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Enchantment Spells are spells that specialize in influencing and manipulating the minds of others in Baldur's Gate 3. Read on to learn more about each Enchantment Spell, their effects, levels, and more!
List of Contents
Spell | Description | Class |
---|---|---|
Friends | Gain Advantage on Charisma Checks against a non-hostile creature. |
Cleric Bard Eldritch Knight |
Mind Tax | Cleave into a Charmed or Frightened foe's brain tissue and invigorate your body. | - |
Vicious Mockery | Insult a creature: it has Disadvantage on its next Attack Roll. |
Bard |
Spell | Description | Class |
---|---|---|
Animal Friendship | Convince a beast not to attack you. |
Ranger Druid |
Bane | Up to 3 creatures receive a -1d4 penalty to Attack Rolls and Saving Throws. |
Cleric Bard |
Bless | Bless up to 3 creatures. They gain a +1d4 bonus to Attack Rolls and Saving Throws. |
Paladin Cleric Bard |
Challenge to Duel | Challenge an enemy to attack only you, inflicting Bleeding on the target. | - |
Charm Person | Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue and prevent it from attacking. |
Wizard Warlock Sorcerer Rogue Fighter Druid Cleric Bard Eldritch Knight |
Command | Command a creature to flee, move closer, freeze, drop to the ground or drop their weapon. |
Warlock Paladin Cleric Bard |
Compelled Duel | Compel an enemy to attack only you. It cannot attack other creatures. |
Paladin |
Dissonant Whispers | Whisper a discordant melody to a creature and Frighten it. |
Warlock Bard |
Exhort the Risen | Subjugate the undead with your commands. | - |
Heroism | Make yourself or a target immune to Frightened and gain 5 temporary hit points each turn. |
Paladin Bard |
Hex | Curse a creature so it takes additional damage whenever you attack it and to inflict Disadvantage on Ability Checks with an Ability of your choosing. |
Warlock Bard |
Sleep | Put creatures into a magical slumber. Select targets up to a combined 24 hit points. |
Wizard Sorcerer Rogue Fighter Bard |
Tasha's Hideous Laughter | Inflict a creature with fits of laughter, leaving it Prone without the ability to get up. |
Wizard Warlock Sorcerer Fighter Bard |
Spell | Description | Class |
---|---|---|
Calm Emotions | Humanoids can't be Charmed, Frightened, or become enraged |
Cleric Bard |
Crown of Madness | Instil madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. |
Wizard Warlock Bard |
Enthral | Reduce a creature's peripheral vision and make it look at you. |
Warlock Bard |
Hold Person | Hold a humanoid enemy still. They can't move, act or react. Attack from within 3m are always Critical Hits. |
Wizard Warlock Paladin Druid Cleric Bard |
Spell | Description | Class |
---|---|---|
Confusion | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. |
Cleric |
Dominate Beast | Make a beast fight alongside you. Every time the beast takes damage, it makes a Wisdom Saving Throw against your domination. |
Bard |
Spell | Description | Class |
---|---|---|
Dominate Person | Make a humanoid fight alongside you. Every time the creature takes damage, it makes a Wisdom Saving Throw against your domination. Allies cannot be dominated. |
Trickery Domain |
Hold Monster | Paralyse a creature. It can't move, act or react. Attacks from within 3m are always Critical Hits. |
Bard |
Spell | Description | Class |
---|---|---|
Otto's Irresistible Dance | Cause a creature to start dancing, making it unable to take actions or move. Its attackers have Advantage on Attack Rolls. |
Bard |
All Schools of Spells | |||
---|---|---|---|
Abjuration | Conjuration | Divination | Enchantment |
Evocation | Illusion | Necromancy | Transmutation |
Other Spell Types | |||
---|---|---|---|
Ritual Spells |
List of All Enchantment Spells
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