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This is a ranking page for the hero Sigurd - Destined Duo from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Masquerade Sigurd.
Heroes With the Same Name | |
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Masquerade Sigurd
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List of Contents
Focus - Double Special Heroes (February 2021) Featured Heroes | |||
---|---|---|---|
Summer Joshua [8.0/10] |
Masquerade Sigurd [9.0/10] |
Summer Lute [8.0/10] |
Geese [8.0/10] |
Pirate Veronica [9.0/10] |
Soiree Nephenee [8.0/10] |
Masquerade Ethlyn [8.5/10] |
Halloween Robin (F) [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
A (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
A (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Has a unique Duo Skill ・Halves magic damage through exclusive weapon ・Has access to a refresher-assist skill and a movement-assist skill through his Duo Skill |
Might: 14 Range: 2 Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). |
Range: 1 Enables target to take another action. Cannot be used on units with Sing or Dance. |
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. |
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. |
At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. |
Duo Skill |
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Moves allies adjacent to unit to opposite side of unit. If an ally cannot move to the target space (if another ally or foe is occupying the space) ally will not move. Once used, Duo Skill cannot be activated again. At start of odd-numbered turns, if Duo Skill has already been used, unit can use Duo Skill again. (Duo Skills can be used once per map by tapping the Duo button. Duo Skills cannot be used by units deployed using Pair Up.) |
Duel |
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If unit is 5★ and level 40 and unit's stats total less than 185, treats unit's stats as 185 in modes like Arena. (Higher-scoring opponents will appear. Stat total calculation excludes any values added by merges and skills.) |
Stat | Superboon/Superbane | IV Recommendation |
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HP (16) | ★★★☆☆ | |
Atk (25) | ★★★★★ | |
Spd (3) | ★★☆☆☆ | |
Def (3) | ★★★☆☆ | |
Res (7) | ★★★★☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Masquerade Sigurd are +Atk and -Spd. A +Atk IV makes it easier for him to take out foes with his high Atk stat. Additionally, his Atk is a superboon so you should take advantage of it as much as possible. His Spd is quite low, very unreliable and it is not really important for him so it is safe to take as a bane.
We recommend a +Atk IV when merging Masquerade Sigurd to 10. This is for the same reasons as above. At this point, not only Sigurd will be a reliable support unit, he can also take out a wide variety of units as well!
HOT | |
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:
Dance
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Aether
:
-
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:
-
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This is an arena build designed for Masquerade Sigurd to be able to one shot frail units and tank mages.
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Dance
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Iceberg
:
-
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:
-
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A budget build for Masquerade Sigurd that allows him to carry out both support and offensive responsibilities.
Neutral Stats at Lv. 40 (5★) | ||
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147 | ||
HP |
38 |
Rank: 875/1171 |
Atk |
38 |
Rank: 510/1171 |
Spd |
18 |
Rank: 1090/1171 |
Def |
16 |
Rank: 1099/1171 |
Res |
37 |
Rank: 147/1171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 43 | 60 | 22 | 20 | 42 | 187 | Lv.40 +10 | 43 | 43 | 22 | 20 | 42 | 170 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 45 | 42 | 22 | 20 | 41 | 170 |
+Atk Lv.40 +10 | 42 | 46 | 22 | 20 | 41 | 171 |
+Spd Lv.40 +10 | 42 | 42 | 25 | 20 | 41 | 170 |
+Def Lv.40 +10 | 42 | 42 | 22 | 23 | 41 | 170 |
+Res Lv.40 +10 | 42 | 42 | 22 | 20 | 45 | 171 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 38 | 55 | 18 | 16 | 37 | 164 |
5★ Lv.40 | 38 | 38 | 18 | 16 | 37 | 147 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 16 | 25 | 3 | 3 | 7 | 54 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
38 | 45 | 46 | 18 | 28 | 175 | |
44 | 37 | 41 | 22 | 24 | 168 | |
36 | 41 | 41 | 16 | 25 | 159 | |
37 | 37 | 39 | 16 | 23 | 152 | |
Masquerade Sigurd
|
38 | 38 | 18 | 16 | 37 | 147 |
Note: Stats bonuses from skills are not taken into account.
Masequerade Sigurd is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Masquerade Sigurd's Duo Skill raises his arena score, in addition to a useful movement-assist effect. Duo Heroes have a Duo Skill which can be used without performing an action. Additionally, his Duel effect treats her stats as 185 in Arena modes, giving him a huge advantage over many other heroes.
Upon activation, Arden moved from the forest-filled right-most tile to his current position. Jamke on the other hand, moved from the north forest tile to his current position. Take note that this will not work when the target tile cannot be occupied by target unit.
This duo skill simply repositions allies that are adjacent to him to the tile opposite to them in relation to Eldigan. See it as a double Reposition skill. It may look simple, but this skill provides so much utility especially considering that Masquerade Sigurd already has access to a refresher-assist skill.
You can read the in-game text for Masquerade Sigurd's duo skill and the duel component in this section! While the duel component is an arena-exclusive effect, the duo skill itself is usable anywhere.
Masquerade Sigurd is the first cavalry unit in the game to have access to a refresher-assist skill in Dance. The only refresher-assist units that can match this mobility are the flying beast refresher-assist units like Reyson and Leanne. Although those two might have trouble in mixed teams as it disables their beast movement. This unique characteristic allows Sigurd to be effective in filling-in specific niches in your lineups.
