★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
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☆ Free Units - N/A
Here you can see how to get Tome of Reglay, a weapon skill in Fire Emblem Heroes (FEH). Check out Tome of Reglay, Tome of Reglay's effects, units with Tome of Reglay, as well as Inherit Skill Information!
List of Contents
| Skill |
Tome of Reglay
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | Grants Atk+3. At start of turn, grants Special cooldown count-1 to any magic allies within two spaces of unit (including unit) that has their Special cooldown count at its maximum value. At start of combat, if foe's HP ≥ 75% grants Atk/Spd+6 to unit during combat. | ||
| Required SP | 400 | ||
| Sacred Seal | None | ||
Grants Special cooldown count-1 to the self and any allies within 2 spaces if their Special cooldown count is at max and also grants buffs when facing a high HP enemy unit. Good support and offensive weapon for use in an all-tome team as they can take advantage of the effect to trigger their own Specials early.
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11; if support partner is within 3 spaces of unit, value is treated as 11), deals damage = 20% of unit's Spd (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 15 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | 2 |
| Def | - | Res | - |
| Effect | Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | 3 |
| Effect | Grants Atk+3. At start of turn, grants Atk/Spd+6 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn, and for unit and any support-partner, magic, or staff allies within 2 spaces of unit, if Special cooldown count is at its maximum value, grants Special cooldown count-2; if Special cooldown count is at its maximum value - 1, grants Special cooldown count-1. At start of combat, if foe's HP ≥ 75%, grants Atk/Spd+6 and Def/Res+5 to unit, reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and neutralizes effects that grant "Special cooldown charge +X" to foe or inflict "Special cooldown charge -X" on unit during combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 8.5/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Tome of Reglay is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Tome of Reglay: Best Fodder, Best Units to Inherit



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