Once Human

Once Human Patch Notes (August 29)

Once Human - August 29 Patch Notes
Explore the latest updates in the August 29, 2024 patch in Once Human. This guide covers new systems, shop arrivals, events, optimizations, and bug fixes introduced in this update.

New Systems and Features

Gather Friends

Gather Friends Event
・The "Gather Friends" Event is Live (Phase 2)!

┣ Event Period: August 29, 2024 (after maintenance) - September 16, 2024, 6:00 AM
・Invite your friends to join the game using a unique invitation code and play together! When your friends use your invitation code, they will receive a free "Shared Weapon" you have prepared, and you will earn Friendship Points. These points can be exchanged for valuable rewards in the Event Shop.
・Please note that invitations and Friendship Points from the first phase will not carry over, but the Event Shop now features even more exciting rewards. Invite your friends now and share the generous prizes!

New Shop Arrivals

Lightfoot Loot Crate: Beach Bash

Once Human - Lightfoot Loot Crate Beach Bash
Lightforge Loot Crate: Beach Bash will be available starting August 30, 2024, at 10 AM. It includes the Legendary Territory Cosmetics Pack Sunshine Splash, Legendary Outfit Set Bubbly Sunshine, Legendary Weapon Skin Apocalypsis - SOCR, Epic Weapon Skin Apocalypsis - Baton, Epic Territory Collection Ocean's Pulse Fountain, and more! Get ready to heat up the beach party!

Human Barricade Academy Cosmetics Pack

Once Human - Human Barricade Academy
Epic Outfit Human Barricade Academy, Human Barricade Classroom Theme Pack, Epic Weapon Skin Abyss Whisper, and various Bundles will be available next week! Abandoned classroom? No entry? Explore it and make it your playground!

Rare Facility Cosmetics Pack

Rare Facility Cosmetics Pack Modern Simple Life Set is now available under the Territory category. Get your hands on a large Refrigerator, a new Mailbox, and an Ebony Black Weapon Rack to showcase your awesome home decor!

Optimizations

List of August 29, 2024 Patch Optimizations







Mod Optimizations

Mod Optimizations
・Players can now filter Mods in their Mod Backpack by parameters such as Core Effect and Attributes. This feature will also be added to the Mod tab in the equipment customization interface in future updates.
・Added filter options for Weapon Builds and applicable parts for Armor Mod on the Disassembly Bench tab. Discarded Mods will now appear at the top of the list and will be pre-selected.

Climbing/Movement Feedback Optimization

Climbing/Movement Feedback Optimization
・Climbing and vaulting mechanics have been optimized. Players will now prioritize jumping when encountering obstacles. If moving forward and encountering obstructions during jumps and falls (including glides and vault falls), climbing and vaulting will be automatically triggered. The animations for climbing and vaulting have also been refined for smoother and more stable transitions.

The Prime War Gameplay Optimization

The Prime War Gameplay Optimization
・In the Prime War, players who remain inactive for a certain period will be forcibly teleported back to their Territory to prevent idling.
・Optimized stuttering and performance issues in the Prime War. If these issues persist after the update, please provide feedback through our community or Customer Support.

Building Optimization

Building Optimization
・Adjusted the classification of facilities in the building interface. Production facilities will now display the current buildable quantity (affected by Memetics).
・Category Limit Description Optimization:
1) [Decor & Accessories] → [Furniture]
2.) [Facilities & Furniture] → [Functional Facilities]
These changes ensure that the descriptions match the actual content.

Open World Experience Optimization

Open World Experience Optimization
・Due to adjustments to the Public World, the locations of some Morphic Loot Crates have been changed. Players can still find them near their previous coordinates.
・Enhanced the sharing feature for Hales' Moving House. After triggering this weekly event, the location will be marked on the map.
・Added three new rare plants in the Pollution Zone: Contaminated Wheat, Contaminated Berries, and Contaminated Aloe Vera. Contaminated plants cannot be consumed but can be converted into a small amount of Acid using the Brewing Barrel. Collecting these plants may yield their seeds.

Field Guide Optimization

Field Guide Optimization
・The Deviation Archive in the Field Guide now displays Deviations that can be captured in non-current scenarios.
・Added a Formula and Building Catalog to the Field Guide, where players can browse most of the formulas they have unlocked and their material costs (some special and paid formulas will not be displayed). *Formulas unlocked before the August 29 update will be recorded with their unlock time and cumulative manufacturing quantity at the time of the update.

Whisper Function Optimization

Whisper Function Optimization
・We have provided more detailed Whisper blocking options. Players can choose to block whisper messages within their Territory or Stronghold by navigating to [ESC] → [System Settings] → [Game Settings] → [Gameplay Settings] and selecting [Whisper Message Settings].

System Prompt Optimization

System Prompt Optimization
・Based on previous feedback, we have added prompt icons to some options in the Settings menu. You can adjust these settings according to your needs, and the prompts will disappear after viewing.