Sigurd has another characteristic that other refresher-assist units do not have, access to a movement-assist skill. This is accessible through his duo skill. Take note that using his duo skill does not consume an action so you can both reposition allies and use Dance on them in the same phase. You can read more about his duo skill above.
If a foe initiates combat, Gilt Goblet grants +6 Atk/Res to Sigurd. It also reduces the damage from attacks and area-of-effect specials by 50% if the enemy is a magic user. These 2 effects can also be activated in the player phase if the enemy's HP is at 100%.
Gilt Goblet combined with Atk/Res Bond 4, Joint Hone Res and Lull Atk/Res 3, Sigurd becomes a major threat to enemy magic units.
Sigurd's Spd and Def sit at 18 and 16 respectively. This makes him very vulnerable to physical units. Use his high mobility to keep him away from units that can easily take him out.
Masquerade Sigurd takes 1.5x damage from cavalry-effective weapons like Ridersbane, and one blow from this type of weapon is sure to take her down. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Heroes with Effective Skills
Legendary Eliwood | Reginn | Valentine's Líf | Reinhardt |
Ingrid | Plegian Kris (M) | Brave Lyn | Legendary Leif |
Legendary Dimitri can fit in a wide variety of teams as he can mostly take care of himself.
He can be paired with those that can boost his firepower even more, like Legendary Eliwood's Bonus Doubler effect on his Ardent Durandal or any of the dancers above.
As a cavalry unit, Masquerade Sigurd will do well in all-cavalry teams, as he is the only cavalry dancer currently in the game.
Brave Hector | Reinhardt | Legendary Dimitri | Seiros |
Eir | Brave Lyn | Ninja Lyn | Spring Myrrh |
As a cavalry unit, Masquerade Sigurd is weak to weapons that are effective against cavalry.
There are many weapons that are effective against cavalry units in the game, so take care and don't let him get attacked!
Bulky units can take care of Masquerade Sigurd as they can either counter using a Distant Counter effect or by surviving an attack and defeating them in the Player Phase.
Seiros, Spring Myrrh, and Legendary Dimitri can reduce damage, while Brave Hector can survive through his sheer bulk.
Masquerade Sigurd possesses low Def so units that deal physical damage and can attack from a distance can defeat him easily and can retreat to safety.
Units with brave weapons like Ninja Lyn or Gordin work very well, but you can also use other units like Eir and Brave Lyn.
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sigurd - Destined Duo only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Destined Duo if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 2 | Grants Atk+3. If foe initiates combat or if foe's HP = 100% at start of combat, grants Atk/Res+6 during combat, and also, if foe uses magic, reduces damage from attacks during combat and from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). | 5★ |
Skill Name | Range | Effect | Learned At |
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1 | Enables target to take another action. Cannot be used on units with Sing or Dance. | 5★ |
This Hero has no Special skills that can be learned. |
Skill Name | Effect | Learned At |
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Grants Atk/Res +3 to this unit during combat if unit is adjacent to an ally. | 5★ | |
Grants Atk/Res +4 to this unit during combat if unit is adjacent to an ally. | 5★ | |
Grants Atk/Res +5 to this unit during combat if unit is adjacent to an ally. | 5★ | |
If unit is adjacent to an ally, grants Atk/Res+7 to unit and neutralizes unit's penalties to Atk/Res during combat. | 5★ | |
Inflicts Atk/Res-1 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Res-2 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
Inflicts Atk/Res-3 on foe and neutralizes foe’s bonuses to Atk/Res (from skills like Fortify, Rally, etc.) during combat. | 5★ | |
At start of turn, if unit is adjacent to an ally, grants Res+5 to unit and adjacent allies for 1 turn. | 5★ |
Value of Skills | ★★★★★ |
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Masquerade Sigurd can be used to inherit the skills Lull Atk/Res 3 or Atk/Res Bond 4. However, Masquerade Sigurd is a very versatile special duo hero that can provide lots of utility for your lineups. Please think carefully before fodderring him off.
Masquerade Sigurd is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Grant George with Erica Mendez |
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Illustrator | azu - taro |
Appears In |
Heroes from Focus - Double Special Heroes (February 2021) | |||
---|---|---|---|
Summer Joshua [8.0/10] |
Masquerade Sigurd [9.0/10] |
Summer Lute [8.0/10] |
Geese [8.0/10] |
Pirate Veronica [9.0/10] |
Soiree Nephenee [8.0/10] |
Masquerade Ethlyn [8.5/10] |
Halloween Robin (F) [9.0/10] |
▶︎Return to the Red Heroes Page
Close-Range | Ranged |
---|---|
Sword | Red Tome |
Red Breath | Red Dagger |
Red Beast | Red Bow |
Masquerade Sigurd Builds and Best IVs
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someone please update the build for a max invest/regular dance or even tank use i beg, preferably A skill Flared Mirror or Atk/Res Ideal (probably crystalline/still water too). b skill spd/res discord, rockslide dance 4 and/or momentum 4.. then c skill inf spd tactic def/res pathfinder, or even def/res ploy. im js very desperate since recently i got them, and i have no clue what emblems, inherit skills, or even attuned skills they should have. either way, hope any1 reading this has a goodday!