Once Human

MG4 - Conflicting Memories How to Get and Location

MG4 - Conflicting Memories is a kind of LMG in the Way of Winter PvE scenario in Once Human. Read on to see how to get the MG4 - Conflicting Memories, its stats and weapon passives, the different materials required per tier, the location of its blueprint fragment, as well as the best ammo, accessories, and mods for MG4 - Conflicting Memories.

All Conflicting Memories and Shrapnel Guides
Conflicting Memories Shrapnel Build How to Get MG4 - Conflicting Memories Best Shrapnel Build (Updated for Season 2)

How to Get MG4 - Conflicting Memories

Get via the Wish Machine

Once Human - Wish Machine

The MG4 - Conflicting Memories's blueprint can be acquired via the Wish Machine. The blueprint or blueprint fragments of this weapon is included in these pools:

• Echoes from the Rift

Starchroms are needed to make a wish in the Wish Machine to get blueprints, which you can get via Battle Pass rewards and completing Journey tasks.

How to Get and Use the Wish Machine

Buy from the Blueprint Shop at the Wish Machine

Once Human - Blueprint Shop

Starchrom Cost 8000

This weapon's blueprint is bought from the Blueprint Shop, which can be accessed by pressing the G key when facing the Wish Machine. The blueprints are bought with Starchrom.

MG4 - Conflicting Memories Stats and Passives

MG4 - Conflicting Memories Stats

MG4 - Conflicting Memories IconMG4 - Conflicting Memories
DMG Fire Rate MAG
32 700 75
Crit Rate% Weakspot DMG% Crit DMG%
8 35 30
DMG Bonus
None
Stability 34
Accuracy 44
Range 45
Reload Speed 48
Blueprint Fragment Type Beyonder
Rarity Legendary

The stats shown are the weapon's Tier I value without any blueprint enhancements and calibrations.

MG4 - Conflicting Memories Passives

Weapon Features
1 Trigger Shrapnel after 12 shot(s) on target.
2 For every 40 magazine capacity, parts hit by Shrapnel +1, up to +4.
3 For every 15 magazine capacity in excess of 100, Shrapnel DMG +8%.
4 Magazine capacity +40.

Shrapnel - Upon hitting an enemy with a bullet, deal Weapon DMG of 50% Attack to a random unhit part.
The element type is the same as the weapon's element. The additional damage can Crit, strike Weakpoints, and will decay with distance.
Actual Factor = 50% x (1 + Shrapnel DMG Factor Bonus) x (1 + Shrapnel Final DMG Bonus).

MG4 - Conflicting Memories Enhancement and Upgrades

Tiers and Crafting Materials

Tier New DMG Required Materials
I 32 Rifle Receiver I
Copper Ingot x2, Waste Plastic x4, Adhesive x4
Legendary Pneumatic Action I
Copper Ingot x3, Rusted Part x8, Stardust Source x15
Folding Stock I
Copper Ingot x1, Waste Plastic x4, Rusted Part x2
Long Barrel I
Copper Ingot x2, Rusted Part x1, Metal Scraps x6
II 50 Rifle Receiver II
Bronze Ingot x3, Copper Ingot x4, All-Purpose Plastic x4, Adhesive x10
Legendary Pneumatic Action II
Beryllium Crystal x4, Bronze Ingot x3, Standard Part x10, Stardust Source x20
Folding Stock II
Bronze Ingot x1, All-Purpose Plastic x4, Waste Plastic x4, Standard Part x2
Long Barrel II
Bronze Ingot x2, Standard Part x1, Metal Scraps x12
III 79 Rifle Receiver III
Steel Ingot x3, Bronze Ingot x4, Fireproof Plastic x4, Adhesive x10
Legendary Pneumatic Action III
Vanadium Crystal x5, Steel Ingot x4, Refined Part x10, Stardust Source x35
Folding Stock III
Steel Ingot x1, Fireproof Plastic x4, All-Purpose Plastic x4, Refined Part x2
Long Barrel III
Steel Ingot x2, Refined Part x1, Metal Scraps x16
IV 124 Rifle Receiver IV
Aluminum Ingot x3, Steel Ingot x4, Engineering Plastic x4, Adhesive x10
Legendary Pneumatic Action IV
Iridium Crystal x5, Aluminum Ingot x4, Special Part x10, Stardust Source x55
Folding Stock IV
Aluminum Ingot x1, Engineering Plastic x4, Fireproof Plastic x4, Special Part x2
Long Barrel IV
Aluminum Ingot x2, Special Part x1, Metal Scraps x16
V 188 Rifle Receiver V
Tungsten Ingot x3, Aluminum Ingot x4, Special Plastic x4, Adhesive x10
Legendary Pneumatic Action V
Platinum Crystal x5, Tungsten Ingot x4, Automatic Part x10, Stardust Source x80
Folding Stock V
Tungsten Ingot x1, Special Plastic x4, Engineering Plastic x4, Automatic Part x2
Long Barrel V
Tungsten Ingot x2, Automatic Part x1, Metal Scraps x16

Calibration and Blueprint Enhancement

Once Human - Blueprint Enhancement

Calibrating your weapons will increase your weapon's DMG and cost materials and Energy Links. Reaching a calibration level of 4, 7, and 10 will unlock additional calibration attributes. This upgrade method only applies to your current weapon.

Enhancing the star rank of your blueprint will also increase a weapon's DMG once it's been crafted.Weapons crafted prior to the enhancement of their blueprints will not be affected with the stat increase. The higher the blueprint's rarity, the more you can enhance the blueprint.

How to Upgrade Weapons

Once Human Related Guides

Once Human - Weapons

All Weapons List

All Weapon Types

All Weapon Types
Pistol Icon Pistols Shotgun Icon Shotguns Submachine Gun Icon SMGs
Assault Rifle Icon Assault Rifles Sniper Rifle Icon Sniper Rifles Light Machine Gun Icon LMGs
Crossbow Icon Crossbows Heavy Artillery Icon Heavy Artillery Melee Icon Melee

List of All LMGs

Once Human - KVD - Boom! Boom!KVD - Boom! Boom! Once Human - KVD - IcebreakerKVD - Icebreaker Once Human - MG4MG4
Once Human - MG4 - Conflicting MemoriesMG4 - Conflicting Memories Once Human - MG4 - Mr SquidMG4 - Mr Squid Once Human - MG4 - PredatorMG4 - Predator
Once Human - MG4 - Wrath Of HadesMG4 - Wrath Of Hades

Comment

2 Anonymous24 days

this info is incorrect. the gun has been changed. theres no limit of 4 shrapnel parts. and shrapnel damage is increased by 15% for ever 100 rounds over 4.

1 Anonymousabout 1 month

make a build for this thanks!

Author

    Walkthrough Menu

    news questionnaire

    All rights reserved