Baldur's Gate 3 (BG3)

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Potions are consumable items that grant buffs, debuffs, and even healing in Baldur's Gate 3. Read on to learn more about each type of Potion, their effects, and more!

List of All Potions

Potions

Item Effect Rarity
Antidote Neutralises the effects of all poisons. Common
Potion of Angelic Reprieve Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots. If you are awoken before the duration expires, the effects will not apply. Rare
Potion of Angelic Slumber Drink to fall into a 2-turn slumber. Unless interrupted, you gain the benefits of a Long Rest. Common
Potion of Animal Speaking Gain the ability to comprehend and verbally communicate with beasts until your next Long Rest. Common
Potion of Feather Fall Drink to slow your rate of descent during falls and gain Immunity to falling damage. Common
Potion of Flying Drink to gain the ability to Fly Rare
Potion of Glorious Vaulting Drink this to triple your Jump distance Common
Potion of Greater Healing 4d4 Healing Common
Potion of Healing 2d4 Healing Common
Potion of Invisibility Turn Invisible. The condition ends early if you attack or cast a spell. Common
Potion of Mind Reading Drink to probe into the minds of those around you. You will be able to read the thoughts of certain creatures while speaking with them. Common
Potion of Speed Become Hastened. Gain an extra action, +2 to Armour Class, Advantage on Dexterity Saving Throws, and double Movement Speed. When the condition ends, become Lethargic. Common
Potion of Superior Healing 8d4 Healing Common
Potion of Supreme Healing 10d4 Healing Common
Remedial Potion Cures Blinded, Silenced, Paralyzed, and Poisoned creatures. Uncommon

Elixirs

Item Effect Rarity
Elixir of Arcane Cultivation Gain an additional Level 1 spell slot Replaces effects from other elixirs when drunk. Uncommon
Elixir of Barkskin Drink to increase Armour Class to 16. Repalces effects from other elixirs when drunk. Uncommon
Elixir of Battlemage's Power Drink to increase the effectiveness of your spells. You will gain 3 Arcane Acuity. Replaces effects from other elixirs when drunk. Rare
Elixir of Bloodlust Drink to enter a bloodlust. Once per turn when you kill a foe, you gain 5 temporary hit points and an additional action. Replaces effects from other elixirs when drunk Uncommon
Elixir of Cloud Giant Strength Increase your Strength to 27. Uncommon
Elixir of Darkvision Drink to gain the ability ot see in the dark up to 12m. Replaces effects from other elixirs when drunk Uncommon
Elixir of Fire Resistance You gain Resistance to Fire damage, and can no longer Burn. Common
Elixir of Guileful Movement Your movement speed can't be reduced by Difficult Terrain or Spells. You can't be Paralysed or Restrained. Replaces effects from other elixirs when drunk Rare
Elixir of Heroism Gain 10 temporary hit points and become Blessed. Uncommon
Elixir of Hill Giant Strength Increase your Strength to 21. Common
Elixir of Lightning Resistance You gain Resistance to Lightning damage and can no longer be Shocked, Electrocuted, Jolted, or otherwise affected by lightning. Common
Elixir of Necrotic Resistance Gain Resistance to Necrotic damage. Common
Elixir of Peerless Focus Drink to gain Advantage on Concentration saves, and against being Charmed. Magic can't put you to sleep. Replaces effects from other elixirs when drunk Uncommon
Elixir of Poison Resistance You gain Resistance to Poison damage and can no longer be Poisoned. Common
Elixir of Psychic Resistance Gain Resistance to Psychic damage. Common
Elixir of See Invisibility Drink this elixir to spot Invisible creatures. Replaces effects from other elixirs when drunk Rare
Elixir of The Colossus Drink to increase your size. Weapons deal an additional 1d4 damage. You gain Advantage on Strength checks and saves. Replaces effects from other elixirs when drunk Uncommon
Elixir of Universal Resistance Gain resistance to all damage. Very Rare
Elixir of Viciousness The number you need to roll to land Critical Hit is reduced by 1. Replaces effects from other elixirs when drunk. Rare
Elixir of Vigilance Drink to gain a +5 bonus to Initiative. In addition, you can't be surprised. Replaces effects from other elixirs when drunk. Uncommon
Greater Elixir of Arcane Cultivation Gain an additional Level 2 spell slot. Replaces effects from other elixirs when drunk. Uncommon
Superior Elixir of Arcane Cultivation Gain an additional Level 3 spell slot. Replaces the effects from other elixirs when drunk. Rare
Supreme Elixir of Arcane Cultivation Gain an additional Level 4 spell slot. Replaces effects from other elixirs when drunk. Very Rare
Tadpole Elixir Gain Psionic Weakening and Psionic Enrichment. Replaces effects from other elixirs when drunk. Rare

Coatings

Item Effect Rarity
Arsonist's Oil Coat your weapon in an oil that transforms the target's Fire Resistance to Fire Vulnerability. Targets that are immune to Fire Damage are unaffected. Uncommon
Basic Poison Coat your active weapon with a poison that inflicts an additional 1d4 Poison damage. Common
Crawler Mucus Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Paralyzed and Poisoned. Rare
Diluted Oil of Sharpness Coat your weapon in oil. It gains a +1 bonus to Damage and Attack Rolls, and overcomes resistance to non-magical damage. Uncommon
Drow Poison Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Poisoned and fall Asleep. Uncommon
Malice Coat your active weapon with poison. Targets must succeed a Constitution Saving Throw or become Blinded and Poisoned. Rare
Oil of Accuracy Coat your weapon to receive a +2 bonus to Attack Rolls with the oiled weapon. Uncommon
Oil of Bane Coat your weapon in oil. Targets failing a Charisma Saving Throw become Baned for 2 turns. Rare
Oil of Combustion On hit, a coated weapon covers its target in oil for 2 turns. Oil-covered targets immolate upon taking fire damage, dealing 3d18 fire damage to everyone and everything nearby. Rare
Oil of Diminution Coat your weapon in oil: it receives a -1 penalty to damage, but targets failing a Constitution save, suffer Disadvantage on Strength Checks and Saves. They also receive a -1d4 penalty to melee damage. Uncommon
Oil of Freezing Coat your weapon in oil. When you hit a foe, it inflicts Encrusted with Frost for 2 turns. Rare
Purple Worm Toxin Coat your active weapon with toxin that deals an additional 1d10 poison damage.
On a successful Constitution Saving Throw, target still takes half damage.
Very Rare
Serpent Fang Toxin Coat your active weapon with toxin that deals an additional 1d6 poison damage.
On a successful Constitution saving throw, target still takes half damage.
Uncommon
Simple Toxin Coat your active weapon with toxin that deals an additional 1d4 poison damage.
On a successful Constitution saving throw, target still takes half damage.
Common
Thisobald's Brewed-Up Bellyglummer Coat your active weapon in poison. Targets must succeed a DC 17 Constitution saving throw or become poisoned and take 1d6 Poison damge at the end of each of its turns. Very Rare
Wizardsbane Oil Coat your weapon in oil. Its targets receive a -3 penalty to Spell Attack Rolls and Spell Save DC, and Disadvantage on Saving Throws for maintaining Concentration for 2 turns. Uncommon
Wyvern Toxin Coat your active weapon with toxin that deals an additional 1d8 Poison damage.
On a successful Constitution Saving Throw, target still takes half damage
Rare

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