Baldur's Gate 3 (BG3)

School of Abjuration Subclass Guide and Build

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The School of Abjuration is a Wizard subclass in Baldur's Gate 3 (BG3). Check out our guide for how to unlock the School of Abjuration subclass, its features, as well as the best build.

Wizard Subclasses
Wizard Class Guide
BaldurAbjuration BaldurConjuration BaldurDivination BaldurEnchantment
BaldurEvocation BaldurIllusion BaldurNecromancy BaldurTransmutation

Abjuration Subclass Overview

Abjuration Basic Information

Subclass Overview
Baldur School of Abjuration
Abjuration Spells summon wards, banish enemies, and nullify magic. Suitable for those who wish to defend themselves and others.
Main Class Wizard
How to Unlock Reach Wizard Level 2.
Spellcasting Ability Intelligence
Starting Subclass Features
・Grants Abjuration Savant Passive.
・Grants Arcane Ward Passive.
・All Wizard Class Features and Proficiencies.

Abjuration Wizards specialize in buffing their allies, granting them different types of magical shields that can either increase their AC or grant them elemental resistances. Drawing from the residual magic of their spellcasts, Abjuration Wizards shield themselves with Arcane Wards that can block incoming damage.

How to Unlock the Abjuration Subclass

Available Once Your Wizard Reaches Level 2

The School of Abjuration subclass will become available once your Wizard reaches Level 2. In order to earn EXP and level up in Baldur's Gate 3, players will need to complete quests, discover new areas, or defeat enemies they find in the world.

Abjuration Subclass Features

School of Abjuration Features
Abjuration Savant Arcane Ward
Projected Ward Improved Abjuration
▼ Subclass Level Progression Table ▼

Abjuration Savant

Upon unlocking the Abjuration subclass at Level 2, your Wizard will get the Abjuration Savant passive. With this active, learning Abjuration spells from spell scrolls will only cost 25 Gold per spell level.

Spell Level Gold Cost
Level 1 25 Gold
Level 2 50 Gold
Level 3 75 Gold
Level 4 100 Gold
Level 5 125 Gold
Level 6 150 Gold

Arcane Ward

At Level 2, Abjuration Wizards will get a new defensive feature called the Arcane Ward. Once this passive is activated, your Wizard will get a free shield that absorbs damage equal to its Intensity. Each time your Arcane Ward blocks damage, its Intensity Count will go down by one.

Casting Abjuration spells will replenish or add to your current Intensity count. The spell's level will determine the bonus to your Arcane Ward Intensity. Level 1 Spells give you +1 Intensity, while level 6 spells give you +6.

After a Long Rest, your Arcane Ward Intensity will reset. The value will be determined by your current Wizard level. For example, a level 6 Wizard will have an Arcane Ward with 6 Intensity.

Projected Ward

At Level 6, your Wizard will gain the Projected Ward reaction. If you have an Arcane Ward active and one of your nearby allies is about to take damage, you can react by shielding them with your Arcane Ward. The same rules apply. After blocking a fixed amount of damage, your Arcane Ward Intensity will go down by one.

Improved Abjuration

At Level 10 you get Improved Abjuration. This passive upgrades your Arcane Ward. Now, instead of resetting its Intensity after every Long Rest, it will now also reset after every Short Rest. Once again, the Intensity count will be equal to the level of your Wizard.

Abjuration Level Progression

Level Subclass Features Unlocked
Level 2 ・Abjuration Savant (Passive)
・Arcane Ward (Passive)
Level 6 ・Projected Ward (Passive)
Level 10 ・Improved Abjuration (Passive)

Best Abjuration Build

This section is under construction!

Baldur's Gate 3 Related Guides

Baldur

Wizard Class Guide

All Wizard Subclasses

All Wizard Subclasses
BaldurAbjuration BaldurConjuration BaldurDivination
BaldurEnchantment BaldurEvocation BaldurIllusion
BaldurNecromancy BaldurTransmutation

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