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Accessories are other wearable trinkets that may offer some additional stat boost or ability, but are mostly cosmetic in nature and provide no actual value in Baldur's Gate 3. Read on to learn more about each Accessory, and more!
List of Contents
Item | Effect | Rarity |
---|---|---|
Aberration Hunters' Amulet | Aberration Hunter: A githyanki wearing this amulet has Advantage on Intelligence Saving Throws. Aberrations also have Disadvantage on Attack Rolls against them. | Uncommon |
Absolute Confidence Amulet | Performance +1 Intimidation -1 |
Uncommon |
Absolute's Talisman | The Absolute's Mercy: If the wearer bears the Absolute's Brand, they have Advantage on Death Saving Throws. | Uncommon |
Amulet of Bhaal | First Blood: On a hit, inflict Bleeding upon targets that have maximum hit points. | Rare |
Amulet of Branding | - | Rare |
Amulet of Elemental Torment | Nature's Vengeance: When the wearer stand in certain surfaces (such as fire) and casts a spell that deals damage, the target also suffers the surface's effects. | Uncommon |
Amulet of Greater Health | Increases the wearer’s Constitution score to 23. Advantage on Constitution Saving Throws Checks. |
Very Rare |
Amulet of Misty Step | Grants the wearer the ability to cast Misty Step | Uncommon |
Amulet of Restoration | - | Rare |
Amulet of Selune's Chosen | - | Uncommon |
Amulet of Silvanus | - | Uncommon |
Amulet of the Devout | High Spellcasting: You gain a +2 bonus to Spell Save DC. Godswill: If you have the Channel Divinity ability, you gain an additional use of it. |
Very Rare |
Amulet of the Drunkard | Booze Remedy: While wearing this amulet, regain 2d8 hit points while drunk. Additionally, increase the duration of your inebriation by 5 rounds. | Rare |
Amulet of the Harpers | Advantage on Wisdom Saving Throws Checks | Rare |
Amulet of the Unworthy | Grants Resistance to Slashing damage. Grants Vulnerability to Bludgeoning damage. |
Uncommon |
Amulet of Windrider | - | Very Rare |
Beastmaster's Chain | - | Uncommon |
Bronze Necklace | - | Common |
Broodmother's Revenge | Venomous Revenge: Whenever the wearer is healed, its weapon drips with poison, and deals additional 1d6 Poison damage. | Uncommon |
Champion's Chain | - | Rare |
Corvid Token | Boon of the Raven Queen: While wearing the amulet your jump and flying speed increased by 1.5m. While polymorphed or Wild Shaped, you also gain Feather Fall. | Very Rare |
Dauntless Amulet | Dauntless: You can't be Frightened, and cannot be afflicted with other emotion-altering conditions. Intelligence Saving Throws +1 |
Rare |
Envoy's Amulet | - | Rare |
Fey Semblance Amulet | Semblance of Fey: You have Advantage on Intelligence, Wisdom, and Charisma Saving Throws | Very Rare |
Fireheart | Fervent Flames: Whenever you take Fire damage dealt by another creature, you gain 2 turns of Heat. | Uncommon |
Frost Prince | - | Uncommon |
Hammergrim Mist Amulet | - | Uncommon |
Khalid's Gift | Odd Gift: While wearing Khalid's Gift, Jaheira cannot be cursed. Wisdom +1 (Up to 21) |
Very Rare |
Kill Collar | - | Uncommon |
Komira's Locket | Grants its wearer the ability to cast Dancing Lights. | Uncommon |
Kruznabir's Asylum Amulet | - | Rare |
Lightning Aura Amulet | - | Rare |
Lofty Sorcerer's Amulet | Lofty Sorcery: The amulet taps deep into your magical bloodline to increase your Sorcery Points by 1. | Very Rare |
Magic Amulet | Innate Fortitude: Once per Long Rest, you can use a reaction to amek an Attack Roll or Saving Throw with Advantage. | Rare |
Moondrop Pendant | Writhing Dance: When the wearer has 50% hit points or less, they don't provoke Opportunity Attacks. | Uncommon |
Necklace of Elemental Augmentation | Elemental Augmentation: When one of your cantrips deals Acid, Cold, Fire, Lightning, or Thunder damage, add your Spellcasting Modifier to the damage dealt. | Uncommon |
Pearl of Power Amulet | - | Uncommon |
Periapt of Wound Closure | Wound Closure: When Downed, automatically stabilise at the start of the turn. Potent Healing: Maximise the number of hit points restored. |
Rare |
Psychic Spark | Psychic Missiles: Shoot an additional dart whenever you cast Magic Missile. | Uncommon |
