Baldur's Gate 3 (BG3)

List of All Transmutation Spells

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Transmutation Spells are spells that specialize in changing the properties of a creature or object similar to alchemy in Baldur's Gate 3. Read on to learn more about each Transmutation Spell, their effects, levels, and more!

List of All Transmutation Spells

Transmutation Cantrips

Spell Description Class
Shillelagh Your staff or club becomes magical: it deals 4~11 Bludgeoning damage, and uses your Spellcasting Ability for Attack Rolls. Druid
Sorrowful Lash Pulls a creature 3m closer to you. -
Thaumaturgy Gain Advantage on Intimidation and Performance Checks. Cleric
Thorn Whip Pulls the creature 3m closer to you. Druid
Tightening Orbit Spend 1 turn of Force Conduit to pull every enemy in a radius toward you with damaging force. -

Level 1 Transmutation Spells

Spell Description Class
Create or Destroy Water Call forth rain or destroy a water-based surface. Druid
Cleric
Enhance Leap Triple a creature's jumping distance. Ranger
Fighter
Druid
Expeditious Retreat Gain Dash immediately and as a bonus action on each of your turns until this spell ends. Wizard
Warlock
Sorcerer
Fighter
Eldritch Knight
Feather Fall You and nearby allies gain Immunity to Falling damage. Wizard
Fighter
Bard
Githyanki Psionics: Jump Triple a creature's jumping distance. Fighter
Goodberry Conjure four magical berries into your or a companion's inventory. Creatures who eat a berry regain 1-4 hit points. Berries disappear after Long Rest. Druid
Longstrider Increase a creature's movement speed by 3m. Wizard
Ranger
Fighter
Druid
Bard

Level 2 Transmutation Spells

Spell Description Class
Barkskin Protect a creature from attacks: increase its Armour Class up to 16. Druid
Darkvision Grant a creature the ability to see in the dark out to a range of 12m. Wizard
Druid
Bard
Enhance Ability Bestow a magical enhancement upon an ally. They gain Advantage on Ability Checks with a chosen Ability. Druid
Cleric
Bard
Enlarge/Reduce Make a creature larger or smaller to affect their weapon damage and Strength Checks and Saving Throws. Wizard
Heat Metal Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack Rolls and Ability Checks. Druid
Bard
Knock Unlock an object that is held shut by a mundane lock. Wizard
Bard
Magic Weapon Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to Attack and Damage Rolls. Wizard
Paladin
Sethan: Reduce Make a creature smaller. Its weapons deal 1d4 less damage. It has Disadvantage on Strength Checks and Saving Throws. -
Spike Growth Shape a piece of ground into hard spikes. Movement is halved. A creature walking on the spikes takes 2~8 Piercing damage for every 1.5m it moves. Druid
Bard
Whossa Large Fellow? You gain Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an additional 1d4 damage. -

Level 3 Transmutation Spells

Spell Description Class
Blink At the end of your turn, roll a d20. On 11 or higher, you vanish into the Ethereal Plane. While there, you can't be harmed or seen in this world. When you do vanish, your presence here is a representation of the location you'll come back to. You can choose to teleport it up to 6m. Wizard
Celestial Haste Gain Hastened. -
Draconic Elemental Weapon Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. -
Elemental Weapon Imbue a weapon with elemental power. It receives a +1 bonus to Attack Rolls, and deals an additional 1d4 damage of your choice. Paladin
Fly Bestow the ability to Fly upon yourself or an ally. Wizard
Sorcerer
Gaseous Form Transform yourself or an ally into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage. The cloud has Advantage on Constitution, Dexterity, and Strength Saving Throws. Wizard
Warlock
Bard
Githborn: Flying Boots Touch a creature to triple its jumping distance. -
Grant Flight Bestow the ability to Fly upon yourself or an ally. Wizard
Warlock
Bard
Haste Target yourself or an ally to become Hastened: gain an action, become faster and harder to hit. Wizard
Bard
Lightning Arrow After the arrow hits, smaller bolts snake out from the target toward nearby creatures. Ranger
Plant Growth Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their movement speed quartered. Bard
Oath of the Ancients
Ride the Winds Transform into a cloud, becoming Resistant to all damage, gains Advantage on Constitution, Dexterity, and Strength, and tiny in size. ^ You gain Advantage on Ability Checks and Saving Throws using Strength, and weapon attacks deal an addiitonal 1d4 damage. -
Slow Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit. Wizard
Bard

Level 4 Transmutation Spells

Spell Description Class
Polymorph Transform a creature into a harmless sheep. If the sheep's hit points drop to 0, the target reverts to its original form with its original hit points. Cleric

Level 5 Transmutation Spells

Spell Description Class
Telekinesis Throw a creature or object up to 18m with a thought. Once per turn, you can use Telekinesis again without expending a spell slot. Sorcerer

Level 6 Transmutation Spells

Spell Description Class
Disintegrate Shoot a thin green ray from your finger. If the 50~100 Force damage reduces the target to 0 hit points, it disintegrates into a crumbly ash. Sorcerer
Wind Walk Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. Druid

Baldur's Gate 3 Related Guides

Baldur

List of All Spells

All Spell Types

All Schools of Spells
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Other Spell Types

Other Spell Types
Ritual Spells

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