Gear Abilities in Splatoon 3 boost the stats or attributes of your character and weapons. Continue reading to see a list of all new and returning abilities, their effects, and a gear ability chart that shows common and uncommon brands.
Gear Ability | Effect |
---|---|
Intensify Action | Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. |
Sub Resistance Up | Reduces effects and damage form sub weapons. |
These 2 abilities have been added in Splatoon 3. The Gear Ability, Intensify Action, was added to coincide with the new Squid Roll and Squid Surge actions.
Gear Ability | Effect |
---|---|
Ability Doubler | Doubles the effect of other gear abilities attached to this gear. |
Comeback | Boosts some of your abilities for a short time after respawning. |
Drop Roller | Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. |
Haunt | Once you've respawned, reveals the position of the players who splatted you. |
Ink Recovery Up | Increases ink-tank refill rate. |
Ink Resistance Up | Reduces damage taken and improves mobility when walking through enemy ink. |
Ink Saver (Main) | Decreases the amount of ink consumed by your main weapon. |
Ink Saver (Sub) | Decreases the amount of ink consumed by your sub weapon. |
Intensify Action | Makes Squid Rolls and Squid Surges easier to do and steadies your aim when firing after jumping. |
Last-Ditch Effort | Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. |
Ninja Squid | Leaves no trace when swimming in inked ground but slightly reduces swim speed. |
Object Shredder | Increases damage dealt to all nonplayer targets. |
Opening Gambit | Boosts your speed while moving for the first 30 second of battle. |
Quick Respawn | Reduces respawn time after getting splatted repeatedly without splatting any opponents. |
Quick Super Jump | Increases Super Jump speed. |
Respawn Punisher | Increases respawn time and special-gauge spawn penalty for you and any player you splat. |
Run Speed Up | Increases movement speed in Inkling or Octoling form. |
Special Charge Up | Increases special-gauge fill rate. |
Special Power Up | Upgrades your special weapon. |
Special Saver | Reduces special-gauge decrease after getting splatted. |
Stealth Jump | Hides your Super Jump landing point from distant players. |
Sub Power Up | Upgrades your sub weapon. |
Sub Resistance Up | Reduces effects and damage form sub weapons. |
Swim Speed Up | Increases movement speed in swim form. |
Tenacity | Fills special gauge automatically if your team has fewer active players than the enemy. |
Thermal Ink | Allows you to track distant players hit with shots from you main weapon. |
All Gear Brands and Compatible Abilities
All Gear Abilities and Effects | Gear Ability Chart
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