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Here you can see how to get Fell Flambeau, a weapon skill in Fire Emblem Heroes (FEH). Check out Fell Flambeau, Fell Flambeau's effects, units with Fell Flambeau, as well as Inherit Skill Information!
List of Contents
| Skill |
Fell Flambeau
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | Accelerates Special trigger (cooldown count-1). If unit is not adjacent to an ally, inflicts penalty on foe’s Atk/Spd/Def/Res during combat - 5 + any current penalty on each of those stats. (Example: if foe has -7 penalty to Atk, inflicts Atk-12, for a net penalty of Atk-19 during combat.) Calculates each stat penalty independently. | ||
| Required SP | 400 | ||
| Sacred Seal | None | ||
Accelerates Special trigger and if not adjacent to an ally, inflicts debuffs on an enemy unit's stats. Debuffs are stronger the more debuffs there are on an enemy unit's stats.
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Def/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials). At start of turn, if unit's HP ≥ 25%, inflicts Spd/Res-7, 【Panic】, and 【Share Spoils+】 on closest foes and foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd/Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 15 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Def/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | 2 |
| Def | - | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Def/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Def/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | 3 |
| Effect | Enables 【Canto (Rem.; Min 1)】. Accelerates Special trigger (cooldown count-1). At start of combat, if unit's HP ≥ 25% or if number of allies adjacent to unit ≤ 1, inflicts Atk/Spd/Def/Res-5 on foe, inflicts penalty on foe's Atk/Spd/Def/Res = highest penalty on each stat between target and foes within 2 spaces of target (calculates each stat penalty independently), and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.5/10.0 | Ranking | Unranked |
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Fell Flambeau is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Fell Flambeau: Best Fodder, Best Units to Inherit



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