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This is a ranking page for the hero Eremiya - Bishop of Woe from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eremiya.
List of Contents
Overall Rating | 7.5/10 |
---|---|
Reroll Ranking (excluding Inherit Skill) |
N/A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
C (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
---|---|
Rarity | |
What Kind of Character Are They? | ・Obtainable from Grand Hero Battles ・Atk/Res Buff when HP is at 100% ・Increases allies' durability when receiving ranged attacks |
Might: 11 Range: 2 After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. |
Range: 2 Restores HP = 50% of Atk. (Minimum of 8 HP. ) |
Cooldown Count = 5 If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." |
Stat | Superboon/Superbane | IV Recommendation |
---|---|---|
HP (18) | ★★☆☆☆ | |
Atk (17) | ★★★★☆ | |
Spd (9) | ★★★★★ | |
Def (6) | ★★★☆☆ | |
Res (8) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
As a hero obtainable only through Grand Hero Battle, Eremiya will always have neutral IVs by default. The only way to access IVs for this unit is through using Trait Fruits.
The best IVs for Eremiya are +Spd and -HP. A higher Spd stat allows Eremiya to get a ton of follow-up attacks on her foes. More importantly as a healer, it also protects her from hostile follow-up attacks. This increases her survivability by a lot. Her HP is of less importance and thus safe to be taken as a bane.
We recommend a +Spd IV when merging Eremiya to 10. This is for the same reasons as above. With this IV, she can reach 42 Spd which is at a range wherein she can score lots of follow-up attacks if she has ample support from allies. She is also very protected from a lot of follow-up attacks too! Follow-up attacks also speeds-up Eremiya's special activation.
If you plan to use Ploy skills or skills like Sabotage Atk that require huge amounts of Res to activate, you can take advantage of her Res superboon and get a +Res IV instead.
:
Panic+
:
Physic+
:
-
|
:
-
|
This is a budget build for Eremiya. Distant Guard paired with Close Guard makes her allies bulky, while
:
Restore+
:
Miracle
:
-
|
:
-
|
This build focuses on Eremiya's damage output. and gives her survivability. Palm Staff+'s Wrathful refine allows her damage to be calculated the same as other weapons. Miracle ensures she survives, with Close Foil and Null C-Disrupt making sure she can retaliate when attacked.
HOT | |
---|---|
:
Flash+
:
Return+
:
-
|
:
-
|
This is a build designed to give Eremiya the most points in Arena and also works for general use. She serves as a support unit in the Arena, buffing her allies and debuffing enemy units. You can refine Flash+ with either Dazzling or Wrathful Staff and inherit the other on her B skill. For general use, you can use Atk/Spd Solo 4 if you would like her to work as an offensive unit, or Def/Res Solo 4 to give her a bit more durability.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
161 | ||
HP |
44 |
Rank: 157/1160 |
Atk |
32 |
Rank: 920/1160 |
Spd |
35 |
Rank: 529/1160 |
Def |
23 |
Rank: 796/1160 |
Res |
27 |
Rank: 519/1160 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 49 | 47 | 40 | 27 | 32 | 195 | Lv.40 +10 | 49 | 36 | 40 | 27 | 32 | 184 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 51 | 36 | 39 | 27 | 31 | 184 |
+Atk Lv.40 +10 | 48 | 39 | 39 | 27 | 31 | 184 |
+Spd Lv.40 +10 | 48 | 36 | 42 | 27 | 31 | 184 |
+Def Lv.40 +10 | 48 | 36 | 39 | 30 | 31 | 184 |
+Res Lv.40 +10 | 48 | 36 | 39 | 27 | 35 | 185 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 44 | 43 | 35 | 23 | 27 | 172 |
5★ Lv.40 | 44 | 32 | 35 | 23 | 27 | 161 |
4★ Lv.40 | 41 | 29 | 33 | 21 | 26 | 150 |
3★ Lv.40 | 40 | 28 | 31 | 20 | 24 | 143 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 17 | 9 | 6 | 8 | 58 |
4★ Lv.1 | 17 | 12 | 9 | 5 | 8 | 51 |
