Baldur's Gate 3 (BG3)

Blighted Village Maps and Points of Interest

All Updates for Patch 5
Beginner Guides for All Starter Players
★ Simple Character Creation Guide for beginners
A Full Guide to Multiclassing
All Side Quests and Event Points
☆ All Races and Subraces

Baldur
In Baldur's Gate 3 (BG3), the Blighted Village is a gated area home to goblins and other monsters and can be accessed from the Wilderness Forest area. Read on to view the Blighted Village Maps and to find out all the points of interest in this area.

Blighted Village Maps

Main Map Cellar
Blacksmith's Forge Windmill Basement

Blighted Village Main Map

This main map is connected to the open area of the map, through the Forest area in the Wilderness. When you first arrive here, there will be goblins guarding the area who'll instantly be hostile against you.

How to Beat the Goblins in Blighted Village

Cellar Map

This cellar is located beneath the apothecary house located near the Blighted Village Waypoint. There are a bunch of enemies, locked doors, and treasures inside this area.

Blacksmith's Forge Map

The blacksmith's building is located north of the waypoint. This area contains the Furnace that you can use to forge a Masterwork Weapon.

There's a couple of secret ways inside this area to the Whispering Depths, which leads to one of the entrances to the Underdark.

How to Finish the Masterwork Weapon

Windmill Basement Map

This is a tiny area located beneath the windmill, northwest of the village. There are a few items of value lootable inside.

Blighted Village Points of Interest

Blighted Village Main Map Points of Interest

 ・Well


Blighted Village Waypoint

Blighted Village Waypoint
Baldur
Coordinates: (32, 391)

The Blighted Village Waypoint is located inside the village, near the eastern entrance.

Entrances

Cellar Hatch

Cellar Hatch
Baldur
Coordinates: (32, 379)

The entrance to the Cellar is a Wooden Hatch located behind the counter of the apothecary's building.

Well

Well
Baldur
Coordinates: (24, 401)

You'll find a well at the middle of the village. When you examine it, you'll find out that it's a passage to an underground area, the Whispering Depths, which is one of the paths to reach the Underdark.

How to Get to the Underdark

Blacksmith's Forge Door

Blacksmith Basement Door
Baldur
Coordinates: (46, 407)

In the lower floor of the building north of the waypoint, you'll find the locked Shabby Wooden Doors. You can lockpick it to get in, but you can also find this door's key, the Rusted Key, located in the upper floor of the same building.

Calcified Web

Calcified Web
Baldur
Coordinates: (46, 424)

In the upper floor of the blacksmith's building, you'll find this Calcified Web covering a hole on the floor. Destroy the web to reveal the hole that you can jump into to get to the basement.

Windmill Hatch

Windmill Hatch
Baldur
Coordinates: (-15, 432)

In the northwest part of the village, you'll find a windmill. Behind this windmill, you'll spot a Wooden Hatch; enter it to get to the basement of the windmill.

Inside, you'll find the backpack of the gnome tied up by the goblins (you don't need to rescue him to get the backpack).

Valuables

Lump's War Horn

Lump's War Horn
Baldur
Coordinates: (5, 366)

In the house southwest of the village, you'll find a bunch of ogres led by Lump the Enlightened. Choose the correct dialogue choices and successfully roll the checks to get the unique Lump's War Horn item, which you can use to summon Lump's group of ogres in battle.

How to Recruit the Ogres

Moss-Covered Chest

Moss-Covered Chest
Baldur
Coordinates: (30, 403)

You'll find the locked Moss-Covered Chest in the middle of the village. Lockpick it, or find the Moss-Covered Key from one of the goblins in the village, to get some gold and a rare item.

Windmill Levers

Windmill Levers
Baldur
Coordinates: (-10, 426)

If you got near the windmill, you'll encounter the gnome tied to the windmill, being harassed by goblins. If you wish to rescue him, you need to find the Brake Lever inside the windmill building.

