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☆ All Races and Subraces
Helms and helmets are pieces of armor for your head in Baldur's Gate 3. Read more to learn about each helm, their rarity, and more!
List of Contents
Armour | Effect | Rarity |
---|---|---|
Assassin of Bhaal Cowl | Murderous Sight: You can see in the dark up to 3m. In addition, you gain a +2 bonus to initiative rolls. | Very Rare |
Basic Hat | - | Common |
Bicorne of the Sea Beast | - | Common |
Birthright | Charisma +2 (up to 22) | Very Rare |
Bonespike Helmet |
Fury in the Marrow: When you Rage, hostile creatures in a 3m radius must succeed a Wisdom Saving Throw or take 2-8 Psychic damage. The targets receive half damage on save. Intimidation +2 |
Very Rare |
Brimmed Hat | - | Common |
Browbeaten Circlet | Browbeaten: The wearer gains a +1 bonus to spell save DC while threatened. | Uncommon |
Bycocket | - | Common |
Cap of Curing | Soothing Songs: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points. | Uncommon |
Cap of Wrath | Last Stand: During combat, when the wearer starts their turn with 50% hit points or less, they gain Wrath for 2 turns. | Rare |
Circle of Bones | Undead Ward: Allied undead within 6m are Resistant to Bludgeoning, Slashing, and Piercing damage. | Rare |
Circlet | - | Common |
Circlet of Blasting | - | Rare |
Circlet of Hunting | Hunter's Eye: You gain a +1d4 bonus to Attack Rolls against creatures marked by Hunter's Mark, True Strike, Faerie Fire, and Guiding Bolt. | Very Rare |
Circlet of Inner Turmoil | - | Very Rare |
Circlet of Mental Anguish | Psychic Leech: when an enemy fails a Charisma, Intelligence, or Wisdom Saving Throw against on your spells or cantrips, you regain 1-4 hit points. | Rare |
Circlet of Psionic Revenge |
Psionic Revenge: When you succeed a Saving Throw, the foe that caused the throw takes 1d4 Psychic damage. Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving Throws. |
Rare |
Coldbrim Hat | Coldbrim Chill: Once per turn, any condition infliction on a target, also applies 2 turns of Encrusted with Frost. | Uncommon |
Covert Cowl |
Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Dexterity Saving Throws +1 |
Uncommon |
Dark Justiciar Helm |
Swathed in Shadow: While Obscured by shadow, the wearer gains +1 to Saving Throws when attacked. Constitution Saving Throws +1 |
Uncommon |
Dark Justiciar Helmet |
Magical Durability: The wielder has a +1 bonus to Saving throws against spells. Covert Critical: While obscured, the number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack. Constitution Saving Throws +1 |
Very Rare |
Dark Justiciar Mask | Intimidation +1 | Uncommon |
Devilfoil Mask | Infernal Legion: When you are withing 20m of another creature wearing a merregon's mask, Strength increases by 1 and Intelligence, Wisdom, and Charisma decrease by 1 per nearby mask. | Common |
Diadem of Arcane Synergy | Synergetic Moments: When you inflict a condition, gain Arcane Synergy for 2 turns. | Rare |
Embroidered Bycocket | - | Common |
Embroidered Hat | - | Common |
Enforcer Helmet |
Rejuvenating Takedown: Whenever the wearer knocks a creature unconscious, the wearer regains 1d6 hit points. Constitution Saving Throws +1 |
Uncommon |
Fistbreaker Helm |
High Spellcasting: You gain a +1 bonus to Spell Save DC. Seldom Caught Unawares: You gain a +1 bonus to Initiative Rolls. |
Rare |
Flaming Fist Helmet | - | Common |
Flawed Helldusk Helmet |
Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Constitution Saving Throws +1 |
Rare |
Frayed Drow Hood | Dexterity Saving Throws +1 | Common |
Gibus of the Worshipful Servant |
Lickspittle's Alertness: At the start of combat, the wearer gains Momentum equal to their Charisma Modifier. Multitasking: You gain Advantage on Concentrating Saving Throws |
Rare |
Grymskull Helm |
Attackers can't land Critical Hit on the wearer. Grants Resistance to Fire damage. |
Very Rare |
Haste Helm | Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. | Rare |
Hat | Smooth Start: At the start of combat, the wearer gains Momentum for 3 turns. | Rare |
Hat of Fire Acuity | FIre Acuity: Whenever you deal Fire damage, you gain Arcane Acuity for 2 turns. | Uncommon |
Hat of Storm Scion's Power | Thunderous Acuity: Whenever the wearer deals Thunder damage, they gain Arcane Acuity. | Uncommon |
Hat of the Sharp Caster | Sharp Caster: When you roll a 1 or 2 on a damage die(s) for a Spell Attack, that die(s) is rerolled once. | Rare |
Hat of Uninhibited Kushigo | Lay Bare Their Weakness: After dealing damage with an unarmed attack, the wearer gains +1 bonus to their spell save DC until the end of their turn. | Rare |
