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G17 Hazardous Object is a kind of Pistol in Once Human. Read on to see how to get the G17 Hazardous Object, its stats and weapon passives, as well as the different materials required per tier to craft G17 Hazardous Object.
Starchrom Cost | 8000 |
---|
The blueprint for G17 Hazardous Object can be bought for 8000 Starchrom from the Blueprint Shop, which can be accessed by pressing the G key when facing the Wish Machine.
G17 Hazardous Object | |||||||||||
DMG | Fire Rate | MAG | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
60 | 410 | 13 | |||||||||
Crit Rate% | Weakspot DMG% | Crit DMG% | |||||||||
8 | 55 | 28 | |||||||||
DMG Bonus | |||||||||||
None | |||||||||||
Stability | 73 | ||||||||||
Accuracy | 69 | ||||||||||
Range | 23 | ||||||||||
Reload Speed | 69 | ||||||||||
Blueprint Fragment Type | Wanderer | ||||||||||
Rarity | Legendary |
The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.
Weapon Features | |
---|---|
1 | Hitting enemies grants 20% chance to trigger Unstable Bomber. |
2 | Reloading Time -40%, and the reload action is replaced by throwing your weapon, consuming all ammo to deal Blast DMG to targets within 3m range equal to 50% + consumed ammo x 18% of Psi intensity, capping at :450%. The effect benefits from Unstable Bomber's DMG and range bonus, and deals 50% DMG to yourself. |
3 | Throwing the weapon grants 75% chance to recover 75% of consumed ammo, 25% chance to recover 25% of consumed ammo. |
4 | Unstable Bomber DMG and Range +10% for 10s each time Unstable Bomber deals damage, up to 50%. |
Unstable Bomber - Trigger 1 Status DMG blast of 100% Psi Intensity after 0.1s with a blast radius of 1.5m. The damage decays over the explosion distance, down to a minimum of 50%.
The additional damage is Blast element, cannot Crit, cannot strike Weakspots, and will not decay with distance.
Actual Factor = 100% x (1 + Explosive DMG Factor Bonus) x (1 + Explosive Final DMG Bonus).
Tier | New DMG | Required Materials |
---|---|---|
I | 60 |
Pistol Frame I Waste Plastic x6, Adhesive x4 Legendary Recoil Action I Copper Ingot x3, Rusted Part x8, Stardust Source x15 Pistol Slide I Copper Ingot x1, Waste Plastic x3 |
II | 92 |
Pistol Frame II All-Purpose Plastic x6, Waste Plastic x6, Adhesive x10 Legendary Recoil Action II Beryllium Crystal x4, Bronze Ingot x3, Standard Part x10, Stardust Source x20 Pistol Slide II Bronze Ingot x1, All-Purpose Plastic x3 |
III | 147 |
Pistol Frame III Fireproof Plastic x6, All-Purpose Plastic x6, Adhesive x10 Legendary Recoil Action III Vanadium Crystal x5, Steel Ingot x4, Refined Part x10, Stardust Source x35 Pistol Slide III Steel Ingot x1, Fireproof Plastic x3 |
IV | 230 |
Pistol Frame IV Engineering Plastic x6, Fireproof Plastic x6, Adhesive x10 Legendary Recoil Action IV Iridium Crystal x5, Aluminum Ingot x4, Special Part x10, Stardust Source x55 Pistol Slide IV Aluminum Ingot x1, Engineering Plastic x3 |
V | 350 |
Pistol Frame V Special Part x6, Engineering Plastic x6, Adhesive x10 Legendary Recoil Action V Platinum Crystal x5, Tungsten Ingot x4, Automatic Part x10, Stardust Source x80 Pistol Slide V Tungsten Ingot x1, Special Plastic x3 |
Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.
Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted. Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.
All Weapon Types | ||
---|---|---|
Pistols | Shotguns | SMGs |
Assault Rifles | Sniper Rifles | LMGs |
Crossbows | Heavy Artillery | Melee |
DE.50 | DE.50 - Jaws | DE.50 - Wildfire |
G17 - Dusty | G17 Hazardous Object | R500 - Hammerhead Shark |
R500 - Hunter | R500 - Memento |
G17 Hazardous Object How to Get and Location
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