Eremiya Builds and Best IVs | Fire Emblem Heroes (FEH)

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This is a ranking page for the hero Eremiya - Bishop of Woe from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Eremiya.


Eremiya Rating and Basic Information

FEH Eremiya Banner

Overall Rating 7/10
Reroll Ranking (excluding Inherit Skill) N/A
(▶Reroll Ranking)
Ranking (including Inherit Skill) B
(▶FEH Tier List)

Eremiya - Bishop of Woe: Basic Information

Color / Weapon Type / Move Type
Rarity
What Kind of Character Are They? ・Obtainable from Grand Hero Battles
・Atk/Res Buff when HP is at 100%
・Increases allies' durability when receiving ranged attacks

Eremiya Skills at 5★

Skill Name Might Range Effect
11 2 After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions.
2 Restores HP = 50% of Atk. (Minimum of 8 HP. )
-
Cooldown = 5
If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP.
-
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat.
-
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat."

Eremiya Best IVs and Stats at Lv. 40

Stats

Lv 40+10 Stats (5★)

HP Atk Spd Def Res Total
+10 Merges W/ Skill Bonuses 49 47 40 27 32 195
Lv.40 +10 49 36 40 27 32 184

Note: Eremiya's stats will always have no IVs.

Stats at Lv 40

HP Atk Spd Def Res Total
5★- Adjusted for Skills 44 43 35 23 27 172
5★ Lv.40 44 32 35 23 27 161
4★ Lv.40 41 29 33 21 26 150
3★ Lv.40 40 28 31 20 24 143

Initial Stats (with Skills)

HP Atk Spd Def Res Total
5★ Lv.1 18 17 9 6 8 58
4★ Lv.1 17 12 9 5 8 51
3★ Lv.1 17 15 8 5 7 52

Recommended IVs

Stat Superboon/Superbane IV Recommendation
HP (18) Normal HP
Atk (17) No Attack IV
Spd (9) No Spd IV
Def (6) No Def IV
Res (8) No Res IV

◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws

No Access to IVs!

As a hero obtainable only through Grand Hero Battle, Eremiya has no access to IVs. This means that this unit will always have base stats when obtained, with no flaws or assets.

IV Checker (All Heroes / All Rarities)

Stat Comparison of Similar Heroes

Hero
HP
Atk
Spd
Def
Res
Total
44 34 27 21 36 162
43 32 34 23 30 162
40 32 29 24 37 162
Eremiya Icon Eremiya
44 32 35 23 27 161
39 33 30 22 33 157
41 33 32 23 28 157
33 30 31 21 33 148
36 28 30 24 30 148
39 26 25 28 30 148
39 32 25 22 30 148
36 27 34 19 32 148
43 21 26 32 25 147
37 32 30 13 35 147
42 24 23 22 36 147

Note: Stats bonuses from skills are not taken into account.

Eremiya Best Builds

Buff Support EremiyaHOT

Assist Skill IconPhysic+
Passive Skill B: -

Budget Eremiya

Weapon Skill IconPanic+
Assist Skill IconPhysic+
Passive Skill BRenewal 3

See Explanation and Source Heroes

How to Use, Explanation

An explanation is not yet available.

Source Hero

Skill Hero

▶Other information regarding skills can be found here

Source Heroes for All Skills

Eremiya Best Weapon Refine

Eremiya's Weapon Cannot Be Refined!

Eremiya's weapon cannot currently be refined. This section will be updated if it becomes refineable in the future!

About the Weapon Refinery

Eremiya Roles, Strengths, and Weaknesses

Eremiya Roles

Eremiya - Bishop of Woe Roles
Close Physical AttackClose-Physical Ranged Physical AttackRanged-Physical Close Magic AttackClose-Magic Ranged Magic ImageRanged-Magic
Physical Wall ImagePhysical Wall Magic WallMagic Wall Effective ImageEffective Weapon Movement Assist ImageMovement Assist
No All Range Counterattack ImageAll-Range Counterattack Recovery ImageRecovery No Refresher ImageRefresher Assist Not Legendary ImageLegendary/Mythic

Eremiya is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.