Bug Fixes

List of Bug Fixes
・Improved the Aim Assist for controllers.
・Enhanced the display of limited-time offers in the Shop.
・Adjusted the damage values of the Vultures' self-destruct attack.
・Corrected the incorrect Hive status display on Namecards.
・Fixed floating vegetation in certain areas.
・Fixed occasional crashes related to vegetation loading.
・Fixed clipping issues between billboards and walls.
・Fixed an issue where enemies remained alive at 0 HP.
・Fixed the abnormal shield values of the Bastille Set.
・Fixed an issue of fish floating into the sky in specific areas.
・Corrected text errors in the Server List.
・Enhanced the display of the Core Effect icons for Mods.
・Fixed an issue where players were teleported back to the original location when getting on RVs.
・Fixed the missing wheat model for Contaminated Wheat.
・Fixed an issue where unchoppable trees would appear in Territories.
・Added missing descriptions for the canned fish and shellfish recipe.
・Fixed blocking issues in Manibus Phase 5.
・Fixed an issue where private messages from friends occasionally did not display.
・Corrected incorrect sorting in the server name display.
・Fixed the visual blurring issue after interacting with the Settlement Access Door.
・Corrected the height discrepancy between the Crescent Ceiling and regular Ceiling.
・Fixed an issue where the Solar Drill would refresh the Craft Interface.
・Fixed the abnormal white light tilt issue with the Grow Light.
・Fixed an issue where items placed in the Vehicle Supply Box would reset their durability.
・Fixed an issue where Blueprints would occasionally show prompts that they exceeded Territory Range.
・Fixed an issue where audio persisted after the microphone was turned off.
・Fixed an issue where characters could get stuck in obstacles while driving.
・Fixed an issue where damage from Mini Feaster was not counted in tasks.
・Fixed an issue where enemy HP was abnormal in Public Crisis Events with multiple players.
・Fixed an issue where Territory Terminal icons did not move with the Terminal.
・Corrected error code 204 when crafting and repairing equipment at the Gear Workbench.
・Fixed an issue where indicator lights on power towers did not illuminate, making it difficult to determine switch states.
・Fixed an issue where disconnecting the controller during a roll would cause continuous movement input.
・Fixed the problem where dungeon objectives remained incomplete even after being completed.
・Fixed an issue where the display panel of the Test Dummy remained in place after moving the Test Dummy.
・Fixed an issue where the model remained after disassembling the Automatic Machine Gun from trucks.
・Fixed an issue where materials from non-foundation items were not recovered after moving houses.
・Corrected the countdown display error for near-death rescues in Cargo Conquest.
・Fixed an issue where dragging the manufacturing list caused item icons to display incorrectly.
・Fixed an issue where Memetics could not be unlocked after selecting simplified tasks in Season 2.
・Fixed an issue where the health bar for Deviation awaiting secure was displayed in PvP mode.
・Fixed an issue where Sanity would always decrease when exposed to Sentinel after using Malt Ale.
・Fixed an issue where the Floor Lamp could not be re-selected after moving it using the F key.
・Fixed an issue where equipping a gun with special effects caused residual effects after the backpack effect disappeared.
・Fixed an issue where rain appeared inside the house upon logging in during rainy weather.
・Fixed an issue where closing the map interface before right-clicking for navigation caused the navigation line to display abnormally on the large map.
・Fixed an issue where Dr. Teddy could not heal itself after hitting itself in the open world.
・Fixed an issue where seeds incorrectly displayed the "insufficient sunlight" icon when there was enough sunlight but insufficient water.
・Fixed an issue where the material consumption display was abnormal when carrying [Specialization: Precision Refining].
・Fixed an error that occurred when clicking the mouse wheel hotkey with an empty Season Progress player data interface.
・Fixed an issue where swinging the Resource Detector triggered the sound effect of the previously equipped handheld item.
・Fixed an issue where pressing B to enter building mode and then entering a near-death state prevented respawn using the E key.
・Fixed an issue where pressing T in the Season Progress interface before settlement redirected to Season Summary and couldn't be closed.
・Fixed an issue where the resource tab in Eternaland did not match the 1000 slots available in the Spacetime Backpack.
・Fixed an issue where players received an alert that the securement unit was destroyed and Deviations entered the cradle after Season Settlement when entering a new season.
・Fixed an issue where [Resonance Mod] caused Crit DMG + Elemental DMG to stack up to 8, and subsequent crits required the buff to reset.
・Adjusted the height of the sight on some AK models.
・Fixed an issue where the Mask Mod's attack bonus in Fortress Warfare was incorrectly applied.

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Once Human Patch Notes

Patch Release Date
August 1 Patch August 1, 2024
August 15 Patch August 15, 2024
August 29 Patch August 29, 2024
September 12 Patch September 12, 2024

Once Human Patch Notes

Once Human Server Status

Once Human Server Status (August 2024)
Servers are Live and Running!

Once Human Bugs and Errors

Once Human Bugs and Errors
Deposit Function Item Loss and Territory Module Loss Server Gone
Character Gone Error Server Full Error

All Once Human Bugs and Errors

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