Scarab of Protection | Spell Protection: You have Advantage on Saving Throws against spells. Necromatic Evasion: When you fail a Saving Throw against necromancy spells or spells cast by undead foes, you can use your reaction to succeed instead. |
Legendary |
Sentient Amulet | - | Rare |
Shar's Temptation | - | Uncommon |
Silver Locket | - | Common |
Silver Pendant | - | Uncommon |
Spell Savant Amulet | Spell Amplification: You gain an additional Level 2 Spell slot. | Rare |
Spellcrux Amulet | - | Very Rare |
Spineshudder Amulet | Crackling Resonance: When the wearer deals damage with a Ranged Spell Attack, inflict 2 Reverberation upon the target(s). | Uncommon |
Strange Tendril Amulet | - | Rare |
Surgeon's Subjugation Amulet | Paralysing Critical: Once per Long Rest, when scoring a Critical Hit on a humanoid, the wearer can Paralyse the target for 2 turns. | Rare |
Synaptic Needle Amulet | - | Rare |
Tarnished Charm | Fey Life: Makes it easier for the wearer to succeed on Death Saving Throws. | Uncommon |
The Amulet of Lost Voices | - | Rare |
The Blast Pendant | - | Uncommon |
The Ever-Seeing Eye | - | Uncommon |
The Spectator Eyes | - | Very Rare |
Treacleflow Amulet | Rampart Aura: Costs Force Conduit to remain active. All entities with or in this aura have their movement speed halved. | Rare |
Tressym Collar | - | Very Rare |
Uncovered Mysteries | - | Rare |
Unflinching Protector Amulet | Unflinching Protection: When a nearby ally is targeted by an attack of any kind, you can use your reaction to make that attack automatically mis. This effect can only be used once per Short Rest. | Very Rare |
Wakeful Amulet | Weakfulness: You can't be unwillingly put to Sleep. | Uncommon |
Item | Effect | Rarity |
---|---|---|
A Sparking Promise | - | Rare |
After Death Do Us Part | After Death Do Us Part: When the wearer is Downed, they rise once more with half their hit points restored, but are gripped by Shadow Possession. | Rare |
Amethyst Ring | - | Common |
Band of the Mystic Scoundrel | Illusion Quickening: After hitting a creature with a weapon attack, you can cast illusion or enchantment spells as a bonus action. | Rare |
Bracing Band | Personal Space: After shoving an enemy, the wearer gains a +1 to their Armour Class until their next turn. | Uncommon |
Burnished Ring | - | Very Rare |
Callous Glow Ring | Callous Glow: The wearer deals an additional 2 points of damage against creatures that are illuminated. | Uncommon |
Caustic Band | Malefic Excretion: Your weapon attacks also deal 2 Acid damage. | Uncommon |
Coruscation Ring | Arcane Radiance: When the wearer deals spell damage while illuminated by a light source, they also inflict Radiating Orb upon the target. | Uncommon |
Crusher's Ring | Movement Speed +3 | Uncommon |
Crypt Lord Ring | - | Very Rare |
Dark Ring | - | Common |
Djinni Ring | - | Uncommon |
Emerald Ring | Movement Speed +3m | Uncommon |
Eversight Ring | Blind Immunity: The wearer cannot be blinded. | Uncommon |
Explorer's Ring | Nature +1 Survival +1 |
Uncommon |
Family Ring | Death Saving Throw +2 | Uncommon |
Fetish of Callarduran Smoothhands | - | Rare |
Firzu's Ring of Trading | Deception +1 | Uncommon |
Gold Ring | - | Common |
Guiding Light | - | Uncommon |
Guild Ring | - | Uncommon |
Keepsake Ring | - | Rare |
Killer's Sweetheart | Executioner: When you kill a creature, your next Attack Roll will be a Critical Hit. Once spent this effect refreshes after a Long Rest. | Very Rare |
Mage's Friend | Arcana +1 Religion +1 |
Uncommon |
Orin's Temple Ring | - | Uncommon |
Ornate Ring | - | Common |
Orphic Ring | - | Very Rare |
Poisoner's Ring | - | Uncommon |
Ring of Absolute Force | Absolute's Tempest: If the wearer bears the Absolute's Brand, they deal 1 additional Thunder damage. | Uncommon |
Ring of Arcane Synergy | Synergetic Cantrips: When you deal damage with a cantrip, you gain Arcane Synergy for 2 turns. | Rare |
Ring of Beguiling | - | Rare |
Ring of Blink | - | Rare |
Ring of Colour Spray | Grants the wielder ability to use Colour Spray, a Level 1 Illusion Spell. | Uncommon |
Ring of Elemental Infusion | Elemental Infusion: When you deal Acid, Cold, Fire, Lightning, or Thunder damage using a spell or cantrip, that element infuses weapon. Until the end of your next turn, you deal an additional 1d4 damage of that element on your first successful weapon attack. |
