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Here you can see how to get Penitent Lance, a weapon skill in Fire Emblem Heroes (FEH). Check out Penitent Lance, Penitent Lance's effects, units with Penitent Lance, as well as Inherit Skill Information!
List of Contents
Skill |
Penitent Lance
|
||
---|---|---|---|
Type | |||
Mt | 16 | Range | 1 |
Effect | Grants Def+3. At start of turn, if unit's HP ≥ 25%, grants 【Hexblade】 and 【Null Panic】 to unit and allies within 3 spaces of unit. At start of combat, if unit's HP ≥ 25%, unit makes a guaranteed follow-up attack, inflicts penalty to foe's Atk/Def = number of 【Bonus】 effects active on unit, excluding stat bonuses, x 2, + 6 (max 12), and if number of 【Bonus】 effects active on unit excluding stat bonuses ≥ 3, reduces damage from foe's first attack by X% during combat (if foe can make a follow-up attack, X = 80; otherwise, X = 40; "first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes). 【Hexblade】 Calculates damage using the lower of foe's Def or Res during combat for 1 turn (including damage dealt by Specials before combat). 【Null Panic】 If unit is inflicted with Panic (bonuses converted into penalties), neutralizes the "converts bonuses on target into penalties" effect for 1 turn. (Even though the effect is neutralized, the Panic status remains, and is treated as a Penalty status.) |
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Required SP | 400 | ||
Sacred Seal | None |
Penitent Lance |
Rating | 9.5/10.0 | Ranking |
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Inheritable? | Move Type that can Inherit this Skill |
---|---|
No | - |
Weapon Type that can Inherit this Skill |
-
|
Hero Name | Learns At |
---|---|
Mauvier | 5★ |
This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!
Penitent Lance is an Exclusive Skill, so it cannot be learned through Inherit Skill.
Weapon Skills | Assist Skills | Special Skills |
Passive A Skills | Passive B Skills | Passive C Skills |
Sacred Seals | Attuned Skills | Emblems |
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Penitent Lance: Best Fodder, Best Units to Inherit
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