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This is a ranking page for the hero Sigurd - Proper Pourer from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Tea Sigurd.
Heroes With the Same Name | |
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Tea Sigurd
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List of Contents
Special Heroes - Invitation to Tea Featured Heroes | |||
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Tea Ayra [9.5/10] |
Tea Sigurd [9.0/10] |
Tea Ferdinand [8.5/10] |
Tea Lysithea [9.0/10] |
Overall Rating | 9.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
S (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
S (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・Weapon skill grants bonus stats, a guaranteed follow-up attack, true damage equal to 15% of unit's Atk, and a sweep effect against all weapon types except bows and daggers. ・Exclusive Special has built-in Time's Pulse 3, boosts damage by 25% of unit's Atk, and grants Atk+6 and bonus movement to unit and all allies once Special triggers. |
Might: 14 Range: 2 Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥, 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat, and also, if foe uses sword, lance, axe, magic, staff, dragonstone, or beast damage, foe cannot counterattack. |
Cooldown Count = 2 At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 extra turn, and unit and all allies can move 1 extra space (that turn only; does not stack; bonus granted to allies even if unit's HP reaches 0). |
If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. |
Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) | ★★★☆☆ | |
Atk (16) | ★★★★★ | |
Spd (5) | ★★★☆☆ | |
Def (5) | ★★★★☆ | |
Res (3) | ★☆☆☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Tea Sigurd are +Atk and -Res. Atk is a superboon and boosts his already high base 46 Atk up to base 50, allowing Tea Sigurd to nuke down his enemies in one hit.
His Res is a clear dump stat at only base 16. He will struggle against magic damage no matter how hard you invest into his Res.
We recommend +Atk when merging Tea Sigurd up to +10 to maximize his damage output.
HOT | |
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Tea Sigurd's role with this kit is to initiate onto an enemy and trigger Chivalric Aura for his allies. Def/Res Smoke grants Sigurd 【Pathfinder】, which grants his allies further reach when paired with the bonus movement from Chivalric Aura.
Neutral Stats at Lv. 40 (5★) | ||
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168 | ||
HP |
40 |
Rank: 489/1171 |
Atk |
46 |
Rank: 45/1171 |
Spd |
31 |
Rank: 770/1171 |
Def |
35 |
Rank: 244/1171 |
Res |
16 |
Rank: 1148/1171 |
HP | Atk | Spd | Def | Res | Total | |
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+10 Merges W/ Skill Bonuses | 45 | 65 | 36 | 39 | 20 | 205 | Lv.40 +10 | 45 | 51 | 36 | 39 | 20 | 191 |
HP | Atk | Spd | Def | Res | Total | |
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+HP Lv.40 +10 | 47 | 50 | 35 | 39 | 20 | 191 |
+Atk Lv.40 +10 | 44 | 54 | 35 | 39 | 20 | 192 |
+Spd Lv.40 +10 | 44 | 50 | 38 | 39 | 20 | 191 |
+Def Lv.40 +10 | 44 | 50 | 35 | 43 | 20 | 192 |
+Res Lv.40 +10 | 44 | 50 | 35 | 39 | 23 | 191 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 60 | 31 | 35 | 16 | 182 |
5★ Lv.40 | 40 | 46 | 31 | 35 | 16 | 168 |
HP | Atk | Spd | Def | Res | Total | |
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5★ Lv.1 | 18 | 30 | 5 | 5 | 3 | 61 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
40 | 43 | 47 | 17 | 27 | 174 | |
41 | 46 | 45 | 22 | 20 | 174 | |
Tea Sigurd
|
40 | 46 | 31 | 35 | 16 | 168 |
40 | 45 | 44 | 19 | 20 | 168 | |
39 | 44 | 22 | 16 | 42 | 163 | |
36 | 43 | 40 | 16 | 28 | 163 | |
40 | 42 | 26 | 16 | 39 | 163 | |
37 | 38 | 40 | 23 | 24 | 162 | |
39 | 37 | 43 | 21 | 22 | 162 | |
40 | 39 | 39 | 16 | 23 | 157 | |
40 | 36 | 38 | 21 | 22 | 157 | |
35 | 29 | 32 | 19 | 30 | 145 | |
38 | 32 | 23 | 27 | 25 | 145 | |
33 | 33 | 31 | 17 | 31 | 145 | |
36 | 32 | 35 | 18 | 23 | 144 | |
37 | 33 | 34 | 19 | 21 | 144 | |
34 | 26 | 34 | 20 | 30 | 144 | |
37 | 35 | 33 | 14 | 25 | 144 |
Note: Stats bonuses from skills are not taken into account.
