Baldur's Gate 3 (BG3)

List of All Quarterstaffs

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Quarterstaffs are Bludgeoning weapons in Baldur's Gate 3. Read on to learn more about all Quarterstaffs in the game, their damage, effects and rarity, and more!

List of All Quarterstaffs

Weapon Effect Rarity
Bigboy's Chew Toy
- Rare
Cacophony
Weapon Enchantment +1 Rare
Caitiff Staff
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Weapon Enchantment +2
Rare
Corellon's Grace
Natural Pugilist: You gain a +1 bonus to Unarmed Attack Rolls.
Unhampered Resistance: While the wielder is not wearing armour, they receive a +2 bonus to Saving Throws.
Uncommon
Creation's Echo
Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. Uncommon
Despair of Athkatla
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Weapon Enchantment +2
Rare
Gold Wyrmling Staff
Weapon Enchantment +1 Rare
Harped Sacredstriker
Weapon Enchantment +1 Rare
Hollow's Staff
Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells.
Weapon Enchantment +1
Rare
Incandescent Staff
Ranged Spell Attack +1
Grants Resistance to Fire damage.
Very Rare
Markoheshkir
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell slot.
Weapon Enchantment +2
Legendary
Melf's First Staff
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Weapon Enchantment +1
Uncommon
Mourning Frost
Heart of Ice: When dealing Cold damage, the wielder deals an additional +1 Cold Damage.
Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled upon target.
Very Rare
Nature's Snare
Fly Trap: Chance to Ensnare target if it is not a plant or a beast. Uncommon
Pale Oak
Faithwarder's Stride: Druidic vines cannot ensnare you and do not count as difficult terrain. Rare
Quarterstaff
- Common
Rain Dancer
- Uncommon
Ritual Staff
- Common
Spiderstep Staff
Spider Step: Immune to being Enwebbed. Uncommon
Staff
- Common
Staff of Accretion
Accretion: The wearer gains Arcane Charge when they deal damage with close-quarter-range spell or cantrips.
Weapon Enchantment +1
Rare
Staff of Arcane Blessing
Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and an additional 2d4 to Spell Attack Rolls. Uncommon
Staff of Cherished Necromancy
Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells.
Life Essence Harvest: When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest.
Weapon Enchantment +2
Very Rare
Staff of Crones
- Uncommon
Staff of Interruption
Weapon Enchantment +2 Rare
Staff of Spell Power
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot.
Weapon Enchantment +2
Very Rare
Staff of the Emperor
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn.
Weapon Enchantment +2
Rare
Staff of the Ram
Staff of the Ram: Once per turn, the blow possibly knocks a foe back 2m and Stuns them. This has no effect on dragons or Huge creatures.
Weapon Enchantment +2
Very Rare
The Spellsparkler
Electric Veins: When the wielder deals damage using a spell or cantrip, they gain 2 Lightning Charges. Rare
Woe
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls.
Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regain 1~4 hit points.
Weapon Enchantment +2
Very Rare

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