Once Human

Doombringer Fortress Warfare Build (Way of Winter)

Once Human - Doombringer Fortress Warfare Build
The Doombringer Fortress Warfare Build in Once Human is one of the best builds in the game, updated for the Way of Winter scenario! See the Doombringer Fortress Warfare build, the best weapons, armor, mods, deviants, and cradle override for the Doombringer Fortress Warfare Build in this comprehensive guide!

Best Doombringer Fortress Warfare Build in Once Human

Doombringer Fortress Warfare Build Basic Info

Once Human - Best Build Doombringer

Slot Item Mod
Primary Weapon DBSG - Doombringer Vulnerability Amplifier
Secondary Weapon S870 - Sandstorm Durable Territory
Melee Long Axe Portable Territory
Helmet Bastille Hood Momentum Up
Face Lonewolf Mask Most Wanted
Gloves Lonewolf Gloves Crit Amplifier
Shoes Tactical Combat Shoes Covered Advance
Top Lonewolf Jacket Crit DMG Enhancement
Bottoms Lonewolf Pants Deadshot or Bullet Siphon
Notes ・Use the Lonewolf's Whisper for your deviation!
・For Cradle Overrides, equip Anti-Void, Tactical Combo, Deviation Master, Steady Hand, Fortress Link, Bounty Hunter, Lone Walker/Side by Side and Deviant Energy Defense!
・For food, consume Ginger Drop to increase Fortress Warfare duration by 5 seocnds, Crumbly Bread, and Stardust Pumpkin Salad!

This Doombringer Fortress Warfare Build is all about unleashing relentless close-range carnage within Fortress Warfare, powered by constant crits and nearly unlimited ammo. At the center of this build is the DBSG - Doombringer shotgun, a beast designed for non-stop power and survival.

To fire up the frenzy, swap to your S870 - Sandstorm or wield that mighty Long Axe to kick off Fortress Warfare, then dive in with the Doombringer to pump out high Crit Weakspot DMG and claim the battlefield. You’ll be melting bosses like snowflakes under a blowtorch in no time!

Best Weapons for Doombringer Fortress Warfare Build in Once Human

Best Weapons for Doombringer Fortress Warfare Build
Primary Secondary Melee

Primary Weapon: DBSG - Doombringer

Once Human - DBSG Doombringer

Weapon Features
1 30% chance to trigger The Bull's Eye when hitting the enemy. This chance is raised to 80% upon hitting an enemy within 5m.
2 Defeating a marked enemy grants Attack +6 for 60s, up to 5 stacks.
3 After triggering The Bull's Eye, DMG Reduction +5% for 8s, up to 4 stack(s).
4 Crit Rate +30% when hitting marked enemies.

The heart of this build, the DBSG - Doombringer is engineered for crit-heavy devastation. With a high chance (up to 80% within close range) to trigger The Bull's Eye on hit, you’ll consistently outline and debuff enemies, allowing you to tear through them. Each marked enemy downed grants you a stacking attack boost, while triggering The Bull's Eye itself provides up to 20% DMG Reduction—keeping you alive and in control.

Plus, with a 30% Crit Rate against marked enemies, this shotgun turns close-quarters combat into a relentless storm of damage that feeds off itself, cementing Doombringer’s place as the ultimate tool for Fortress Warfare. Go with Heavy Style Calibration!

DBSG - Doombringer How to Get and Location

Secondary Weapon: S870 - Sandstorm

Once Human - S870 Sandstorm

Weapon Features
1 Switch to trigger Fortress Warfare. Cooldown of 20s.
2 While in Fortress Warfare, Weapon DMG +10%.

The S870 - Sandstorm is all about getting Fortress Warfare rolling—quick switch, big boost, and back to business with your Doombringer!

S870 - Sandstorm How to Get and Location

Melee: Long Axe

Once Human - Best Melee Weapon Long Axe

Weapon Features
1 Heavy attacks activate Fortress Warfare up to once every 10s.
2 For every target hit, heavy attacks grant all weapons Crit Rate +8% and Melee Swing Speed +5% for 10s. Effect can stack up to 3 times.

