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The Tri-Stringer is a Stringer weapon in Splatoon 3. Read on to see its stats, including its sub, special, damage, and range, as well as our analysis and tips on how to use Tri-Stringer and the best gear abilities to go with it.
List of Contents
Weapon | Sub | Special |
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Points for Special | Type | |
200 | Stringer | |
Unlock Level | ||
Tri-Stringer will be available for purchase from Ammo Knights upon reaching Level 4. |
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Tri-Stringer currently is considered a C Tier weapon. Tri-Stringer is severely outclassed by other weapons available and doesn't really do any better. Try this weapon for fun but it will be hard to win with Tri-Stringer. |
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Best Weapons Tier List: Main Weapons Ranked
Damage | 105 (Max Damage) 84 (Maximum Blast) 30 per shot (No Charge) |
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Range (Test Range Lines) |
Around 5.1 (Maximum) |
Overall Ranking | ||||
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Ratings of Individual Characteristics | |||
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Inking Potential |
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Ease of Use |
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Offense |
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Defense |
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Utility |
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Shield Penetration |
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Tri-Stringer Strengths | Tri-Stringer Weaknesses |
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Gear Ability | Effect |
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Reduces damage taken and improves mobility when walking through enemy ink. |
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Decreases the amount of ink consumed by your main weapon. |
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Decreases the amount of ink consumed by your sub weapon. |
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Increases Super Jump speed. |
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Increases movement speed in Inkling or Octoling form. |
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Increases special-gauge fill rate. |
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Upgrades your sub weapon. |
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Increases movement speed in swim form. |
All Gear Abilities and Effects
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You're going to be often immobile as you'll be charging the Tri-Stringer a lot for combat. Be sure to stay on your team's inked areas so you can swim away to safety if the situation gets out of hand.
When facing multiple enemies, use the Tri-Stringer's horizontal attack by charging and releasing while standing on the ground. If you enter a duel with a single enemy, charge and then release while jumping in the air to fire a vertical shot at your target. All fully charged shots release three inked shots each so be sure to take advantage of this to maximize your damage!
This weapon is a medium-ranged weapon and works best when keeping your distance as charging up leaves you vulnerable for a short period of time. Look out for high vantage points preferably a place where the enemy team will have to take time to adjust their aim such as on top of boxes and obstacles.
All New and Returning Main Weapons
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Tri-Stringer Guide: How to Use, Stats, and Best Gear Abilities
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Ok gotta say the weakness of the weapon and turf and rainmaker is more of an underestiment the weapon is capable of driving people back and if too close can take out opponents quickly