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Gontr Mael is a Legendary Longbow that you can get by defeating the Steel Watcher Titan in Baldur's Gate 3 (BG3). Read on to learn more about Gontr Mael, including its stats, effects, as well as how to get it from the Steel Watch Foundry!
List of Contents
Gontr Mael Info | ||
---|---|---|
Damage |
1d8
Piercing
|
|
Weapon Type | ||
Range | 18m | |
Effect |
Promised Victory: On a hit, possibly inflict Guiding Bolt upon the target. Gontrl Mael: Glowing: This object shines with a glowing light in a radius of 6m. Weapon Enchantment +3 Light (Permanent) |
|
Unlockable Skills/Spells | ||
Weapon Traits | ||
Two-Handed
|
||
Rarity | Weight | Price |
Legendary | 1.1
|
1000
|
Gontr Mael Location | |
---|---|
Looted from the Steel Watcher Titan found inside the Neurocitor Room of the Steel Watcher Foundry. Accessible after reaching the city of Baldur's Gate during Act 3. |
To begin finding Gontr Mael, you will first need to enter the Steel Watch Foundry found at the docks of the Lower City. Lockpick the gates (Sleight of Hand, DC20) and enter the courtyard. Deal with the two Steel Watchers patrolling the area before making your way to side door of the Foundry.
Skip the locked door and instead use the lever on the semi-raised platform beside it. This will open a different set of doors that lead into the Foundry - no lockpicking required.
Upon entering the Steel Watch Foundry, you will bear witness to the working conditions that keep the Steel Watch running. Look for the Gondian named Zanner Toobin in the Security Office (Sleight of Hand, DC15 to enter) and speak to him to trigger the Save the Gondians side quest.
Note: While this is an optional quest, brute forcing your way through the Steel Watch Foundry kills all the Gondians in both the foundry and the Iron Throne prison. This fails the following side quests:
On the bright side, if all of these quests fail, you will still complete the Disable the Steel Watch main quest since the workforce of the Steel Watch has effectively been blown up.
If you do decide to save the Gondians, you will need to infiltrate the Iron Throne prison and free their captive families. Head on over to the Flymm Cargo building opposite the Steel Watch Foundry and break in.
Defeat the enemies inside, before finding and entering the door leading to the secret, Subaquatic Dock. The door can be discovered by passing a Perception Check (DC 15) near some of the crates inside the building.
Inside the subaquatic dock, you can convince Redhammer the Deviser to take you to the Iron Throne, or you can pay him 1000 Gold to do so.
Redhammer the Deviser Dialogue |
|
---|---|
Redhammer: Do you, now? Boss never sends anyone that-a-way but prisoners. | |
Dialogue Options | Dialogue Results |
[Intimidation (DC15)] I'm meant to go there. Trust me. |
Success You gain access to the submersible and can now go to the Iron Throne. Failure Redhammer refuses to take you to the Iron Throne. Pay 1000 Gold or pass an extra DC20 Intimidation Check to go to the prison. |
[Persuasion (DC10)] Please. There's something I need to do in the Throne - something Lord Gortash doesn't need to know about. |
Success You gain access to the submersible and can now go to the Iron Throne. Failure Redhammer refuses to take you to the Iron Throne. Pay 1000 Gold or pass an extra DC20 Intimidation Check to go to the prison. |
[Deception (DC25)] Don't know what to tell you. He sent me ahead and said your payment would follow. |
Success You gain access to the submersible and can now go to the Iron Throne. Failure Redhammer refuses to take you to the Iron Throne. Pay 1000 Gold or pass an extra DC20 Intimidation Check to go to the prison. |
The Iron Throne rescue section will be very difficult. This is a timed mission, giving you 6 turns to both rescue as many prisoners as possible and get out. Anyone who does not get out when the turns run out will die. Some notable prisoners in the Iron Throne include Duke Ravenguard, Omeluum the Mind Flayer, and Obelia Toobin.
Whether or not you freed the Gondians, you will still need to contend with the soldiers inside the Foundry itself. If you saved the Gondians, you will have a few allies helping you during the fight. If not, then you'll be facing off against the entire foundry (including the Gondian workers).
Defeat the soldiers and Steel Watchers at the Lab Level of the foundry, before lockpicking the door (Sleight of Hand, DC30) that leads to the Neurocitor Room.
If you don't plan on saving the Gondians, then you can instead sneak through the foundry provided you have a crate handy. Make your way up to the pipes and use it to reach the DC30 door that leads to the boss room.
Note: Lock picking the door without helping the Gondians will trigger the detonation sequence of their collars. The entire workforce of the Foundry, the Iron Throne, as well as Duke Ravenguard will all die once you pass the skill check on the door.
Finally, enter the Neurocitor Room. Inside, a boss fight will trigger as soon as you start approaching the middle of the room. Defeat the Steel Watcher Titan (Level 12, 369 HP) and its 3 Steel Watcher allies to get the legendary bow, Gontr Mael.
Being the robots that they are, the Steel Watcher Titan and its allied Steel Watchers will be weak to Lightning damage. Make use of Lightning-based spells or use weapons that deal Lightning damage in order to make short work of the fight.
All Legendary Weapons and Armor
All Legendary Armor | |
---|---|
Gloves of Soul Catching | Helldusk Armor |
Helm of Balduran | Mask of the Shapeshifter |
Scarab of Protection | Viconia's Walking Fortress |
All Legendary Books | |
---|---|
Caution Before the Seelie | The Annals of Karsus |
The Red Knight's Final Strategem | The Tharchiate Codex |
Longbow | Spellthief | The Joltshooter |
Gontr Mael | Hellrider Longbow | The Dead Shot |
Titanstring Bow |
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