Tea Sigurd is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage he deals will be equivalent to his Atk minus the foe's Res stat.
Tea Sigurd's exclusive tome Knightly Manner grants Atk/Spd/Def/Res+5, a guaranteed follow-up attack, bonus damage equal to 15% of his Atk, and prevents counterattacks against all weapon types except for bows and daggers.
With his high Atk stat, Tea Sigurd can safely nuke down his foes with the help of the sweep effect. Against bow and dagger enemies, his above average Def paired with Remote Sturdy should help him survive retaliation.
Tea Sigurd's exclusive Special Chivalric Aura has a built-in Time's Pulse 3 effect, pre-charging itself every turn.
Upon triggering, Chivalric Aura grants Atk+6 and bonus movement to himself and all allies for 1 turn. The bonus movement effect is massive, as it extends the threat range of his entire team as well as allowing his allies to retreat beyond the range of their enemies.
Tea Sigurd's Res is only at base 16, leaving him prone to defeat from just about any magic damage hit.
Keep him away from enemies that deal magic damage to ensure his survival.
Tea Sigurd takes 1.5x damage from cavalry-effective weapons like Thani or Binding Reginleif, and one blow from this type of weapon will deal significant damage. Make sure you know what weapons you are up against before hopping too far into the line of battle!
Should You Unlock Potential for this Hero? | Cannot Unlock Potential |
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Sigurd - Proper Pourer only appears as a 5 Star Hero. We will include whether or not you should Unlock Potential for Sigurd - Proper Pourer if a 4 Star version is released!
Skill Name | Might | Range | Effect | Learned At |
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14 | 2 | Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥, 25%, grants Atk/Spd/Def/Res+5 to unit, unit makes a guaranteed follow-up attack, and deals damage = 15% of unit's Atk (excluding area-of-effect Specials) during combat, and also, if foe uses sword, lance, axe, magic, staff, dragonstone, or beast damage, foe cannot counterattack. | 5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
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(Cooldown Count = 4) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 3) Boosts Atk by 30%. | 5★ | |
(Cooldown Count = 2) At start of turn, if unit's Special cooldown is at its maximum value, grants Special cooldown count-1 to unit. Boosts Special damage by 25% of unit's Atk. After combat, if unit's Special triggered, grants Atk+6 to unit and all allies for 1 extra turn, and unit and all allies can move 1 extra space (that turn only; does not stack; bonus granted to allies even if unit's HP reaches 0). | 5★ |
Skill Name | Effect | Learned At |
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If unit initiates combat, grants Atk/Def +2 during combat. | 5★ | |
If unit initiates combat, grants Atk/Def +4 during combat. | 5★ | |
If unit initiates combat, grants Atk+7 and Def+10 to unit during combat and reduces damage from foe's first attack during combat by 30%. | 5★ | |
Inflicts Res -3 on foe through its next action after combat. | 5★ | |
Inflicts Res -5 on foe through its next action after combat. | 5★ | |
Inflicts Res -7 on foe through its next action after combat. | 5★ | |
Inflicts Res-4 on foe during combat, and if no effect neutralizes penalties to foe's Res, inflicts penalty on foe's Res during combat = 7 - current penalty on foe's Res (min: 0). If penalty is active on foe's Res, inflicts Special cooldown charge -1 on foe per attack during combat. (Only highest value applied. Does not stack.) Inflicts Res-7 on foe through its next action after combat. | 5★ |
Value of Skills | ★★★★★ |
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Tea Sigurd has Remote Sturdy and Seal Res 4 as good inheritance options.
Both skills can be acquired at the same time by inheriting the prerequisite skills first.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Tea Sigurd is a limited time Hero who can be pulled from a Special Heroes Summoning Event. They do not appear in regular summons.
Note: Not currently a featured hero in any Summon events.
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Grant George |
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Illustrator | Suzuki Rika |
Appears In |
Heroes from Special Heroes - Invitation to Tea | |||
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Tea Ayra [9.5/10] |
Tea Sigurd [9.0/10] |
Tea Ferdinand [8.5/10] |
Tea Lysithea [9.0/10] |
▶︎Return to the Blue Heroes Page
Close-Range | Ranged |
---|---|
Lance | Blue Tome |
Blue Breath | Blue Dagger |
Blue Beast | Blue Bow |
Tea Sigurd Builds and Best IVs
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