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Here you can see how to get Staff of the Saint, a weapon skill in Fire Emblem Heroes (FEH). Check out Staff of the Saint, Staff of the Saint's effects, units with Staff of the Saint, as well as Inherit Skill Information!
List of Contents
| Skill |
Staff of the Saint
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | Foe cannot counterattack. At start of turn, grants Def/Res+6 to allies within 2 spaces of unit for 1 turn and inflicts 【False Start】 on foes in cardinal directions of unit with Res < unit's Res. (In Summoner Duels, If False Start is inflicted at the same time that any start-of-turn effects trigger for the opponent, effects will still trigger, with the exception of those that restore HP or deal damage.) 【False Start】 Through their next action, target cannot activate skill effects that trigger at start of turn. (Start-of-turn effects that cause unit to transform or that refresh availability of Duo Skills or Harmonized Skills will still trigger. If this effect is neutralized at start of turn by skills like Even Recovery, Odd Recovery, etc., effects that would have triggered at start of turn, like healing and damage, will then trigger.) |
||
| Required SP | 400 | ||
| Sacred Seal | None | ||
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Foe cannot counterattack. At start of turn, grants Def/Res+6 and 【Bonus Doubler】 to unit and allies within 2 spaces of unit for 1 turn. At start of turn, inflicts Atk/Res-7 and 【False Start】 on foes in cardinal directions with Res < unit's Res through their next actions (if False Start is inflicted at the same time that start-of-turn effects trigger for the opponent, effects other than healing, damage, or Divine Vein will trigger simultaneously). If unit is within 3 spaces of an ally, grants Atk/Spd/Def/Res+5 to unit, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks, and deals damage = 20% of unit's Res during combat (excluding area-of-effect Specials; calculates damage from staff after combat damage is added). Enables Canto (1). If foe initiates combat or foe's HP ≥ 75% at start of combat, grants bonus to unit's Atk/Spd/Def/Res = number of allies within 3 spaces of unit × 2, + 5 (max 11), neutralizes penalties on unit, and, grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | /10.0 | Ranking | Unranked |
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Staff of the Saint is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Staff of the Saint: Best Fodder, Best Units to Inherit



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