★ Latest Banners - New Heroes: Harmonized CYL Ike, Lyn
☆ New Units - Harmonized Brave Ike, Harmonized Brave Lyn, Vanitas
☆ Free Units - N/A
Here you can see how to get Ginnungagap, a weapon skill in Fire Emblem Heroes (FEH). Check out Ginnungagap, Ginnungagap's effects, units with Ginnungagap, as well as Inherit Skill Information!
List of Contents
| Skill |
Ginnungagap
|
||
|---|---|---|---|
| Type | |||
| Mt | 14 | Range | 2 |
| Effect | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit during combat, and also, if unit initiates combat or foe initiates combat and uses magic or staff, reduces damage from foe's first attack by 40% and boosts unit's next attack by total damage reduced (by any source, including other skills.) Resets at end of combat. | ||
| Required SP | 400 | ||
| Sacred Seal | None | ||
This weapon is great against magic or staff foes, absorbing damage and returning it back to the opponent.
|
|
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | - | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). At start of player phase or enemy phase, if unit's HP ≥ 25%, grants Atk/Spd+6, 【Anathema】, and 【Null Follow-Up】 to unit and allies within 2 spaces of unit for 1 turn. At start of combat, if unit's HP ≥ 25%, grants Atk/Spd+6 to unit and deals damage = 20% of unit's Spd during combat (excluding area-of- effect Specials), and restores 10 HP to unit after combat. |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 15 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | - |
| Effect | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | 2 |
| Def | - | Res | - |
| Effect | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | 3 | Res | - |
| Effect | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Might | 14 | Range | 2 |
|---|---|---|---|
| HP | 2 | ||
| Atk | - | Spd | - |
| Def | - | Res | 3 |
| Effect | Grants Spd+3. At start of combat, if unit's HP ≥ 25%, grants bonus to unit's Atk/Spd during combat = 10% of unit's Spd at start of combat + 6. If unit initiates combat or magic or staff foe initiates combat, and if unit's HP ≥ 25% at start of combat, reduces damage from foe's first attack during combat by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and unit's next attack deals damage = total damage reduced (by any source, including other skills; resets at end of combat), and also, if unit's HP > 1 and foe would reduce unit's HP to 0, unit survives with 1 HP (once per combat; does not stack with non-Special effects that allow unit to survive with 1 HP if foe's attack would reduce HP to 0). |
||
| Arena Medals | 500 | Refining Stones | - |
|---|---|---|---|
| Divine Dew | 200 | SP | 400 |
| Rating | 9.0/10.0 | Ranking | Unranked |
|---|
| Inheritable? | Move Type that can Inherit this Skill |
|---|---|
| No | - |
| Weapon Type that can Inherit this Skill |
-
|
| Hero Name | Learns At |
|---|---|
|
|
5★ |
Ginnungagap is an Exclusive Skill, so it cannot be learned through Inherit Skill.

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Ginnungagap: Best Fodder, Best Units to Inherit



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