Eremiya Strengths

Gains an Atk/Res buff when HP is 100%

Eremiya's A slot skill Atk/Res Push 3 gives her Atk and Res +5 when her HP is at 100%. Eremiya cannot heal herself, however, so if you would like to use the skill multiple times you will need to do so by inheriting the appropriate skills, or by having a support unit.

Buffs Allies Using Distant Guard 3

A very easy to trigger buff, Distant Guard 3 grants +4 Def/Res in combat to all ally units within 2 spaces of her if the foe is using a bow, dagger, tome or staff weapon. The fact that the range for this weapon is 2 spaces makes it very easy to utilize as it helps keep Eremiya safe from attackers.

Eremiya Weaknesses

Does not have a strong sense of uniqueness

Eremiya has a good balance of stats, but she does not boast any unique skill nor characteristic that sets her apart from other staff healers. If you are to make use of her in the long run, we suggest inheriting powerful skills onto her to help her contribute to your team more.

Should you Unlock Potential for Eremiya?

Should You Unlock Potential for this Hero? B Rank Icon

We Recommend Unlocking Potential for Eremiya - Bishop of Woe!

We recommend that you use Unlock Potential to bring Eremiya - Bishop of Woe from 4 Stars to 5 Stars. Eremiya - Bishop of Woe is very useful as a heal support, so you may find using Unlock Potential on Eremiya - Bishop of Woe helpful if your team lacks a party member with this role.

Unlock Potential Tier List

Eremiya - List of Skills

Weapons

Skill Name Might Range Effect Learned At
10 2 Restricted to units that use a Staff. 3★
7 2 After combat, bonuses on targeted foe become penalties through its next action. 3★
11 2 After combat, if unit attacked, bonuses on target and foes within 2 spaces of target become penalties through their next actions. 5★

Assists

Skill Name Range Effect Learned At
1 Restores 5 HP. 3★
1 Restores 10 HP. 3★
2 Restores 8 HP. Rng 2. 3★
2 Restores HP = 50% of Atk. (Minimum of 8 HP. ) 5★

Specials

Skill Name Effect Learned At
(Cooldown Count = 5) If unit’s HP > 1 and foe would reduce unit’s HP to 0, unit survives with 1 HP. 3★
(Cooldown Count = 1) When healing an ally with a staff, restores an additional 10 HP to target ally. 3★

Passives

Skill Name Effect Learned At
At start of combat, if unit's HP = 100%, grants Atk/Res+3, but if unit attacked, deals 1 damage to unit after combat. 3★
At start of combat, if unit's HP = 100%, grants Atk/Res+4, but if unit attacked, deals 1 damage to unit after combat. 3★
At start of combat, if unit's HP = 100%, grants Atk/Res+5, but if unit attacked, deals 1 damage to unit after combat. 4★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +2 during combat." 3★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +3 during combat." 4★
Allies within 2 spaces gain: "If foe uses bow, dagger, magic or staff, grants Def/Res +4 during combat." 5★

Eremiya as a Source Hero

Eremiya Avatar

Value of Skills ★★★★☆

Inheriting Distant Guard 3

Eremiya can be used to inherit the skill Distant Guard 3. However, you can only acquire Eremiya from Grand Hero Battles or from using Heroic Grails, so think carefully before foddering her off.

How to Get Eremiya / Illustrations / Voice Actor / Quotes

How to Get Eremiya

Obtain through a Grand Hero Battle

Eremiya is a Hero who, for a limited time, can be obtained through completing a Grand Hero Battle for the first time. They do not appear in regular summons. After the event has ended, they can be obtained by using Heroic Grails.

Voice Actor and Illustrator Information

Voice Actor
(English)
Lisa Ortiz
Illustrator Homare
Appears In

FEH: Related Links

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Close-Range Ranged
Colorless BreathColorless Breath Colorless DaggerColorless Dagger
Colorless BeastColorless Beast Colorless BowColorless Bow
Colorless Tome.pngColorless Tome StaffStaff

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    • >>[81] Hey dude! You can start at https://www.reddit.com/r/FireEmblemHeroes/

    • >>[31] yeah luck is one thing, but I also do not have any more orbs for CYL sad stuffs. used all my orbs to pull in this hero fest and I got 2 more sothises

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