your Charisma Modifier to the damage it deals, unless it is negative. |
Armor of Shadows (Level 2) |
Passive Feature: You can cast Mage Armor on yourself at will, without expending a spell slot. Mage Armor increases your Armor Class when you aren't wearing armor. |
Beast Speech (Level 2) |
Passive Feature: You can cast Speak with Animals at will, without expending a spell slot. |
Beguiling Influence (Level 2) |
Passive Feature: You invoke your patron's bewitching charm. You gain Proficiency in Deception and Persuasion. |
Devil's Sight (Level 2) |
Passive Feature: You can see normally in darkness, both magical and non-magical, to a distance of 24m. |
Fiendish Vigor (Level 2) |
Passive Feature: You can cast False Life on yourself at will as a Level 1 spell without expending a spell slot. Fale Life grants you 5 temporary hit points. |
Mask of Many Faces (Level 2) |
Passive Feature: You can cast Disguise Self at will, without expending a spell slot. |
One With Shadows (Level 2) |
Passive Feature: You learn how to cast one with shadows. |
Repelling Blast (Level 2) |
Req: Eldritch Blast cantrip Toggleable Passive Feature: When you hit a creature with Eldritch Blast, you can push the creature up to 4.5m away from you. |
Thief of Five Fates (Level 2) |
Passive Feature: Once per Long Rest, you can cast Bane using a Warlock Spell Slot. Bane targets up to 3 creatures. They receive a 1d4 penalty to Attack Rolls and Saving Throws. |
Stay tuned as we update this table further with more Eldtrich Invocations
Upon hitting Level 3, your Warlock will gain a Pact Boon from their chosen patron. This feature grants your Warlock different bonuses depending on the chosen pact, ranging from summoning familiars to obtaining grimoires that grant access to additional cantrips.
Pact Boon | Effect |
---|---|
Pact of the Chain | Gain the service of a familiar - a fey spirit that takes a form of your choosing. This can be an animal, imp, or quasit. ・Grants the Find Familiar Spell ・Grants the Find Familiar: Imp Spell ・Grants the Find Familiar: Quasit Spell |
Pact of the Blade |
You can summon a pact weapon, or bind the one you are wielding, making it magical. Pact Weapon use the spell wielder's spell casting ability modifier instead of Strength or Dexterity. ・Grants the Pact of the Blade Action ・Grants the Bind Pact Weapon Action |
Pact of the Tome | Your patrons grant you a grimoire called “The Book of Shadows”, which allows you to cast Guidance, Vicious Mockery, and Thorn Whip. ・Grants the Guidance Spell ・Grants the Vicious Mockery Spell ・Grants the Thorn Whip Spell |
Once your Warlock reaches Level 11, they will gain a considerable power spike in the form of a Mystic Arcanum. The Mystic Arcanum is a gift from your patron, allowing your Warlock to learn and cast 1 Level 6 Warlock Spell without having to expend a spell slot. However, do note that you will need to take a Long Rest before you can use this feature again.
Lvl | Features Unlocked | Proficiency Bonus |
---|---|---|
1 |
Pact Magic Subclass (Otherworldly Patron) ・The Archfey ・The Fiend ・The Great Old One |
+2 |
2 | Eldritch Invocations | +2 |
3 | Pact Boon | +2 |
4 | Feat or Ability Score Improvement | +2 |
5 | No New Unlocks | +3 |
6 | Subclass (Otherworldly Patron) Feature Unlock | +3 |
7 | No New Unlocks | +3 |
8 | Feat or Ability Score Improvement | +3 |
9 | No New Unlocks | +4 |
10 | Subclass (Otherworldly Patron) Feature Unlock | +4 |
11 | Mystic Arcanum (6th Level) | +4 |
12 | Feat or Ability Score Improvement | +4 |
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 | 14-16 | 14-16 | 8 | 10 | 17 |
Charisma is our main priority as most of our damage will come from it. Eldritch Blast is our main source of DPS and we can further increase its damage from our Agonizing Blast Eldritch Invocation.
