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Astarion is a companion and a playable Origin character in Baldur's Gate 3 (BG3). Check out our guide to learn more about Astarion, including his location and how to recruit him, his related companion quest, romance and approval options, and best builds!
List of Contents
Astarion Overview | |
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Class | Rogue |
Background | Noble |
Race | High Elf |
STR | DEX | CON | INT | WIS | CHA |
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8 | 17 | 14 | 13 | 13 | 10 |
Astarion's default class is a Rogue and his proficiencies lean toward Ranged and Finesse weapons. Prioritize raising Dexterity since it affects your Armor Class, Initiative, as well as the damage he can deal with the weapons he's proficient in.
For centuries, Astarion prowled through the countless nights as a malevolent vampire in service of his sadistic master, Cazador.
After setting himself free from his master's chains, he verged on a quest to become more powerful than his former overlord ever dreamed of — eventually leading to his captivity aboard the Nautiloid.
Astarion can be found wandering beside the destroyed Nautiloid ship in Chapter One. As you approach him, he will ask for assistance in killing one of the mind flayers within the area which you can either agree to help or not.
Heads up! | Spoilers ahead for majority of BG3's main story beats. Proceed at your own risk, adventurer. You have been warned! |
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Astarion's companion quest, The Pale Elf, will revolve around his vampiric master - Cazador Szarr. Help Astarion gain power as he prepares to confront his former master in a bid for true freedom.
After you recruit Astarion and take a Long Rest, you will notice an Exsanguinated Boar on the road leading into the Forest. While the spawn location may vary, it will always appear after recruiting Astarion, giving you a hint regarding his true nature.
If you have Astarion in your party when you find the boar, he will try to deflect suspicion if you decide to investigate the carcass.
After performing 3 Long Rests, Astarion will attempt to bite you in camp in order to suck your blood. You can choose to allow or forbid him from continuing during the encounter. As long as you don't run Astarion out of your camp, he will wake up the next day with a new unique action called Vampire Bite.
If you do decide to let Astarion drink your blood, you will get a debuff called Bloodless upon waking up. This is a temporary condition that imposes a -1 to all of your Saving Throws and Ability Checks, and it can only be cured by taking another Long Rest.
Astarion, on the other hand, will wake up with the Happy Buff. This does the opposite of Bloodless, giving Astarion a +1 bonus to all his Saving Throws and Ability Checks.
Players who chose to let Astarion drink their blood will notice that they have dialogue options that force Astarion off after he takes a sip. If you fail both sets of either Persuasion and Strength Checks, Astarion will suck you dry. Naturally, this kills off your character.
In the morning, players will need to use a Revivify Scroll, a Revivify Spell, or pay Withers for a resurrection in order to play the character that died during the night.
Players who do not take kindly to night visitors of the vampiric kind can opt to choose the Melee Attack option (DC14 Strength Check). However, this action will have dire consequences should you pass or fail.
If you pass the Strength Check, you stab Astarion through the heart with a wooden stake, permanently killing him for the rest of the playthrough. If you fail, Astarion will flee from camp and never return, locking him out of your party, permanently.
The next unique interaction in the Pale Elf companion questline is the Gandrel encounter near Auntie Ethel's Teahouse during Act 1. Gandrel is a monster hunter looking for Astarion. You can speak to him and choose to either tell him about Astarion or deflect suspicion.
If you want to keep Astarion in your party, you will need to avoid telling Gandrel about Astarion's whereabouts. Otherwise, Gandrel will either take Astarion or Astarion will leave your camp for good.
While Astarion initially believes Gandrel is hunting him down under Cazador's orders, the real reason is much more tragic as you'll find out later in Act 3. If you chose to leave Gandrel on his own during Act 1, he will later be found at the Gur Camp in Rivington once you reach the outskirts of Baldur's Gate.
Upon reaching Act 2, you will encounter Raphael in Last Light Inn. If you have Astarion in your party, the devil will comment about Astarion's scars and hint at knowing what they're for. Later on, if you encounter Raphael outside the Thorm Mausoleum (with Astarion still in your party), he will try to strike a deal.
Complete the Raphael's Old Enemy side quest to fulfill your end of the deal and learn more about Astarion's scars. Raphael should appear during your first Long Rest after you kill Yurgir in the Gauntlet of Shar.
If you decided to sleep with Astarion after saving the Druid Grove, you will be able to see the scars on his back as soon as morning comes. You can ask him about it but he won't really know what they mean until you complete the deal with Raphael in Act 2.
During the conversation with Raphael, the devil will reveal that Astarion's scars are part of a ritual circle that Cazador needs to perform the Rite of Profane Ascension. If successful, the rite will ascend Cazador into a vampire who has both the appetites of men and the ability to function in the sun.
