Invincible Sun is a new combat deviation that specializes in dealing Burn DMG and was introduced in Once Human's Way of Winter Scenario. Read on and find out how to get the Invincible Sun deviation and its location, how to use it, how to raise its mood and power, and the skills of Invincible Sun!

Securement Silo Delta can be found in the southeast area of Onyx Tundra. This same Securement Silo is explored as part of the The Fragile Peace Quest.
Invincible Sun appears after succesfully clearing Securement Silo - Delta. Fight through this Vulture Secret Base, then at its end, you'll be pulled into a concert arena where you'll have to take down Party Kin Hearst. When successful, Invincible Sun will appear for you to capture.
Securement Silo Delta
Walkthrough and Location

In Deviation: Survive, Capture, and Preserve scenario, you can capture Invincible Sun at Sunshine Farm (2899, -399) in Blackfell North, and Blackfell Oil Fields (5360, -1557).
| Invincible Sun Preferred Environment |
|---|
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To boost Invincible Sun's Deviant Power and Mood Regeneration, place its Securement Unit in a location where it is in a warm environment exposed to Red Light with Toys around.
An environment that is around 30°C is considered warm. Red Lights can be built from the Furniture Menu once unlocked from the Basic Furniture II Node in the Building Memetics Skill Tree. Lastly, toys can be crafted with the Formula: Plush Toy recipe from the Season Shop.
Invincible Sun is an immobile Combat Deviant who mainly deals Burn DMG by emitting waves of flames.
By designating a target, Invincible Sun will hover in preparation for you to telekinetically throw it into a group of enemies, the same way you would Anima Weapons.
It will deal damage on impact and will continue to emit waves of heat that deal Burn DMG to nearby enemies making it effective at taking out grouped-up enemies.
Selecting Auto Attack will spawn Invincible Sun at your location at the moment of selecting it. It will then behave similarly, and emit waves of burn damage. It is inadvisable to use Invincible Sun this way as this involves putting you in danger to effectively place the Deviant.
While it could be useful in a pinch, such as when you're being chased, we much rather recommend throwing Invincible Sun by using the Designate Target command.
![]() Invincible Sun |
Deviant Type | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|
| Combat | PvP or PvE? | ||||||||||
| PvE Only | |||||||||||
| Can participate in combat to periodically release blazing energy rays, which attack all nearby enemies, inflicting continuous Burn DMG. | |||||||||||
| Deviation Skills | |||||||||||
| Designated Target | Invincible Sun prioritizes targeting enemies in the direction you are facing. If there are no targets in that direction, it will target a nearby enemy instead. | ||||||||||
| Auto Attack | Explodes every 3.0 seconds, dealing 50.0% Blaze DMG to nearby targets, with a 15.0% chance of inflicting Burn. Whenever a nearby target is inflicted with Burn, Invincible Sun gains 1 stack of Burn. Each stack of Burn increases Invincible Sun's DMG by 5.0%. The target hit takes +20.0% Blaze DMG. | ||||||||||
These are the Psi-Skills, possible starting Techniques, and Innate abilities this Deviation gains in the Deviation: Survive, Capture, Preserve scenario. Note that these skills are exclusive to Deviation: SCP.
| Falling Starcore | |
|---|---|
| Summons 5 discarded stars to crash onto enemies, each dealing 537.5% SP.ATK DMG; also creates a burning area on the ground lasting 8s, dealing 107.5% SP.ATK DMG per second. Consumes 500 Psi Energy. |
Psi-Skills are your deviation’s ultimate abilities. They have long cooldowns and can only be used after a short delay. Used right, they can turn the tide of battle!
| Technique | Description |
|---|---|
| Flame Bullet | Launches a fireball dealing SP. ATK DMG. |
| Flame Impact | Fires a fan-shaped flame, dealing SP.ATK DMG and inflicting Burn for 6s. Burn deals SP.ATK DMG per second. |
| Meteor | Summons a meteor at the target location, dealing SP. ATK DMG Creates a burning zone that deals SP. ATK DMG every 0.5s. |
| Elemental Overload | Increases SP. ATK by for 8s. |
| Explosive | Self-destructs after staying near the target for 5s, dealing AoE SP.ATK DMG. Has a chance to trigger when HP drops below 50%. |
| Charging Aura | Creates a 6M radius aura that restores Psi Energy to allies over 5s. |
These are techniques that you can learn through deviation fusions. Some deviations you capture may have these as starting techniques.
How to Fuse Deviation: Deviation Fusion Explained
| Blazing Fury | |
|---|---|
| For every 30% HP lost, SP. ATK +25.5% |
A passive is a constant effect that automatically benefits your Deviation without needing to be activated.

Deviations Guide: All Deviation Locations
| Once Human x Palworld Deviations Deviations | ||
|---|---|---|
Cattiva
|
Chillet
|
Chillet Ignis |
New Deviation SCP Deviants and Pals
How to Get Invincible Sun



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