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The Path of the Berserker is a Barbarian subclass in Baldur's Gate 3 (BG3). Check out our guide for how to unlock the Path of the Berserker subclass, its features, as well as the best builds.
Barbarian Subclasses Barbarian Class Guide |
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Berserker | Wild Magic | Wildheart |
List of Contents
Subclass Overview | |
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Berserker Violence is both a means and an end. You follow a path of untrammeled fury, slick with blood, as you thrill in the chaos of battle, heedless of your own well-being. |
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Main Class | Barbarian |
How to Unlock | Reach Barbarian Level 3. |
Starting Subclass Features | |
・Your Rage becomes Frenzy. ・Grants the Frenzied Strike when Frenzied. ・Grants Enraged Throw when Frenzied. ・Mindless Rage ・Intimidating Presence Class Action ・All Barbarian Class Features and Proficiencies. |
The Berserker subclass turns the Barbarian into a true frontline brawler, with an upgraded Rage called Frenzy giving you access to powerful bonus actions and improving your Strength Checks and Saving Throws.
With Mindless Rage granting you immunity to charms, fear, and calm emotions, this subclass is the best choice for players looking to take full advantage of the Barbarian's rage-boosted attacks!
The Path of the Berserker subclass becomes available once your Barbarian reaches Level 3. In order to earn EXP and level up in Baldur's Gate 3, players will need to complete quests, discover new areas, or defeat enemies they find in the world.
Berserker Features | ||
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Frenzy | Mindless Rage | Intimidating Presence |
▼ Level Progression and Features Chart ▼ |
Subclass Features |
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Your Rage turns into a frenzy! You gain Frenzied Strike and Enraged Throw. You can also make an Improvised Weapon Attack as a bonus action. You have Resistance to physical damage, and Advantage to Strength Checks and Saving Throws. |
At Level 3, Berserkers gain an enhanced Rage which grants you Frenzied Strike and Enraged Throw to choose from as a bonus action, as well as the ability to perform an Improvised Weapon Attack as a bonus action.
Frenzy also improves your overall durability while also grating increased Advantage to Strength checks and Saving Throws, improving your chances to resist knockbacks and stuns during battle!
Subclass Features |
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As a bonus action, make a melee attack with your equipped weapon. Will cause a stack of Frenzied Strain on the Barbarian. |
Berserkers can pick Frenzied Strike at Level 3, which is a bonus action that causes you to attack with your Barbarian's equipped weapon.
While powerful, this also inflicts the Frenzied Strain debuff on your character which is a -1 chance to hit, which stacks every time you use the bonus action.
Subclass Features |
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Pick up an item or creature and throw it at a target, dealing Bludgeoning damage and knocking it Prone. Your Strength affects how much weight you can throw. Heavier items deal more damage. The damage of Thrown Weapons is the same as the Weapon's melee damage. You also deal additional damage based on your Strength. |
Berserkers may also pick Enraged Throw at Level 3 that allows the Barbarian to throw objects and even creatures as a bonus action, with higher strength allowing you to throw heavier items and creatures.
While not as outright powerful as Frenzied Strike, this bonus action offers more utility and creative ways to take down your foes using the objects and enemies around you as makeshift projectiles!
Subclass Features |
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Your rage becomes all-consuming, repelling outside influence. While Frenzied, you can't be Charmed or Frightened, and Calm Emotions no longer ends your rage. |
Berserkers at Level 6 gain Mindless Rage, which functions as a buff to your Frenzy. While in this state, you are immune to attacks that Charm or Frighten you, and Calm Emotions won't interrupt your rage.
This gives you more opportunities to deal increased damage with your attacks, as well as take advantage of the Frenzied Strike and Enraged Throw bonus actions.
Subclass Features |
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Menace an enemy and instill a terrible Fear within them. If the target resists this effect, it can't be targeted again until it Long Rests. |
At Level 10, Berserkers gain access to Intimidating Presence which allows Barbarians to debuff enemies with Fear.
This is a great utility ability that can help space out enemies if they get too close, giving you and your party members better positioning during tough fights.
Lvl | Features Unlocked | Rages & DMG | Proficiency Bonus |
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3 |
・Frenzy ・Frenzied Strike ・Enraged Throw |
3 Rages +2 DMG |
+2 |
6 | Mindless Rage | 4 Rages +2 DMG |
+3 |
10 | Intimidating Presence | 4 Rages +3 DMG |
+4 |
A focus on martial prowess makes the Half-Orc an excellent choice for the Berserker who thrives in fighting on the frontlines.
Darkvision allows a Half-Orc Berserkers to see better in dark places, and prevents it from getting penalty bonuses against enemies using the Darkness to obscure their location.
Relentless Endurance provides great survivability to Berserkers, allowing them to survive a lethal hit once and instead brings their HP down to 1 HP.
Savage Attacks causes your critical hits to roll the weapon's damage dice an additional time to add extra damage to the critical hit, further increasing your damage potential.
STR | DEX | CON | INT | WIS | CHA |
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17 (+2) | 14 | 16 (+1) | 8 | 8 | 10 |
Focusing on Strength allows you to deal as much damage as possible with your weapons, while 16 Constitution improves your stamina and endurance as well as +3 to Constitution Checks.
14 Dexterity gives you +2 modifier when wearing Medium Armor, while the rest of the stats are rounded off so that you can pass Skill Checks in dialogues and out of combat situations.
This section is under construction! |
All Barbarian Subclasses | ||
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Berserker | Wild Magic | Wildheart |
Berserker Subclass Guide and Build
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IDK if it's just me, but Frenzied Throw is league's better than strike. It does more damage, and prones your target (2 targets if you throw one guy at the other). Add 3 levels of Rogue (Thief) and you're doing it twice a turn.