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Here you can see how to get Vallastone, a weapon skill in Fire Emblem Heroes (FEH). Check out Vallastone, Vallastone's effects, units with Vallastone, as well as Inherit Skill Information!
List of Contents
| Skill |
Vallastone
|
||
|---|---|---|---|
| Type | |||
| Mt | 16 | Range | 1 |
| Effect | Accelerates Special trigger (cooldown count-1). After units acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and reduces damage from attacks by 30% during combat (excluding area-of-effect Specials). If foe's Range = 2, calculates damage using the lower of foe's Def or Res. 【Divine Vein (Stone)】 Applies the following effects on space for unit and allies: Grants Def/Res+6 during combat, reduces damage from foe's Specials by 10 during combat (excluding area-of-effect Specials), and reduces damage from area-of-effect Specials by 50% (excluding Røkkr area-of-effect Specials). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain.) |
||
| Required SP | 400 | ||
| Sacred Seal | None | ||
|
|
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 3 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1).[If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). At start of player phase or enemy phase, if unit is within 2 spaces of an ally, grants 【Draconic Hex】 and "neutralizes penalties on unit during combat" to unit and allies within 2 spaces of unit for 1 turn. If unit is within 3 spaces of an ally, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 rows or 3 columns centered on unit × 2, + 5 (max 11; if unit triggers Savior, value is treated as 11), and unit deals +7 damage during combat (excluding area-of- effect Specials), and also, if foe's attack can trigger foe's Special and unit's Res ≥ foe's Res+5, inflicts Special cooldown count+1 on foe before foe's first attack during combat (cannot exceed the foe's maximum Special cooldown). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 18 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1).[If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | 3 |
| Def | - | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1).[If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | Accelerates Special trigger (cooldown count-1).[If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 16 | Range | 1 |
|---|---|---|---|
| HP | 5 | ||
| Atk | - | Spd | - |
| Def | - | Res | 4 |
| Effect | Accelerates Special trigger (cooldown count-1).[If foe's Range = 2, calculates damage using the lower of foe's Def or Res. After unit acts (if Canto triggers, after Canto), applies 【Divine Vein (Stone)】 to unit's space and spaces within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, inflicts Atk/Spd/Def/Res-5 on foe, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, reduces damage from foe's attacks by 30% (excluding area-of-effect Specials), and reduces damage from foe's attacks by 20% of unit's Spd during combat (including area-of-effect Specials; excluding Røkkr area-of-effect Specials). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.5/10.0 | Ranking |
|
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
This skill is present in builds for the heroes listed below. Check out their pages to find out how to use this skill with these heroes!
Vallastone is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Vallastone: Best Fodder, Best Units to Inherit



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