The Long Axe brings the heavy to this Fortress Warfare! One big heavy attack activates the zone, boosts Crit Rate, and swings faster with every hit—then it’s back to Doombringer for the real mayhem.

This weapon’s non-negotiable for the build, so if you’re still clutching that Torch to stay warm in Nothern Nalcott, maybe it’s time to rethink your survival strategy!

Long Axe How to Get and Location

Best Armor for Doombringer Fortress Warfare Build in Once Human

Armor Set Effects
Tactical Combat Shoes • When hitting marked enemies, there is a 40% to automatically reload 1 ammo and recover 1% of lost HP.
4 Pieces of Lonewolf Set Magazine Capacity +10.0%
Crit Rate +5.0%
Get 1 stacks of Lone Shadow with every 2 weapon crit hit(s). Lone Shadow: Crit DMG + 6% for 30s. The effect can stack up to 8 times.
Increase max Lone Shadow stacks to 10. After a kill, Crit Rate +8% for 2s.
1 Piece of Bastille Sett When HP is above 70%, Weapon DMG +10%
Best Armor for Doombringer Build
Shoes Face, Gloves, Top and Bottoms Helmet

Tactical Combat Shoes for Shoes

Tactical Combat Shoes are a key gear and non-negotiable for the build—auto-reloading ammo and recovering HP on marked enemies? Yes, please! Keeps you firing and surviving while you melt everything in sight.
Tactical Combat Shoes How to Get and Location

Lonewolf Set for Face, Gloves, Top, and Bottoms

Once Human - Lonewolf Jacket
Equipping 4 pieces of the Lonewolf Set (such as the Mask, Gloves, Jacket, and Pants) turns you into a crit-hungry beast! With nearly endless ammo and stacked Crit DMG from every hit, you’ll be shredding through enemies and stacking Crit Rate like a monster before needing to reload.

Bastille Hood for Helmet

Once Human - Bastille Hood
A single piece of Bastille keeps you beefed up and blasting away with +10% Weapon DMG when your HP is above 70%. Stay healthy, hit harder—what’s not to love?

Bastille Hood How to Get and Location

Best Mods for Doombringer Fortress Warfare Build in Once Human

Best Mods for Doombringer
Best Weapon Mods Best Armor Mods

Best Weapon Mods

Weapon Mods for Doombringer Build
Primary Secondary Melee

Vulnerability Amplifier for Primary

Mod Effect Description
Vulnerability Amplifier - Violent Enhances the vulnerability effect of Bull's Eye by +8% on marked targets.

Vulnerability Amplifier makes your Bull's Eye crits even juicier, turning marked targets into swiss cheese with extra damage using your DBSG - Doombringer.

All Once Human Mods List and Guide

Durable Territory for Secondary

Mod Effect Description
Durable Territory - Violent Upon defeating an enemy, extends the duration of Fortress Warfare by 5 seconds, up to a maximum of 5 extensions per instance of Fortress Warfare.

This mod is perfect for the S870 - Sandstorm because it extends Fortress Warfare's duration every time you take down an enemy, meaning you stay in that sweet damage-boosting zone longer while dishing out heavy hits with your shotgun. More time in the zone, more damage, more chaos!

Portable Territory for Melee

Mod Effect Description
Portable Territory - Violent After leaving Doombringer, the status will remain for 2 seconds.

Portable Territory lets you keep the Doombringer buff for an extra 2 seconds after leaving, giving you that little boost to keep swinging hard with the Long Axe even after you step out of the zone.

Best Armor Mods

Armor Mods for Doombringer Build
Helmet Face Gloves
Shoes Top Bottoms

Momentum Up for Helmet

Mod Effect Description
Momentum Up - Violent When the magazine is over 50% full, Firing Speed +10%. When it is below 50% full, Weapon DMG +50%.

