★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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☆ Free Units - N/A
Here you can see how to get Tome of Despair, a weapon skill in Fire Emblem Heroes (FEH). Check out Tome of Despair, Tome of Despair's effects, units with Tome of Despair, as well as Inherit Skill Information!
List of Contents
| Skill |
Tome of Despair
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | Grants Atk +3. At combat start, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe during combat, and also, the following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up atk", and if ≥ 10, "unit makes a guaranteed follow-up atk", and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." (Ex. If unit has an Atk/Res+6 bonus and foe has an Atk/Res -6 penalty, the calculated total will be 24.) | ||
| Required SP | 400 | ||
| Sacred Seal | None | ||
Accelerates Special trigger and gives different stacking effects based on how many bonuses are granted on the unit in addition to how many debuffs there are on the target enemy unit.
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." At start of player phase or enemy phase, if unit's HP ≥ 25%, inflicts Atk/Res-7, 【Hush Spectrum】, and 【Ploy】 on closest foes and any foes within 2 spaces of those foes through their next actions. At start of combat, if unit's HP ≥ 25%, inflicts penalty on foe's Atk/Res = 10% of unit's Res at start of combat + 6 and reduces damage from foe's attacks by 20% of unit's Res during combat (excluding area-of-effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 15 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." | ||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | 2 |
| Def | - | Res | - |
| Effect | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." | ||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." | ||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | 3 |
| Effect | Grants Atk+3. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Res-6 on foe, neutralizes foe's bonuses to Atk/Res, and unit deals +X damage during combat (X = highest total penalties among target and foes within 2 spaces of target; excluding area-of-effect Specials), and also, following effects will occur based on the value of total bonuses on unit + value of total penalties on foe: if ≥ 5, "foe cannot make a follow-up attack"; and if ≥ 10, "unit makes a guaranteed follow-up attack"; and if ≥ 15, "inflicts Special cooldown charge -1 on foe per attack during combat." | ||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.0/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Tome of Despair is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Tome of Despair: Best Fodder, Best Units to Inherit



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