Hat of Uproarious Laughter | Slippery Slapsticky: When knocked Prone, hostile creature with an Intelligence of 5 or more within 9m of you must succeed a Wisdom Saving Throw or become stricken with Laughter. | Rare |
Helldusk Helmet |
Infernal Sight: You can see in magical and ordinary darkness up to a range of 12m. You cannot be Blinded. Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Attackers can’t land Critical Hits on the wearer. |
Very Rare |
Hellgloom Helmet |
Magical Durability: The wielder has a +2 bonus to Saving Throws against spells. Constitution Saving Throws +1 |
Rare |
Helm of Arcane Gate | - | Rare |
Helm of Balduran |
Balduran’s Vitality: The helmet heals you 2 hit points at the beginning of every turn. Balduran’s Favour: You have a +1 bonus to Armor Class and Saving Throws. Stun Immunity: You can’t be Stunned. Attackers can’t land Critical Hits on the wearer. |
Legendary |
Helmet | Constitution Saving Throws +1 | Common |
Helmet of Arcane Acuity |
Battle Acuity: Whenever you deal damage with a weapon attack, you gain Arcane Acuity for 2 turns. Dexterity Saving Throws +1 |
Uncommon |
Helmet of Autonomy | Proficiency in Wisdom Saving Throws. | Uncommon |
Helmet of Smiting |
Bolstering Smite: When you apply a condition with one of your Smite spells, you gain temporary hit points equal to your Charisma Modifier. Constitution Saving Throws +1 |
Uncommon |
Holy Lance Helm |
Smite the Graceless: Creatures who miss their Attack Rolls against the wearer must make a Dexterity Saving Throw or take 1d4 Radiant damage. Constitution Saving Throws +1 |
Uncommon |
Hood of the Weave | Arcane Enchantment: You gain a +2 bonus to Spell Save DC and spell Attack Rolls. | Very Rare |
Horns of the Berserker |
Seeking Blood: You gain a +2 bonus to Attack Rolls when attacking creatures that have already taken damage. Blood Thirst: Unarmed and melee attacks will deal an extra 2 Nectrotic damage as long as you don't have your full health. If you don't deal any damage this turn, you take 1d4 Necrotic damage at the end of your turn. |
Very Rare |
Ignoble Hat | - | Common |
Infernal Mask | - | Uncommon |
Jannath's Hat |
Advantage on Persuasion Checks. Advantage on Deception Checks. |
Very Rare |
Key of the Ancients | Nature +1 | Uncommon |
Leather Helmet | Dexterity Saving Throws +1 | Common |
Marksmanship Hat | Marksmanship: You gain a +1 bonus to Attack Rolls and Thrown Attack Rolls. | Uncommon |
Mask of Soul Perception | Soul Perception: Gain a +2 bonus to Attack Rolls, Initiative Rolls, and Perception Checks. | Very Rare |
Mask of the Shapeshifter | Wielder can use Shapeshift Level 1 Illusion Spell. | Legendary |
Old Floppy Hat | - | Common |
Pyroquickness Hat | Fiery Return: When you deal fire damage with a levelled spell, you Burn yourself and gain an additional bonus action this round. | Very Rare |
Rufflesome Blaggart Hat | - | Common |
Sarevok's Horned Helmet |
Deathbringer's Sight: You gain Darkvision up to a range of 3m, or 15m if you already have it. The number you need to roll a Critical Hit while attacking is reeduced by 1. This effect can stack. Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Constitution Saving Throws +1 |
Very Rare |
Scabby Pugilist Circlet | Martial Bravery: Your weapon and unarmed attacks deal an additional 2 damage while surrounded by 2 or more foes. | Rare |
Shadow of Menzoberranzan | - | Rare |
Shapeshifter Hat |
Nature's Embrace: Increase your Wild Shape Charge by 1. Nature +1 |
Very Rare |
Snakeskin Hat | - | Common |
Steelwatcher Helmet |
Artificial Sight: The wearer can see in the dark up to 12m and cannot be Blinded. Advantage on Constituion Saving Throw and Checks. |
Rare |
The Lifebringer | Lifebringer: When the wearer gains Lightning Charges, they also gain 3 temporary hit points. The temporary hit points disappear if the wearer runs out of Lightning Charges. | Uncommon |
The Pointy Hat | Glorious Pointy Hat: You gain a bonus to your Persuasion Checks equal to your Intelligence Modifier. | Rare |
The Shadespell Circlet | Shadespell: While the wearer is obscured in shadow, their spells gain a +1 bonus to Spell Save DC, making them more likely to succeed. | Uncommon |
Tightening Orbit Helm | Constitution Saving Throws +1 | Rare |
Wapira's Crown | Crowning Glory: When healing another, the wearer regains 1d6 hit points. | Uncommon |
Warped Headband of Intellect | Increases the wearer's Intelligence to 17. | Uncommon |
Whispering Mask | Part of the Flock: Auntie Ethel welcomes you, dearie. | Common |
Wide-Brimmed Hat | - | Common |
Wizard Hat | - | Common |
All Armor Types | ||
---|---|---|
Helms | Chest Armor | Gloves |
Boots | Shields | Cloaks |
List of All Helms
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