Momentum Up turns you into a rapid-fire beast when your mag is full, then cranks up the damage when you’re running low! Double trouble!

Most Wanted for Face

Mod Effect Description
Most Wanted - Violent Every time an enemy is marked, Attack +5% for 8s. Effect can stack up to 3 times, and is triggered when HP is above 70%.

Most Wanted cranks up your attack every time you mark an enemy, stacking up to 3 times. You'll be hitting enemies like a truck!

Crit Boost for Gloves

Mod Effect Description
Crit Amplifier - Violent Crit Rate +10%, Crit DMG +15%—turning your crits into pure devastation!

It’s like a crit party where every shot’s the confetti—more damage, more crits, more fun!

Covered Advance for Shoes

Mod Effect Description
Covered Advance - Violent Taking no DMG within 4s grants +20% Melee, Weapon, and Status DMG for 30s. The effect resets when the duration ends.

This mod keeps you in the fight and rewards you for staying untouched, boosting your damage across the board. Just don't get hit!

Crit DMG Enhancement (Blue) for Top

Mod Effect Description
Crit DMG Enhancement - Violent (Blue) Crit Rate +2.0%, Crit DMG +12.0%—because who doesn’t love turning crits into even bigger explosions of damage?

Though it's just a blue mod, it's like adding extra spice to your crits—more Crit Rate to land those hits and more Crit DMG to make them regret it!

Deadshot for Bottoms

Mod Effect Description
Deadshot Each Crit Hit by non-melee weapons grants +5% Crit DMG, stacking up to 45%, but it resets after reloading!

Deadshot thrives with your biiiiig ammo—each crit hit builds up a juicy Crit DMG boost, stacking up to a massive +45%. With the endless magazine, you’ll be critting nonstop, turning every shot into a devastating blow until you finally need to reload!

Best Deviant for Doombringer Fortress Warfare Build in Once Human

Lonewolf's Whisper

Once Human - Canine Skull Lonewolf

Lonewolf's Whisper (or Canine Skull) is like having a relentless, fury-filled pup on your team! It hunts down enemies with a vengeance, tears them apart, and if an enemy falls, it spawns another wolf to keep the slaughter going. Oh, and while it's feasting on the carnage, your target’s pain is amplified, cranking up your Weapon DMG. Who’s the real MVP? Definitely the Lonewolf's Whisper!

How to Get Lonewolf's Whisper

Best Cradle Overrides for Doombringer Fortress Warfare Build in Once Human

Once Human - Cradle Status Override Enhancement

Cradle Override Description
Anti-Void When using rifles, shotguns, or heavy weapons, DMG + 15%, with an additional 100% DMG against Super Anomaly - Void.
Tactical Combo Weapon DMG +25% for 4s after switching weapons or reloading.
Deviation Master While a Deviation is present, DMG against Great Ones (bosses) and elites +25%
Steady Hand While in Doombringer or Fast Gunner status, Weakspot DMG +40%, Weakspot DMG to the Bull's Eye +20%.
Fortress Link Doombringer range +50% with an additional damage boost of 5%. After activating Doombringer for 5s, Doombringer will appear within 10 meters at a non-hostile target's location (or at your location if no such targets are nearby).
Bounty Hunter Hitting a marked target grants +5% Weapon DMG for 8s, up to 6 stacks. Switching weapons removes half stacks.
Lone Walker or Side by Side When fighting solo, medicine usage cooldown -30%; when HP is below 40%, medicine usage speed +30% and medicine's healing effect +15%.
When flighting in the team, armor Durability loss speed -25%, and teammate rescue speed +35%.
Deviant Energy Defense Summoning or handling Deviations grants a shield equal to 30% of max HP. While the shield is active, Weapon DMG Reduction and Status DMG Reduction +10%. Cooldown: 30s.

Cradle Override Guide for Way of Winter

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Comment

1 Anonymousabout 1 month

if you don't have the boots, is there a viable equivalent for this one? Thx

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