Baldur's Gate 3 (BG3)

List of All Abjuration Spells

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Abjuration Spells are spells that specialize in protection and support in Baldur's Gate 3. Read on to learn more about each Abjuration Spell, their effects, levels, and more!

List of All Abjuration Spells

Abjuration Cantrips

Spell Description Class
Blade Ward Take only half the damage from Bludgeoning, Piercing, and Slashing attacks. Warlock
Rogue
Cleric
Bard
Eldritch Knight
Resistance Make a target more resistant to spell effects and conditions: it receives a +1d4 bonus to Saving Throws. Cleric

Level 1 Abjuration Spells

Spell Description Class
Armour of Agathys Gain 5 temporary hit points and deal 5 Cold Damage to any creature that hits you with a melee attack. Warlock
Sorcerer
Bard
Invocation: Armour of Shadows Protective shadows surround you. They increase your Armour Class by 3. Warlock
Mage Armour Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier. Wizard
Eldritch Knight
Protection from Evil and Good Protect an ally against the attacks and powers of aberrations, celestials, elementals, fey, fiends, and undead. Wizard
Warlock
Paladin
Cleric
Eldritch Knight
Sanctuary You or an ally cannot be targeted until you attack or harm a creature. You can still take damage from area spells. Cleric
Shar's Aegis Encase yourself with a shimmering field of magic that increases your Armour Class by 2. -
Shield When you are about to be hit by an enemy, increase your Armour Class by 5. You take no damage from Magic Missile. Wizard
Eldritch Knight
Shield of Faith Protect a creature from attacks: increase its Armour Class by 2. Paladin
Cleric
Tyr's Protection Protect a creature from attacks: increase its Armour Class by 2. -

Level 2 Abjuration Spells

Spell Description Class
Absolute's Talisman: Aid Heal yourself and increase your hit points maximum by 5 hit points. Cleric
Aid Heal your allies and increase their hit point maximum by 5 hit points. Paladin
Cleric
Arcane Lock Close a door or container with a magical lock. It can no longer be lockpicked or opened with Knock. Wizard
Bard
Gentle Warding Bond Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. ^ Each time the warded creature takes damage, the spellcaster takes the same amount of damage. -
Lesser Restoration Cure a creature from disease, poison, paralysis or blindness. Paladin
Druid
Cleric
Bard
Pass Without Trace Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks. Druid
Cleric
Bard
Protection from Missiles Amplify your reflexes to better contend with incoming missiles. Ranged weapon attacks against you have Disadvantage, and their damage is halved. -
Protection from Poison Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. Paladin
Druid
Cleric
Warding Bond Ward an ally. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving Throws. Cleric

Level 3 Abjuration Spells

Spell Description Class
Beacon of Hope Your allies will regain the maximum hit points possible when healed. They also gain Advantage on Wisdom Saving Throws and Death Saving Throws. Cleric
Counterspell Nullify another creature's spell as a reaction. The spell must be 3rd Level or lower. If it is higher, you must succeed a Check to nullify it, the difficulty of which is based on the spell's Level. Wizard
Warlock
Bard
Glyph of Warding Inscribe a circle of arcane glyphs on the ground. When stepped on by an enemy, the selected magical effect will trigger. Wizard
Cleric
Bard
Khalid's Gift: Aid Heal yourself and increase your hit point maximum by 10 hit points. -
Protection from Energy Touch a creature to grant it Resistance to Acid, Cold, Fire, Lightning, or Thunder damage. Wizard
Cleric
Oath of the Ancients
Remove Curse Touch a creature or object to remove all Curses and Hexes affecting it. Wizard
Warlock
Cleric
Bard
Shield of Devotion: Aid Heal yourself and increase your hit points maximum by 10 hit points. -

Level 4 Abjuration Spells

Spell Description Class
Banishment Temporarily Banish your target to another plane of existence. Cleric
Bard
Death Ward Protect a creature from death. The next time damage would reduce it to 0 hit points, it remains conscious with 1 hit point left. Cleric
Bard
Freedom of Movement Snap an ally out of any Stun. Difficult Terrain can't slow them down, and they can't be magically Paralysed or Restrained. If the target is Restrained by non-magical means, it can spend 1.5m of movement speed to free itself. Cleric
Gargoyle's Countenance Become stone, gaining Resistance to non-magical Bluedgeoning, Piercing, and Slashing damage. -
Stoneskin Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical Bludgeoning, Piercing, and Slashing damage. Cleric

Level 5 Abjuration Spells

Spell Description Class
Dispel Evil and Good Aberrations, celestials, elementals, fey, fiends, and undead have Disadvantage on Attack Rolls against you. Cleric
Greater Restoration Touch a creature and negate any Charm, Petrification, Stun, or curse afflicting it. Druid
Cleric
Bard
Planar Binding Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. Druid
Cleric
Bard

Level 6 Abjuration Spells

Spell Description Class
Globe of Invulnerability Create a barrier that makes creatures and objects inside it Immune to all damage. Sorcerer

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

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