This revelation sets the stage for the final act of Astarion's companion quest. Once you know of the rite, you will need to decide whether to stop it completely or help Astarion take over the rite and become an Ascended Vampire in Cazador's place.
Upon reaching Act 3, players will arrive at Rivington. There, they can find a Gur camp where Astarion's crimes will be laid bare. If you have Astarion in your party, the leader of the Gur will ask you to rescue their tribe's children. Apparently, prior to being infected, Astarion had helped in kidnapping the children under Cazador's orders.
Next on your agenda is to find and confront Astarion's fellow vampire spawn at the second floor of Fraygo's Flophouse in Wyrm's Crossing. Interrogate them regarding Cazador's plans to move Astarion's companion quest forward.
After you meet with Astarion's kin, they will ambush you once you perform a Long Rest. Defeat them in order to prevent them from taking Astarion to Cazador's Palace. Once defeated, Astarion will have them running back to their master by threatening to become the ascended vampire.
Once you gain access to Baldur's Gate, you can immediately seek to challenge Cazador Szarr by finding and entering his palace in the Lower City. Players can find it easily by entering the same structure that has the Lower City Central Wall Waypoint.
How to Get to Cazador's Palace
Explore Cazador's Palace. Once you find the ritual area located underneath the palace, you can challenge Cazador Szarr alongside Astarion. However, do note that if you bring Astarion with you, Cazador will immediately control him and immobilize him as part of the ritual.
To rescue Astarion, you will need to either deal with Cazador as a 3-man party, or make your way to Astarion's immobilized form and use the Help class action to return him to fighting form.
Once you've defeated Cazador Szarr, the only thing left is to deal with the Rite of Profane Ascension. Astarion will have to pick between continuing the ritual with him as the benefactor or aborting the ritual and freeing all the spawns and thralls. Regardless of your choice, completing this step will wrap up Astarion's companion quest, the Pale Elf.
If you stop the ritual entirely, all the victims of Cazador Szarr will be released. This unleashes 7000 vampire spawn into the Underdark of Faerun. Any long-term ramifications are left unexplored and are instead left to the player's imagination.
Note: This will also affect Astarion's ending if you choose to destroy all the tadpoles at the end of Baldur's Gate 3. When this happens, Astarion will start burning up in the morning sun, prompting him to leave your party as the game wraps up the story.
If you decide to go through the ritual, the Gur Children (who were all turned into vampire spawn) will all die. This means the Gur warriors you spoke to in Rivington will confront and fight you as soon as you try exiting Cazador's ritual area.
Prior to meeting his victims in Act 3, Astarion will be a very selfish individual. He will often prioritize his needs over others while taking joy at crushing the weak (mirroring how Cazador treated him as a vampire spawn). When choosing dialogue options, being selfish and demeaning will usually garner his approval.
Additionally, making decisions that directly benefit Astarion will net you his approval. This can range from giving him the Necromancy of Thay, to suggesting that you should harness the power of the tadpoles to become even stronger.
Notice from Game8 | This section is currently under construction. Check back later, as we'll add more info for Approval Actions of Baldur's Gate 3! |
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Notice from Game8 | This section is currently under construction. Check back later, as we'll add more info for Disapproval Actions of Baldur's Gate 3! |
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The Thief is perhaps the easiest and best subclass to lean into if you're using Astarion since it offers both a direct upgrade in combat (more Bonus Actions equals more sneak attack spam) and more utility in the form of skill expertise.
If you want an Astarion that can hit hard but also function as a living skeleton key, then you can never go wrong by choosing the Thief subclass for your Rogue.
If you want Astarion to be a slippery and sneaky spellcaster, Arcane Trickster will probably be right up your alley. This subclass will offer much more mobility and defense via spells, allowing you to be more effective in combat as a Rogue.
Also, since Astarion already has an above average Intelligence ability score despite being a Dexterity character, it will be easy to prep him for a spellcasting playstyle without having to sacrifice more feats to ability score improvements at higher levels.
Arcane Trickster Subclass Guide
The strengths of the Assassin subclass lies in surprise attacks and its first-turn actions at the start of combat. While underwhelming at first glance, this pairs well if you multiclass it into something like a Ranger Gloom Stalker at higher levels since that particular subclass only lacks the Sneak Attack action to truly shine.
Character Guide | |||||||||||
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Romance Guide | |||||||||||
Astarion | Dark Urge | Gale | Lae'zel | ||||||||
Karlach | Shadowheart | Wyll |
Character Guide | |
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Halsin | Minthara |
Jaheira | Minsc |
Astarion Companion Guide: Romance, Builds, and Approval
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When will you guys update the approval options, and please be options and not some generic things like, being sarcastic or what not