3★ Lv.1 | 17 | 15 | 8 | 5 | 7 | 52 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
38 | 41 | 46 | 21 | 36 | 182 | |
38 | 45 | 31 | 17 | 47 | 178 | |
42 | 46 | 23 | 26 | 40 | 177 | |
40 | 41 | 35 | 27 | 34 | 177 | |
40 | 37 | 35 | 25 | 39 | 176 | |
40 | 34 | 41 | 23 | 38 | 176 | |
47 | 30 | 36 | 23 | 35 | 171 | |
37 | 36 | 32 | 24 | 36 | 165 | |
44 | 34 | 27 | 21 | 36 | 162 | |
40 | 32 | 29 | 24 | 37 | 162 | |
43 | 32 | 34 | 23 | 30 | 162 | |
Eremiya
|
44 | 32 | 35 | 23 | 27 | 161 |
39 | 33 | 30 | 22 | 33 | 157 | |
41 | 33 | 32 | 23 | 28 | 157 | |
36 | 28 | 30 | 24 | 30 | 148 | |
33 | 30 | 31 | 21 | 33 | 148 | |
36 | 27 | 34 | 19 | 32 | 148 | |
39 | 32 | 25 | 22 | 30 | 148 | |
39 | 26 | 25 | 28 | 30 | 148 | |
37 | 32 | 30 | 13 | 35 | 147 | |
43 | 21 | 26 | 32 | 25 | 147 | |
42 | 24 | 23 | 22 | 36 | 147 |
Note: Stats bonuses from skills are not taken into account.
Eremiya is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
Eremiya's A slot skill, Atk/Res Push 3, gives her Atk and Res +5 when her HP is at 100%.
Eremiya cannot heal herself, however, so if you would like to use the skill multiple times you will need to do so by inheriting the a skill like Live to Serve 3, or by having another support unit.
A very easy to trigger buff, Distant Guard 3 grants +4 Def/Res in combat to all ally units within 2 spaces of her if the foe is using a bow, dagger, tome or staff weapon. The fact that the range for this weapon is 2 spaces makes it very easy to utilize as it helps keep Eremiya safe from attackers.
Eremiya has a good balance of stats, but she does not boast any unique skill nor characteristic that sets her apart from other staff healers. If you are to make use of her in the long run, we suggest inheriting powerful skills onto her to help her contribute to your team more.
Eremiya has very low Def and Res, which makes her vulnerable when an enemy unit attacks her. Keep her in the backline and make sure to use a dancer or a skill like Reposition to have her retreat to safety!
Should You Unlock Potential for this Hero? |
---|
We cannot recommend you to Unlock Potential to make Eremiya - Bishop of Woe a 5 Star Hero. Eremiya - Bishop of Woe is difficult to make use of except under specific conditions. Unless Eremiya - Bishop of Woe is a favorite character of yours or you have excess Hero Feathers to spare, we recommend you pass on Unlocking their Potential.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
10 | 2 | Restricted to units that use a Staff. | 3★ | |
7 | 2 | After combat, bonuses on targeted foe become penalties through its next action. | 3★ | |
11 | 2 | After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. | 5★ |
Skill Name | Range | Effect | Learned At |
---|---|---|---|
1 | Restores 5 HP. | 3★ | |
1 | Restores 10 HP. | 3★ | |
2 | Restores 8 HP. Rng 2. | 3★ | |
2 | Restores HP = 50% of Atk. (Minimum of 8 HP. ) | 5★ |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. | 3★ | |
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. | 3★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. | 3★ | |
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. | 4★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." | 3★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." | 4★ | |
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." | 5★ |
Value of Skills | ★★★★☆ |
---|
Eremiya can be used to inherit the skill Distant Guard 3. However, you can only acquire Eremiya from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering her off.
Eremiya is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.
Voice Actor (English) |
Lisa Ortiz |
---|---|
Illustrator | Homare |
Appears In |
▶︎Return to the Colorless Heroes Page
Close-Range | Ranged |
---|---|
Colorless Breath | Colorless Dagger |
Colorless Beast | Colorless Bow |
Colorless Tome | Staff |
Eremiya Builds and Best IVs
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