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Gloves are pieces of armor for your arms in Baldur's Gate 3. Read on to learn more about each Glove, their rarity, and more!
List of Contents
Armour | Effect | Rarity |
---|---|---|
Abyss Beckoners |
Demonspirit Aura: The wearer’s summoned creature has resistance to all damage except Psychic damage. At the start of the summoned creature’s turn, it must succeed a Wisdom Saving Throw or be driven Mad. |
Very Rare |
Bhaalist Gloves | Attack +1 | Very Rare |
Blackguard's Gauntlets |
Strength Saving Throws +1 Attack +1 |
Rare |
Bonespike Gloves | Exoskeletal Reinforcement: Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage. | Very Rare |
Bracers of Defence | Become the Bulwark: You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield. | Rare |
Bracers of Defense | Become the Bulwark: You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield. | Rare |
Braindrain Gloves | Mental Inferference: When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns. | Uncommon |
Cerebral Citadel Gloves |
Illithid Euphoria: Charm or Frighten a creature to gain a 1d4 bonus to Attack Rolls and Saving Throws. Strength Saving Throws +1 |
Rare |
Cindersnap Gloves | - | Rare |
Craterflesh Gloves |
Craterous Wounds: Whenever you score a critical hit, deal an additional 1d6 Force damage. Strength Saving Throws. |
Rare |
Daredevil Gloves |
Doom Lobber: The wearer gains a +1 bonus to Spell Attack Rolls. Daredevil Proximity: Your Ranged Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off. |
Rare |
Dark Displacement Gloves |
Subtle Swap: You gain a +1 bonus to Attack Rolls when throwing, and may swap positions with the target if they fail a Dexterity Saving Throw. Sleight of Hand +1 |
Rare |
Dark Justiciar Gauntlets |
Umbral Attack: Your weapon attacks deals an additional 1d4 Necrotic damage. Strength Saving Throws +1 |
Rare |
Deadly Channeller Gloves | - | Rare |
Drow Leather Gloves | - | Common |
Flawed Helldusk Gloves |
Lesser Infernal Touch: Your weapon attacks deal an additional 1-4 Fire damage. Your unarmed attacks deal an additional 1-4 Necrotic damage, and can possibly inflict Bleeding. Strength Saving Throws +1 |
Rare |
Fleetfingers | Running Jump: Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a bonus action. | Uncommon |
Gauntlet of the Tyrant |
Enervating Suffusion: Your unarmed attacks deal an additional 1~4 Force damage. High Spellcasting: You gain a +1 bonus to Spell Save DC. |
Very Rare |
Gauntlets of Hill Giant Strength |
Strength Saving Throw +1 Increases the wearer's Strength to 23 |
Very Rare |
Gauntlets of Surging Accuracy |
Surge Accuracy: When you use Action Surge, gain a 1d4 bonus to Attack Rolls for the rest of your turn. Strength Saving Throw +1 |
Rare |
Gauntlets of the Warmaster |
Heightened Manoeuvre: Targets have Disadvantage on Saving Throws against your manoeuvre and weapon actions. Attack +1 |
Very Rare |
Gemini Gloves | Aroit Caster: Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. | Very Rare |
Gloves of Archery | Corellon's Guiding Hand: You gain Proficiency with longbows and shortbows. In addition, your ranged weapon attacks deal an additional 2 damage. | Uncommon |
Gloves of Baneful Striking | Baneful Strike: Whenever you deal damage with a weapon attack, the target receives a 1d4 penalty to its Saving Throw against your next spell. | Uncommon |
Gloves of Battlemage's Power |
Battlemage's Power: When a weapon attack roll inflicts a condition, the wielder gains Arcane Acuity. Strength Saving Throws +1 |
Rare |
Gloves of Belligerent Skies | Thunderous Conversion: When the wearer deals Thunder damage, Lightning damage, or Radiant damage, inflict 2 turns of Reverberation upon your target(s). | Uncommon |
Gloves of Cinder and Sizzle | Dragonfire Fists: Your unarmed attacks deal an additional 1~4 Fire damage. | Rare |
Gloves of Crushing | Crushing Blows: The wearer gains a +1 bonus to unarmed Attacks Rolls and their unarmed attacks deals an additional 2 Bludgeoning damage. | Rare |
Gloves of Dexterity |
Increases the wearer's Dexterity score to 18. Attack +1 |
Very Rare |
Gloves of Hail of Thorns | Grants wearer ability to cast Hail of Thorns | Uncommon |
Gloves of Heroism |
Warding Hands: When you use your Channel Oath spells, you gain Heroism. Strength Saving Throws +1 |
Uncommon |
Gloves of Missile Snaring | Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by 1d10 + your Dexterity Modifier. | Rare |
Gloves of Power |
Absolute's Bane: On a melee hit, possibly inflict a -1d4 penalty to the target's Attack Rolls and Saving Throws. Sleight of Hand +1 |
Uncommon |
Gloves of Soul Catching |
Soul Fist: Your unarmed attacks deal an additional 1d10 Force damage. Soul Catching: Once per turn, on an unarmed hit, you regain 10 hit points. Alternatively, you may also forego healing to gain Advantage on Attack Rolls and Saving Throws until the end of your next turn. Constitution +2 (up to 20) |
Legendary |
Gloves of the Automation | Strength Saving Throws +1 | Rare |
Gloves of the Balanced Hands | Two-Weapon Fighting: When you make an attack with your off-hand weapon, you can add your Ability Modifier to the damage of the attack. | Rare |
Gloves of the Duellist | Duelling Gloves: While only holding one weapon in your main hand and nothign in your free hand, gain a +2 bonus to melee weapon Attack Rolls. | Rare |