Uncommon |
Ring of Evasion | Dextrous Evasion: When you fail a Dexterity Saving Throw, you can use your reaction to succeed instead. | Very Rare |
Ring of Exalted Marrow | - | Rare |
Ring of Feywild Sparks | Feywild Sparks: While your sorcerous Tides of Chaos feature is active, you will always trigger wild magic surge when casting spells. | Very Rare |
Ring of Flinging | Throwing Boost: The wearer gains 1d4 bonus to throw damage. | Uncommon |
Ring of Free Action | Unwavering: You ignore the effects of Difficult Terrain, and cannot be Paralysed or Restrained | Rare |
Ring of Geniality | Persuasion +1 Deception +1 |
Uncommon |
Ring of Jumping | - | Uncommon |
Ring of Mental Inhibition | Mental Inhibition: When a foe fails a Saving Throw against one of your spells or actions, they gain Mental Fatigue for 2 turns. | Uncommon |
Ring of Mind-Shielding | Shelter: You have Advantage on Saving Throws against Charmed. | Rare |
Ring of Poison Resistance | Resistance to Poison damage | Rare |
Ring of Protection | Armour Class +1 Saving Throw +1 |
Rare |
Ring of Regeneration | Combat Regeneration: At the beginning of your turn, the ring activates and heals you 1d4 hit points. | Very Rare |
Ring of Restorative Gravity | Saviour's Allure: When the wearer heals another creature, it is pulled 2m towards them. | Uncommon |
Ring of Salving | Saviour’s Allure: You restore an additional 2 hit points every time you heal another creature. | Uncommon |
Ring of Self Immolation | - | Uncommon |
Ring of Shadows | - | Uncommon |
Ring of Spiteful Thunder | Spiteful Thunder: When the wearer deals Thunder damage to a Reverberating creature it becomes Dazed unless it succeeds a Constitution Saving Throw. | Uncommon |
Ring of Truthfulness | Ring of Veracity: You gain an Advantage on Insight Checks. | Rare |
Ring of Twilight | Treader by Twilight: You gain a +1 bonus to Armour Class while obscured. | Rare |
Risky Ring | Risky Attack: You gain Advantage on Attack Rolls and receive Disadvantage on Saving Throws. | Rare |
Sandthief's Ring | - | Uncommon |
Seemingly Gleaming Ring | Charisma Saving Throws +1 Wisdom Saving Throws -1 |
Uncommon |
Shadow Blade Ring | - | Uncommon |
Shadow-Cloaked Ring | Shadowthief: The wearer's weapon and unarmed attacks deal an additional 1d4 damage against Lightly or Heavily Obscured creatures, and creatures made of shadow. | Uncommon |
Shapeshifter's Boon Ring | Shapeshifter's Boon: While shapeshifting or disguising yourself, gain a +1d4 bonus to all Checks. | Uncommon |
Shifting Corpus Ring | - | Rare |
Silver Band | - | Common |
Smuggler's Ring | Stealth +2 Sleight of Hand +2 Charisma -1 |
Uncommon |
Snowburst Ring | Snowburst: When the wearer deals Cold damage, they aslo create a 4.5m circle of ice around the target. | Uncommon |
Spurred Band | Frantic Urgency: During combat, when the wearer starts their turn with 50% hit points or less, they gain Momentum for 1 turn. | Uncommon |
Strange Conduit Ring | Strange Condiut: While concentrating on a spell, the wearer's weapon attacks deal an additional 1d4 Psychic damage. | Uncommon |
Sunwalker's Gift | Sunwalker's Gift: The wearer can see in the dark up to 12m. | Uncommon |
Szarr Family Ring | - | - |
Tarnished Ring | Deception +1 | Uncommon |
The Sparkswall | Spark Blocker: The wearer can't be Electrocuted. Resistance to Lightning damage |
Uncommon |
The Whispering Promise | Blessed Mercy: When the wearer heals a creature, it also recieves a +1d4 bonus to Attack Rolls and Saving Throws. | Uncommon |
Till Death Do Us Part | - | Rare |
Tourmaline Ring | - | Common |
True Love's Caress | Fond Caress: One of a magical pair of rings, this allows the wearer to receive Warding Bond from a creating wearing the matching ring. | Rare |
True Love's Embrace | Intimate Embrace: One of a magical pair of rings this allows the wearer to cast Warding Bond once per Long Rest, on a creature wearing the matching ring. | Rare |
Verdelite Ring | - | Common |
List of Categories | |
---|---|
Main Campaign | Beginner Guides |
Classes | Character Creation |
Legendaries | Weapons |
Armor | Accessories |
Items | Actions |
Spells | Illithid Powers |
Origin Characters | Maps |
News | Bosses |
List of All Accessories
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