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★ Latest Banner - New Heroes: Attuned Alm & Rearmed Nuibaba
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This is a ranking page for the hero Zelestia - Loving Leader from the game Fire Emblem Heroes (FEH). Read on to learn the best IVs (Individual Values), best builds (Inherit Skill), weapon refinement, stats at Lv 40, and more for Zelestia.
List of Contents
New Heroes - New Heroes: Aided Yunaka & Rearmed Nel Featured Heroes | |||
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![]() [9.0/10] |
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Overall Rating | 8.0/10 |
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Reroll Ranking (excluding Inherit Skill) |
C (▶Reroll Ranking) |
Ranking (including Inherit Skill) |
B (▶FEH Tier List) |
Color / Weapon Type / Move Type | |
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Rarity | |
What Kind of Character Are They? | ・An easily mergeable flying tome unit with a good offensive stat spread. ・Gronnlantern+ grants Unhindered Movement and Special cooldown acceleration per attack during combat. |
Might: 12 Range: 2 At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
Cooldown Count = 2 Treats foe's Def/Res as if reduced by 30% during combat. |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. |
Stat | Superboon/Superbane | IV Recommendation |
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HP (18) |
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★★★☆☆ |
Atk (10) |
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★★★★☆ |
Spd (8) |
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★★★★★ |
Def (7) |
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★★☆☆☆ |
Res (8) |
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★★★☆☆ |
◯ = Stat gains +4 with a superboon, ✕= Stat goes down by -4 with a superbane, - = No assets or flaws
See the IV Checker for All Units | Trait Fruits—How to Change IVs |
When using an Ascendant Floret, we recommend getting the next superboon if it fits the hero. If not, consider what stat your hero needs most.
The best IVs for Zelestia are +Spd and -Def. As a demote unit without an exclusive skill, Zelestia needs every stat point she can get on key stats, and Spd is Zelestia's most important stat. She needs the Spd boost to keep up with fast metagame units.
Zelestia's Def is her least important stat and can be safely taken as a bane as it won't impact any of her matchups.
We recommend +Spd when merging Zelestia up to +10 to help her keep up with fast metagame foes as much as possible.
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Updated on 02/17/2025 |
This budget build gives Zelestia a better weapon than Gronnlantern+ that is easily obtainable through Heroic Grails and skills obtainable from Divine Codes and Heroic Grails.
Neutral Stats at Lv. 40 (5★) | ||
---|---|---|
184 | ||
HP | ![]() |
Rank: 510/1213 |
Atk | ![]() |
Rank: 244/1213 |
Spd | ![]() |
Rank: 19/1213 |
Def | ![]() |
Rank: 825/1213 |
Res | ![]() |
Rank: 411/1213 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+10 Merges W/ Skill Bonuses | 45 | 60 | 52 | 28 | 34 | 219 |
Lv.40 +10 | 45 | 48 | 52 | 28 | 34 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
+HP Lv.40 +10 | 47 | 47 | 51 | 28 | 34 | 207 |
+Atk Lv.40 +10 | 44 | 50 | 51 | 28 | 34 | 207 |
+Spd Lv.40 +10 | 44 | 47 | 55 | 28 | 34 | 208 |
+Def Lv.40 +10 | 44 | 47 | 51 | 31 | 34 | 207 |
+Res Lv.40 +10 | 44 | 47 | 51 | 28 | 37 | 207 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★- Adjusted for Skills | 40 | 55 | 47 | 24 | 30 | 196 |
5★ Lv.40 | 40 | 43 | 47 | 24 | 30 | 184 |
4★ Lv.40 | 37 | 41 | 45 | 22 | 27 | 172 |
3★ Lv.40 | 36 | 38 | 42 | 21 | 26 | 163 |
HP | Atk | Spd | Def | Res | Total | |
---|---|---|---|---|---|---|
5★ Lv.1 | 18 | 22 | 8 | 7 | 8 | 63 |
4★ Lv.1 | 17 | 19 | 8 | 6 | 7 | 57 |
3★ Lv.1 | 17 | 15 | 7 | 6 | 7 | 52 |
Hero |
HP |
Atk |
Spd |
Def |
Res |
Total |
---|---|---|---|---|---|---|
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40 | 43 | 47 | 24 | 30 | 184 |
40 | 47 | 16 | 30 | 46 | 179 | |
40 | 45 | 46 | 22 | 25 | 178 | |
38 | 46 | 25 | 20 | 44 | 173 | |
40 | 42 | 45 | 21 | 25 | 173 | |
37 | 41 | 29 | 30 | 31 | 168 | |
39 | 39 | 42 | 25 | 22 | 167 | |
40 | 42 | 41 | 23 | 20 | 166 | |
40 | 39 | 41 | 19 | 22 | 161 | |
36 | 37 | 28 | 17 | 37 | 155 | |
35 | 36 | 30 | 16 | 33 | 150 | |
38 | 35 | 36 | 16 | 25 | 150 | |
38 | 33 | 27 | 15 | 37 | 150 | |
36 | 33 | 38 | 17 | 25 | 149 | |
38 | 38 | 16 | 31 | 26 | 149 | |
39 | 35 | 25 | 30 | 19 | 148 |
Note: Stats bonuses from skills are not taken into account.
