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Save the Grymforge Gnomes is a side quest in Baldur's Gate 3 (BG3) and involves freeing True Soul Nere from a cave-in. See the objectives of this side quest, how to clear the cave-in, as well as how to free the Grymforge Gnomes.
List of Contents
Journal Entry | |
---|---|
Steal the Sacred Idol | |
Reward |
2x Mind Flayer Parasite Specimen Disintegrating Night Walkers Sword of Screams |
Related Quest | Free True Soul Nere |
Location | |
Grymforge | |
Safe the Grymforge Gnomes Summary |
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Before freeing True Soul Nere, it's a good idea to have some Duergar Mercenaries on your side when confronting him. You can do so by speaking with Elder Brithvar about what you'll do when True Soul Nere is free.
Otherwise, you'll have to fight True Soul Nere, his followers, and the mercenaries. This step is optional but it will make the fight later easier.
In the southern part of Grymforge, you'll find some Duergar and Gnomes trying to clear the cave-in and get to Nere. You'll need to help out the Gnomes with their job.
Aside from high-rolling attacks, a reliable way of clearing the cave-in is to use explosives. You can use Smokepowder Bombs if you have some lying in your inventory, or get a Runepowder Vial from Philomeen.
If you have two Smokepowder Bombs in hand, you can drop them beside the cave-in and detonate them with a fire spell or an arrow from a distance. Don't worry about the Gnomes because they will run away as soon as they see the Smokepowder Bombs.
Do not throw the Smokepowder Bombs directly into the cave-in as the Gnomes will get caught in the explosion and everyone will think you are going to massacre everyone.
If you don't have Smokepowder Bombs, you'll need to get a Runepowder Vial from Philomeen. It acts like any other explosive but the difference is it does not explode when thrown. Simply toss it on the cave-in, wait for the Gnomes to run away, and detonate with a ranged attack.
# | How to Get the Runepowder Vial |
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1 |
If you sailed on the boat from the Decrepit Village, get to the opposite side of the docks from where you arrived. You will see a couple of Duergar and some Gnome corpses. Get them to leave and open the double iron doors with a lockpick. |
2 |
Enter the room you just unlocked and in the corner is a hidden button on the wall. You'll need to succeed a Perception check to find it. Press the button and proceed through the linear path. |
3 |
Along the way you will encounter three Ochre Jellies. Be wary of the acid they leave on the ground when fighting. After eliminating them, continue going deeper until you find an intricate door. Move past it and enter through the broken wall to find Philomeen inside. Try to save your spell slots for the fight with Nere after as you won't be able to Long Rest. |
4 |
Persuade or intimidate Philomeen to make her stand down. She will offer you a single Runepowder Vial and it's all you need to clear the cave-in. Do not try to take all of her Runepowder as she won't give it up and detonate it all instead, dealing heavy damage to everyone in the room. |
After clearing the cave-in and freeing True Soul Nere, choose to side with the Duergar rebels so you have some assistance in battle. Make sure to choose the dialogue option: Side with Brithvar and the rebels, then get ready for battle.
You may choose not to choose sides but you'll have to fight everyone.
If you let him assist in the previous battle, speak with Elder Brithvar then ask him about their Gnome slaves. Persuade or intimidate Elder Brithvar to release the Gnomes. Failing to do so will result in another battle, this time against Elder Brithvar.
Either way, after you've dealt with Elder Brithvar, tell the Gnomes they are free. They will mention that their leader is in Moonrise Towers and they might rescue him.
You can obtain two Illithid Specimens during this side quest. The first one is given by True Soul Nere if you agree to inform General Thorm about his predicament. The second specimen is from True Soul Nere's head when you eliminate him.
After eliminating True Soul Nere, you may take his Gold and equipment. Some notable gear you can take are a pair of very rare boots, the Disintegrating Night Walkers, and a Sword of Screams.
All Prologue Side Quests | |
---|---|
How to Free the Intellect Devourer | How to Free Shadowheart |
The Risen Road Quests | |
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Find the Missing Shipment | How to Rescue the Grand Duke |
Rescue the Trapped Man | How to Free Oskar Fevras |
Goblin Camp Quests | |
---|---|
How to Get Volo's Ersatz Eye | Defiled Temple Puzzle |
Find the Nightsong | Ask the Goblin Priestess for Help |
Underdark Quests | ||
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Arcane Tower Guide | Defeat the Duergar Intruders | Save the Grymforge Gnomes |
Find the Adamantine Forge | Deliver Nere's Head | How to Find the Mushroom Picker |
How to Cure the Poisoned Gnome | Help the Cursed Monk | Omeluum Location |
Mountain Pass Quests | ||
---|---|---|
Steal a Githyanki Egg | How to Beat Gremishkas | How to Access Guardian of Faith Room |
Dawnmaster Puzzle Guide | Where to Find the Githyanki Creche | - |
This section is currently under construction. Check back later for updates!
Gauntlet of Shar Quests | |
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Gauntlet of Shar: All Trials and Umbral Gems | Kill Raphael's Old Enemy |
Mind Flayer Colony Quests |
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How to Solve the Necrotic Laboratory |
Rivington Quests | ||
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Investigate the Suspicious Toys | Solve the Open Hand Temple Murders | Find the Missing Letters |
How to Get to Wyrm's Rock Fortress | How to Find Dribbles the Clown | - |
Lower City Quests | ||
---|---|---|
How to Get to the House of Hope | How to Get to Cazador's Palace | Rescue Orin's Victim |
Aid the Underduke | How to Get to the House of Grief | Investigate the Murders |
Save the Grymforge Gnomes
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