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Amulets are wearable items that add some aesthetic appeal to its wearer and may even grant special abilities in Baldur's Gate 3. Read on to learn more about each Amulet, their rarity, and more!
List of Contents
Item | Effect | Rarity |
---|---|---|
Aberration Hunters' Amulet | Aberration Hunter: A githyanki wearing this amulet has Advantage on Intelligence Saving Throws. Aberrations also have Disadvantage on Attack Rolls against them. | Uncommon |
Absolute Confidence Amulet | Performance +1 Intimidation -1 |
Uncommon |
Absolute's Talisman | The Absolute's Mercy: If the wearer bears the Absolute's Brand, they have Advantage on Death Saving Throws. | Uncommon |
Amulet of Bhaal | First Blood: On a hit, inflict Bleeding upon targets that have maximum hit points. | Rare |
Amulet of Branding | - | Rare |
Amulet of Elemental Torment | Nature's Vengeance: When the wearer stand in certain surfaces (such as fire) and casts a spell that deals damage, the target also suffers the surface's effects. | Uncommon |
Amulet of Greater Health | Increases the wearer’s Constitution score to 23. Advantage on Constitution Saving Throws Checks. |
Very Rare |
Amulet of Misty Step | Grants the wearer the ability to cast Misty Step | Uncommon |
Amulet of Restoration | - | Rare |
Amulet of Selune's Chosen | - | Uncommon |
Amulet of Silvanus | - | Uncommon |
Amulet of the Devout | High Spellcasting: You gain a +2 bonus to Spell Save DC. Godswill: If you have the Channel Divinity ability, you gain an additional use of it. |
Very Rare |
Amulet of the Drunkard | Booze Remedy: While wearing this amulet, regain 2d8 hit points while drunk. Additionally, increase the duration of your inebriation by 5 rounds. | Rare |
Amulet of the Harpers | Advantage on Wisdom Saving Throws Checks | Rare |
Amulet of the Unworthy | Grants Resistance to Slashing damage. Grants Vulnerability to Bludgeoning damage. |
Uncommon |
Amulet of Windrider | - | Very Rare |
Beastmaster's Chain | - | Uncommon |
Bronze Necklace | - | Common |
Broodmother's Revenge | Venomous Revenge: Whenever the wearer is healed, its weapon drips with poison, and deals additional 1d6 Poison damage. | Uncommon |
Champion's Chain | - | Rare |
Corvid Token | Boon of the Raven Queen: While wearing the amulet your jump and flying speed increased by 1.5m. While polymorphed or Wild Shaped, you also gain Feather Fall. | Very Rare |
Dauntless Amulet | Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Intelligence Saving Throws +1 |
Rare |
Envoy's Amulet | - | Rare |
Fey Semblance Amulet | Semblance of Fey: You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws | Very Rare |
Fireheart | Fervent Flames: Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heat. | Uncommon |
Frost Prince | - | Uncommon |
Hammergrim Mist Amulet | - | Uncommon |
Khalid's Gift | Odd Gift: While wearing Khalid's Gift, Jaheira cannot be cursed. Wisdom +1 (Up to 21) |
Very Rare |
Kill Collar | - | Uncommon |
Komira's Locket | Grants its wearer the ability to cast Dancing Lights. | Uncommon |
Kruznabir's Asylum Amulet | - | Rare |
Lightning Aura Amulet | - | Rare |
Lofty Sorcerer's Amulet | Lofty Sorcery: The amulet taps deep into your magical bloodline to increase your Sorcery Points by 1. | Very Rare |
Magic Amulet | Innate Fortitude: Once per Long Rest, you can use a reaction to amek an Attack Roll or Saving Throw with Advantage. | Rare |
Moondrop Pendant | Writhing Dance: When the wearer has 50% hit points or less, they don't provoke Opportunity Attacks. | Uncommon |
Necklace of Elemental Augmentation | Elemental Augmentation: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. | Uncommon |
Pearl of Power Amulet | - | Uncommon |
Periapt of Wound Closure | Wound Closure: When Downed, automatically stabilise at the start of the turn. Potent Healing: Maximise the number of hit points restored. |
Rare |
Psychic Spark | Psychic Missiles: Shoot an additional dart whenever you cast Magic Missile. | Uncommon |
Scarab of Protection | Spell Protection: You have Advantage on Saving Throws against spells. Necromatic Evasion: When you fail a Saving Throw against necromancy spells or spells cast by undead foes, you can use your reaction to succeed instead. |
Legendary |
Sentient Amulet | - | Rare |
Shar's Temptation | - | Uncommon |
Silver Locket | - | Common |
Silver Pendant | - | Uncommon |
Spell Savant Amulet | Spell Amplification: You gain an additional Level 2 Spell slot. | Rare |
Spellcrux Amulet | - | Very Rare |
Spineshudder Amulet | Crackling Resonance: When the wearer deals damage with a Ranged Spell Attack, inflict 2 Reverberation upon the target(s). | Uncommon |
Strange Tendril Amulet | - | Rare |
Surgeon's Subjugation Amulet | Paralysing Critical: Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for 2 turns. | Rare |
Synaptic Needle Amulet | - | Rare |
Tarnished Charm | Fey Life: Makes it easier for the wearer to succeed on Death Saving Throws. | Uncommon |
The Amulet of Lost Voices | - | Rare |
The Blast Pendant | - | Uncommon |
The Ever-Seeing Eye | - | Uncommon |
The Spectator Eyes | - | Very Rare |
Treacleflow Amulet | Rampart Aura: Costs Force Conduit to remain active. All entities with or in this aura have their movement speed halved. | Rare |
Tressym Collar | - | Very Rare |
Uncovered Mysteries | - | Rare |
Unflinching Protector Amulet | Unflinching Protection: When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically mis. This effect can only be used once per Short Rest. | Very Rare |
Wakeful Amulet | Weakfulness: You can't be unwillingly put to Sleep. | Uncommon |
All Accessories | |
---|---|
Amulets | Rings |
List of All Amulets
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