Gloves of the Growling Underdog |
Underdog's Bravery: The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes. Strength Saving Throws +1 |
Uncommon |
Gloves of the Missile Snaring | Missile Snaring: You can intercept missiles from ranged weapon attacks, reducing their damage by 1d10 + your Dexterity Modifier. | Rare |
Gloves of Thievery | Advantage on Sleight of Hand Checks. | Uncommon |
Gloves of Uninhibited Kushigo | Kushigo's Might: The wearer deals an additional 1d4 damage with Throw Attacks and attacks made with Improvised Weapons. | Rare |
Helldusk Gloves |
Infernal Acuity: You gain a +1 bonus to Spell Attack Rolls and Spell Save DC. Infernal Touch: Your weapon attacks deal an additional 1d6 Fire damage. Your unarmed attacks deal an additional 1d6 Necrotic damage, and can possibly inflict Bleeding. Strength Saving Throws +1 |
Very Rare |
Hellgloom Gloves |
Lesser Infernal Touch: Your weapon attacks deal an additional 1d4 Fire damage. Your unarmed weapon attacks deal an additional 1d4 Necrotic damage, and can be possibly inflict Bleeding. Strength Saving Throws +1 |
Rare |
Hellrider's Pride |
Helm's Protection: When you heal another creature, it gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks. Strength Saving Throws +1 |
Uncommon |
Herbalist's Gloves | Cleansing Touch: If the wearer heals a Poisoned creature, it is no longer Poisoned. | Uncommon |
Hr'a'cknir Bracers |
Quickened Mage Hand: You can cast Mage Hand as a bonus action. Strength Saving Throws +1 |
Very Rare |
Ichorous Gloves | Ichorous Corrosion: When the wearer deals Acid damage, they also inflict Noxious Fumes upon the target(s). | Uncommon |
Jhannyl's Gloves |
Defy Villainy: When the wearer becomes Blinded, Paralysed, or Poisoned, they automatically cast Lesser Restoration on themselves. Saving Throw +1 |
Rare |
Knock Knuckle Gloves | Sleight of Hand +1 | Uncommon |
Leather Gloves | - | Common |
Legacy of the Masters |
Arming Enhancement: Gain a +2 bonus to attack and damage rolls with weapons. Strength Saving Throws +1 |
Very Rare |
Luminous Gloves |
Radiating Orb Gloves: When the wearer deals Radiant damage, receive 1 turn of Radiating Orb. Strength Saving Throws +1 |
Uncommon |
Martial Exertion Gloves | - | Rare |
Metallic Gloves | Strength Saving Throws +1 | Common |
Nimblefinger Gloves |
Nimblefinger: Gnomes are granted +2 to Dexterity. Halflings and Dwarves gain +1 Dexterity. Sleight of Hand +1 |
Rare |
Pale Widow Gloves | - | Very Rare |
Poisoner's Gloves | Envenom: Whenever you deal Poison damage, the target needs to succeed a Constitution Saving Throw or become Poisoned. | Rare |
Quickspell Gloves | Quickspell Finger: Cantrips that cost an action cost a bonus action instead. This effect can be used once per Short Rest. | Very Rare |
Raven Gloves | - | Rare |
Reason's Grasp | Ever Vigilant: When the wearer chooses to End their Rage, they gain 15 temporary hit points. | Uncommon |
Seraphic Pugilist Gloves | Angelclocker Knuckles: Your unarmed attacks deal an additional 1d4 Radiant damage. | Rare |
Servitor of the Black Hand Gloves | Enervating Suffusion: Your unarmed attacks deal an additional 1d4 Force damage. | Rare |
Snow-Dusted Monastery Gloves | Chilling Strike: Your unarmed attacks deal an additional 1d4 Cold damage. | Rare |
Spellmight Gloves | Spellmight: When casting a spell that requires an Attack Roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage. | Very Rare |
Spellseeking Gloves | Seeking Spell: When you make a spell Attack Roll, you can spend a Sorcery point to gain Advantage. This cost 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point. | Rare |
Stalker Gloves |
Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls. Skullduggery Attack: Your Sneak Attack deals an additional 1d4 Force damage. |
Rare |
Swordmaster Gloves | Sword Mastery: You gain Proficiency with shortswords, longswords, and greatswords. In addition, you gain a +1 bonus to melee Attack rolls. | Rare |
The Fork Lightning Fingers | Lightning Strikes: Your unarmed attacks deal an additional 1d4 Lightning damage. | Rare |
The Reviving Hands |
Aegis Palms: When you heal a creature, it gains the effect of Blade Ward. When you revive a creature it gains the effect of Death Ward. Strength Saving Throws +1 |
Very Rare |
The Sparkle Hands |
Charged Lightning: The wearer has +1 to Strength and Dexterity Checks, as long as they have Lightning Charges. Strength Saving Throws +1 |
Uncommon |
Thermoarcanic Gloves | Arcane Ashes: Whenever you deal Fire damage, you gain 2 turns of Heat. | Uncommon |
Thunderpalm Strikers | Booming Blows: Your unarmed attacks deal an additional 1d4 Thunder damage. | Rare |
Unlucky Thief's Gloves | Sleight of Hand +1 | Uncommon |
Unwanted Masterwork Gauntlets |
Attack +1 Strength Saving +1 |
Rare |
Vampiric Gloves | - | Very Rare |
Winkling Gloves |
Sleight of Hand +1 Attack +1 |
Rare |
Winter's Clutches | Winter's Clutches: When the wearer deals cold damage, inflict 2 turns of Encrusted with Frost upon the targets. | Uncommon |
Wondrous Gloves | Troubadour's Wonder: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it. | Rare |
All Armor Types | ||
---|---|---|
Helms | Chest Armor | Gloves |
Boots | Shields | Cloaks |
List of All Gloves
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