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☆ All Races and Subraces
Quarterstaffs are Bludgeoning weapons in Baldur's Gate 3. Read on to learn more about all Quarterstaffs in the game, their damage, effects and rarity, and more!
List of Contents
Weapon | Effect | Rarity |
---|---|---|
Bigboy's Chew Toy |
- | Rare |
Cacophony |
Weapon Enchantment +1 | Rare |
Caitiff Staff |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +2 |
Rare |
Corellon's Grace |
Natural Pugilist: You gain a +1 bonus to Unarmed Attack Rolls. Unhampered Resistance: While the wielder is not wearing armour, they receive a +2 bonus to Saving Throws. |
Uncommon |
Creation's Echo |
Elemental Resonance: If the wielder deals Acid, Fire, Lightning, Radiant or Necrotic damage, it becomes resistant to that damage type for 2 turns. | Uncommon |
Despair of Athkatla |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +2 |
Rare |
Gold Wyrmling Staff |
Weapon Enchantment +1 | Rare |
Harped Sacredstriker |
Weapon Enchantment +1 | Rare |
Hollow's Staff |
Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. Weapon Enchantment +1 |
Rare |
Incandescent Staff |
Ranged Spell Attack +1 Grants Resistance to Fire damage. |
Very Rare |
Markoheshkir |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn’t cost a spell slot. Weapon Enchantment +2 |
Legendary |
Melf's First Staff |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Weapon Enchantment +1 |
Uncommon |
Mourning Frost |
Heart of Ice: When dealing Cold damage, the wielder deals an additional +1 Cold Damage. Insidious Cold: Dealing Cold damage with a spell possibly inflicts Chilled upon target. |
Very Rare |
Nature's Snare |
Fly Trap: Chance to Ensnare target if it is not a plant or a beast. | Uncommon |
Pale Oak |
Faithwarder's Stride: Druidic vines cannot ensnare you and do not count as difficult terrain. | Rare |
Quarterstaff |
- | Common |
Rain Dancer |
- | Uncommon |
Ritual Staff |
- | Common |
Spiderstep Staff |
Spider Step: Immune to being Enwebbed. | Uncommon |
Staff |
- | Common |
Staff of Accretion |
Accretion: The wearer gains Arcane Charge when they deal damage with close-quarter-range spell or cantrips. Weapon Enchantment +1 |
Rare |
Staff of Arcane Blessing |
Mystra's Blessing: Bless grants an additional 1d4 to Saving Throws and Weapon Attack Rolls, and an additional 2d4 to Spell Attack Rolls. | Uncommon |
Staff of Cherished Necromancy |
Heightened Necromancy: Creatures have Disadvantage on Saving Throws against your Necromancy spells. Life Essence Harvest: When the wielder kills a hostile creature with a spell, they greedily absorb its energy and gain Life Essence until their next Long Rest. Weapon Enchantment +2 |
Very Rare |
Staff of Crones |
- | Uncommon |
Staff of Interruption |
Weapon Enchantment +2 | Rare |
Staff of Spell Power |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Battery: Alleviate the arcane burden of spellcasting with the power of this staff. The next spell you cast doesn't cost a spell slot. Weapon Enchantment +2 |
Very Rare |
Staff of the Emperor |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Imperial Retaliation: When the wielder succeeds a Saving Throw, the foe that caused the throw needs to make an Intelligence Saving Throw or be Stunned for 1 turn. Weapon Enchantment +2 |
Rare |
Staff of the Ram |
Staff of the Ram: Once per turn, the blow possibly knocks a foe back 2m and Stuns them. This has no effect on dragons or Huge creatures. Weapon Enchantment +2 |
Very Rare |
The Spellsparkler |
Electric Veins: When the wielder deals damage using a spell or cantrip, they gain 2 Lightning Charges. | Rare |
Woe |
Arcane Enchantment: You gain a +1 bonus to Spell Save DC and spell attack rolls. Arcane Vampirism: When the creatures affected by your spells fail any associated Saving Throws regain 1~4 hit points. Weapon Enchantment +2 |
Very Rare |
All Simple Weapons | |||
---|---|---|---|
Clubs | Daggers | Greatclubs | Handaxes |
Javelins | Light Crossbows | Light Hammers | Maces |
Quarterstaffs | Shortbows | Sickles | Spears |
List of All Quarterstaffs
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