Dexterity and Constitution are our next two priorities to avoid turning our Warlock into a unit that can easily be killed. Dexterity and Consitution's values can be interchanged. If you're running a Githyanki, we highly recommend keeping Dexterity at 14 so we can maximize the value of Medium Armor. Otherwise, pump Dexterity to 16 and Constitution to 14.
Strength is better to be set to 10 so that we do not suffer from penalties in case we get approched by an enemy and are forced to resort into melee combat (which should not be a normal occurence)
Intelligence and Wisdom are our dump stats for the Warlock as we do not need any of these stats to increase our combat capability. However, if you have chosen proficiencies in one of these stats, Dexterity can be reduced to 13 to compensate and bump the low 8 value to 10.
Pact of the Chain grants the Warlock a free summoned unit once per short rest. There are multiple summoned units that you can invoke and each has their own specialties and possible uses. Cats can Meow to lure enemies and attack them all via an AoE spell or item or you can just straight up summon an allied unit that can aid you in combat using their own attacks with debilitating effects!
While Hexblade Subclass is not directly added to the game, Pact of the Blade is a close contender as it also allows you to use the Pact of the Blade. Pact of the Blade immediately grants you martial proficiency in your summoned weapon while also making the weapon scale with Charisma instead of the Strength/Dexterity.
Pact of the Blade also opens the option of multiclassing into a martial focused class. Running a multiclass into a Paladin can make the Warlock a Charisma based melee fighter that has access to a long range Eldritch Blast nuke while also being durable by having Heavy Armor from the Paladin class and other defensive buffs such as Fiendish Vigor.
Pact of Tomes grants the Warlock a measly three unchangable Cantrip spells with limited effectiveness which are Thorn Rope, Guidance, and Vicious Mockery. These spells are lackluster compared to the benefits that Pact of the Blade and Pact of the Chain can give so we do not recommend Pact of Tomes as a subclass.
Sorcerer is another spellcaster that has their spells also scale with Charisma. This makes funneling your Ability Score into Charisma just much more effective! The Warlock also gains less benefits from further leveling after 3 which makes the Sorcerer a decent option for a second class due to a peculiar metamagic trait that we want.
Our target Metamagic from the Sorcerer class is Quickened Spell. Quickened Spell can allow us to cast spells that usually costs an action point a bonus action instead but this does not mean that we cannot cast them as normal spells anymore. Which means you can cast the same spell twice provided that you have the spell slots available.
The kicker is that Cantrips can also be used this way and Eldritch Blast being a cantrip that scales with Charisma should give you an idea of how the combo can work. With this setup, our Sorlock can cast Eldritch Blast twice per turn. This makes us a source of high consistent DPS that doesn't require any short nor long rests to function!
High Elf allows you to have an additional 3 Cantrips of choice. Whiel seemingly minor, it does add more options to the Warlock'sDarkvision: small pool of spells. You also gain resistance to getting charmed and put to sleep which can easily be done due to the Warlock's low HP.
・Darkvision Allows you to forego the need to use any lightsource in dark areas which is always a handy tool to have for any character.
・Fey Ancestry provides resistance to sleep effects and charm effects.
High Elf Subrace Guide and Best Classes
A major change from Early Access is the removal of racial ability scores which no longers makes the Githyanki an exclusively better martial class race.
・Martial Prodigy grants medium armor proficiency. This allows a spell caster to still wield medium armor to boost their survivability.
・Githyanki Psionics: Mage Hand is an additional tool that you can use to commit “invicible crimes”.
Githyanki Race Guide and Best Classes
Class Guide: All Classes and Subclasses
All Class Guides | |||
---|---|---|---|
Barbarian | Bard | Cleric | Druid |
Fighter | Monk | Paladin | Ranger |
Rogue | Sorcerer | Warlock | Wizard |
Totally agree. Don't sleep on Pact of the Tome. If only you could write ritual spells ( or names ) into it like in D&D it would be the best choice overall.
Warlock Class Guide: Best Builds and Subclasses
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Thank you very much for these easy to read guide, in the stream of garbage info your website is a beacon of light when it comes to class info on BG3