You'll find two levers; if you want to stop the windmill, trigger the Brake Lever, not the other one. If you trigger the Release Brake Lever, the windmill will instead go faster, killing the gnome.
Rescue the Gnome: How to Stop the Windmill

Blighted Village Sub-Areas Points of Interest

Blighted Village Sub-Areas Points of Interest


Cellar Points of Interest

Bookshelf Lever

Bookshelf Lever
Baldur
Coordinates: (-646, -362)

This room has a secret passage behind one of the bookshelves; to move this bookshelf, look for the lever at the north part of the room, hidden behind some crates (you'll notice it with a perception check).

Clear the crates and pull the lever to move the bookshelf located at the northeast part of the room.

Ornate Mirror

Ornate Mirror
Baldur
Coordinates: (-654, -345)

Proceed through the path behind the bookshelf until you reach the Ornate Mirror. Choose the correct dialogue options or succeed your rolls to get the mirror out of the way, revealing a room behind it.

The Necromancy of Thay

The Necromancy of Thay
Baldur
Coordinates: (-646, -362)

The Necromancy of Thay is a powerful artefact located at the end of the Cellar: past the Ornate Mirror and behind the Rusted Iron Gate.

The Rusted Iron Gate can be lockpicked or opened with the Rusted Key, located at the shelves in the west end of the room.

Note that the Necromancy of Thay is trapped; disarm the traps surrounding it first before opening or taking it.
How to Open the Necromancy of Thay

Gilded Chest

Gilded Chest
Baldur
Coordinates: (-657, -371)

At the end room of a cellar, there's a Gilded Chest with some rare loot inside.

Blacksmith's Forge Points of Interest

Melting Furnace

Melting Furnace
Baldur
Coordinates: (-451, -377)

Inside this building, you'll find the Melting Furnace, which can be used to forge weapons.

Whispering Depths Cracked Wall (North)

Cracked Wall (North)
Baldur
Coordinates: (-445, -368)

Near the furnace, if you pass the perception check, you'll find this Cracked Wall. Destroying it reveals a path to the Whispering Depths.

Whispering Depths Cracked Wall (West)

Cracked Wall (West)
Baldur
Coordinates: (-464, -388)

To the south of the furnace, you'll find a higher floor. Jump towards it by going over the crates nearby or using a jump boost spell. On this higher floor, you'll find another destructible Cracked Wall that leads to the Whispering Depths as well.

Whispering Depths Wooden Chest: Highcliff's Blueprints

Wooden Chest: Highcliff's Blueprints
Baldur
Coordinates: (-438, -376)

In the basement, you'll find a Wooden Chest near the bottom of a ladder. If you pass the check, you'll realize it's trapped.

Disarm the chest and open it to reveal Highcliff's Blueprints, a unique item that when read, will start the Finish the Masterwork Weapon quest.

How to Finish the Masterwork Weapon

Wooden Chest: Infernal Iron

Wooden Chest: Infernal Iron
Baldur
Coordinates: (-434, -368)

Climb the ladder to reveal another Wooden Chest; lockpick this chest to gain the loot inside, which contains an Infernal Iron and a weapon inside.

Windmill Basement Points of Interest

Barcus Wroot's Backpack

Gnome's Backpack
Baldur
Coordinates: (-712, -413)

The gnome being harassed by goblins, Barcus Wroot, will mention his backpack as a reward if you can find it. It is located in the basement in the Windmill; there's some decent loot inside.

You don't need to rescue the gnome to loot this backpack.

Heavy Chest

Heavy Chest
Baldur
Coordinates: (-712, -413)

Inside the same basement, you'll find the Heavy Chest, which has a rare item inside.

Baldur's Gate 3 Related Guides

Baldur
Faerûn All Maps and Locations

Faerûn All Locations

Prologue Locations
Nautiloid
Act 1 Locations
Wilderness Chapel Ruins
Emerald Grove Owlbear Nest
Blighted Village Whispering Depths
Putrid Bog (Sunlit Wetlands) Overgrown Tunnel
The Risen Road Zhentarim Basement
Goblin Camp Mountain Pass: Rosymorn Monastery
Creche Y'llek Underdark
Arcane Tower Grymforge
Act 2 Locations
Shadow-Cursed Lands Reithwin Town

Author

    Walkthrough Menu

    All rights reserved