Zelestia is a ranged magic attacker (range = 2). Therefore, when not accounting for the Weapon Triangle, the amount of damage she deals will be equivalent to her Atk minus the foe's Res stat.
As a demote unit on a New Heroes banner, Zelestia enters the summoning pool as a 3★-4★ unit. Through summoning, players can acquire Zelestia copies over time to merge her up completely.
Zelestia's inheritable Gronnlantern+ grants herself the ability to move unhindered by any terrain effects that slow down her movement, Special cooldown charge +1 per attack during combat, and Atk/Res+5 during combat if Zelestia initiates combat or is within 2 spaces of an ally.
As a flying unit, the Unhindered Movement effect of Gronnlantern+ isn't too relevant for her. It's best used on Infantry units that can utilize it to move through trees.
Zelestia suffers from not having any unique skills to call her own, making her unable to stand out amongst other units.
Flying tome units are quite abundant in the game, and lacking an exclusive weapon makes Zelestia replaceable by better units.
As a flying unit, Zelestia takes 1.5x damage from bows and weapons effective on flying units. Be sure to keep them out of the range of archers and leave them to other units.
Should You Unlock Potential for this Hero? |
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We recommend that you use Unlock Potential to bring Zelestia - Loving Leader from 4 Stars to 5 Stars. Zelestia - Loving Leader is very useful as a fast green tome flier, so you may find using Unlock Potential on Zelestia - Loving Leader helpful if your team lacks a party member with this role.
Skill Name | Might | Range | Effect | Learned At |
---|---|---|---|---|
4 | 2 | No Effect | 3★ | |
6 | 2 | No Effect | 3★ | |
8 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
3★ | |
12 | 2 | At start of turn, if unit is within 2 spaces of an ally, grants "unit cannot be slowed by terrain (does not apply to impassable terrain)" and "Special cooldown charge +1 per attack during combat (only highest value applied; does not stack)" to unit for 1 turn. If unit initiates combat or is within 2 spaces of an ally, grants Atk/Res+5 to unit during combat. |
5★ |
This Hero has no Assist skills that can be learned. |
Skill Name | Effect | Learned At |
---|---|---|
(Cooldown Count = 3) Resolve combat as if foe suffered Def/Res -30%. | 3★ | |
(Cooldown Count = 2) Treats foe's Def/Res as if reduced by 30% during combat. | 4★ |
Skill Name | Effect | Learned At |
---|---|---|
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+3 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+4 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
3★ | |
At start of combat, if foe’s HP = 100% or if【Penalty】is active on foe, grants Atk/Spd+5 to unit during combat. 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). |
4★ | |
Inflicts Atk/Spd-2 on foes within 2 spaces during combat. | 3★ | |
Inflicts Atk/Spd-3 on foes within 2 spaces during combat. | 4★ | |
Inflicts Atk/Spd-4 on foes within 2 spaces during combat. | 5★ |
Value of Skills | ★★☆☆☆ |
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Zelestia carries Gronnlantern+, Atk/Spd Catch 3, and Atk/Spd Rein 3 as inheritable options.
Zelestia is best used as bridge fodder for rarer tier 4 skills.
List of Source Heroes | The Best Fodder Units |
If you have feedback about this hero page, let us know in the comments section below!
Zelestia is a Hero who can be pulled from any summon.
Event Name | Focus |
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![]() New Heroes: Aided Yunaka & Rearmed Nel New Heroes Summon |
![]() Starts:02/16/2025 Ends:03/06/2025 |
Current Focuses and Which You Should Pull From
Voice Actor (English) |
Elizabeth Maxwell |
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Illustrator | Susumu Kuroi |
Appears In |
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Heroes from New Heroes - New Heroes: Aided Yunaka & Rearmed Nel | |||
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▶︎Return to the Green Heroes Page
Close-Range | Ranged |
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Zelestia Builds and Best IVs
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