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Dual Fury is a kind of Shotgun in Once Human. Read on to see how to get the Dual Fury, its stats and weapon passives, the different materials required per tier, the location of its blueprint fragment, as well as the best ammo, accessories, and mods for Dual Fury.
List of Contents
The Dual Fury's blueprint can be acquired via the Wish Machine. The blueprint or blueprint fragments of this weapon is included in these pools:
• Echoes From the Rift
• Destructive Flames
Starchroms are needed to make a wish in the Wish Machine to get blueprints, which you can get via Battle Pass rewards and completing Journey tasks.
How to Get and Use the Wish Machine
This weapon's blueprints can be collected via Mystical Crates found on different locations. Scan the area with Spacetime (done by pressing Q) to find these crates, as well as Storage, Weapon, and Gear Crates to get additional resources.
Attention! | This section is still under construction. Check back soon for more updates! |
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Dual Fury | |||||||||||
DMG | Fire Rate | MAG | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
56x6 | 180 | 2 | |||||||||
Crit Rate% | Weakspot DMG% | Crit DMG% | |||||||||
10 | 25 | 30 | |||||||||
DMG Bonus | |||||||||||
None | |||||||||||
Stability | 76 | ||||||||||
Accuracy | 61 | ||||||||||
Range | 27 | ||||||||||
Reload Speed | 53 | ||||||||||
Blueprint Fragment Type | Juggernaut | ||||||||||
Rarity | Epic |
The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.
Weapon Features | |
---|---|
1 | The last shot of each magainze inflicts 1 stack of Burn. If all projectiles hit, inflict an additional 1 stack. |
2 | After hitting the enemy with all projectiles 4 times, enter a special Burn state where you lose some HP (will not fall below 0)m Attack +20%, and Vulnerability +10% for 8s. |
3 | Hitting enemies affected by Burn with all projectiles has a 50% chance to refill 1 bullet. |
Burn - Deal Status DMG of 10% Psi Intensity every 0.5s for 6s. DMG increases with more stacks. up to 5 stacks.
The additional damage is Blaze Element, cannot Crit, cannot strike Weakspots, and will not decay with distance.
Actual Factor = 10% x Stacks x (1 + Burn DMG Factor Bonus) x (1 + Burn Final DMG Bonus).
Tier | New DMG | Required Materials |
---|---|---|
I | 56x6 |
DBSG Receiver I Copper Ingot x2, Waste Plastic x2, Adhesive x4, Log x3 Epic Pump Action I Copper Ingot x3, Rusted Part x8 Fixed Stock I Copper Ingot x1, Waste Plastic x4 DBSG I Copper Ingot x3, Rusted Part x1, Metal Scraps x4 |
II | 86x6 |
DBSG Receiver II Bronze Ingot x3, All-Puropose Plastic x2, Adhesive x10, Log x3 Epic Pump Action II Beryllium Crystal x4, Bronze Ingot x3, Standard Part x10 Fixed Stock II Bronze Ingot x1, All-Purpose Plastic x4, Waste Plastic x4 DBSG II Bronze Ingot x3, Standard Part x1, Metal Scraps x8 |
III | 137x6 |
DBSG Receiver III Steel Ingot x3, Fireproof Plastic x2, Adhesive x10, Log x5 Epic Pump Action III Vanadium Crystal x5, Steel Ingot x4, Refined Part x10 Fixed Stock III Steel Ingot x1, Fireproof Plastic x4, All-Purpose Plastic x4 DBSG III Steel Ingot x3, Refined Part x1, Metal Scraps x10 |
IV | 214x6 |
DBSG Receiver IV Aluminum Ingot x3, Engineering Plastic x2, Adhesive x10, Log x5 Epic Pump Action IV Iridium Crystal x5, Aluminum Ingot x4, Special Part x10 Fixed Stock IV Aluminum Ingot x1, Engineering Plastic x4, Fireproof Plastic x4 DBSG IV Aluminum Ingot x3, Special Part x1, Metal Scraps x10 |
V | 325x6 |
DBSG Receiver V Tunsgten Ingot x3, Special Plastic x2, Adhesive x10, Log x5 Epic Pump Action V Platinum Crystal x5, Tungsten Ingot x4, Automatic Part x10 Fixed Stock V Tungsten Ingot x1, Special Plastic x4, Engineering Plastic x4 DBSG V Tungsten Ingot x3, Automatic Part x1, Metal Scraps x10 |
Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.
Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted.Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.
Best Accessories and Ammo Type | |
---|---|
Muzzle | None |
Optic | None |
Tactical | Tactical Laser Sight |
Magazine | None |
Ammo | Disintegrating Shotgun AP Ammo |
These are the best accessories and ammo you can equip on the Dual Fury to maximize the damage output and overall performance of the weapon.
Flame Resonance | Available Weapons / Armor | Tier |
---|---|---|
• All Weapons |
V | |
Core Effect | ||
Max Burn stack +2, Burn duration -20%. |
All Weapon Types | ||
---|---|---|
Pistols | Shotguns | SMGs |
Assault Rifles | Sniper Rifles | LMGs |
Crossbows | Heavy Artillery | Melee |
ACS12 - Corrosion | ACS12 - Netherworld | ACS12 - Pyroclasm Starter |
DB12 - Backfire | DB12 - Raining Cash | DBSG |
DBSG - Doombringer | Dual Fury | Old Huntsman |
S870 - Sandstorm |
Dual Fury How to Get and Location
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Absolutetly OP. Will melt boss like butter in a furnace with the right mods/craddles. Much faster than many legendaries,...